Player Matchup

Neith
Neith
 
Neith
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Casthyel
Hera
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 143L
1,418 Elo+
Solo
Serqet
Serqet
Mothertraxer1337
Serqet
Level 62
God Stats
10W - 8L
1,492 SR
Queue Stats
137W - 165L
1,418 Elo+
Solo
Bastet
Bastet
Plantastiq
Bastet
Level 103
God Stats
1W - 1L
1,268 SR
Queue Stats
103W - 120L
1,404 Elo+
Solo
Ymir
Ymir
ionutz2713
Ymir
Level 61
God Stats
12W - 16L
1,251 SR
Queue Stats
217W - 227L
1,420 Elo+
Solo
Team Averages
Level 83
1,402 SR
1,432 Elo+

VS

Team Averages
Level 102
1,475 SR
1,483 Elo+
Apollo
Apollo
 
Apollo
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Arukubarr
Shiva
Level 61
God Stats
1W - 2L
1,207 SR
Queue Stats
72W - 55L
1,492 Elo+
Solo
Chiron
Chiron
GALLOLOCO94
Chiron
Level 94
God Stats
9W - 14L
1,553 SR
Queue Stats
137W - 147L
1,438 Elo+
Solo
Atlas
Atlas
Milordi
Atlas
Level 127
God Stats
0W - 5L
1,312 SR
Queue Stats
234W - 236L
1,442 Elo+
Solo
Ra
Ra
StaR4E57
Ra
Level 109
God Stats
14W - 14L
1,802 SR
Queue Stats
159W - 148L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
5 / 3 / 2
7,495
625
7,927
6,489
2,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
12
3 / 2 / 0
7,142
595
4,683
5,370
1,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
5 / 3 / 0
7,184
599
6,339
7,249
2,501
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
Plantastiq
Bastet
12
1 / 1 / 2
6,987
582
2,408
8,834
2,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 3
5,937
495
3,839
6,843
3,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
2 / 3 / 3
5,782
482
3,360
5,510
1,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
Arukubarr
Shiva
11
1 / 5 / 1
6,168
514
3,080
8,735
4,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
13
4 / 2 / 3
7,352
613
4,951
6,928
2,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
Milordi
Atlas
10
3 / 2 / 5
6,476
540
4,458
10,403
5,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 3 / 0
6,536
545
2,195
5,412
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
15
Kills
12
12
Deaths
15
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
3
2
2
L
Apollo
 
Apollo
2
3
3
1.17
L
Shiva
Arukubarr
Shiva
1
5
1
0.3
W
Hera
3
2
0
1.5
L
Chiron
4
2
3
2.75
L
Atlas
Milordi
Atlas
3
2
5
2.75
W
5
3
0
1.67
W
Bastet
Plantastiq
Bastet
1
1
2
2
L
2
3
0
0.67
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,196
Damage
18,044
34,785
Taken
36,988
12,553
Mitigated
15,455
9,152
Healing
8,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,927
3,594
0
2,382
6,489
2,296
1,290
2,044
4,445
0
44,164
L
Apollo
 
Apollo
3,360
2,643
0
500
5,510
1,098
0
451
5,059
0
21,628
L
Shiva
Arukubarr
Shiva
3,080
871
0
1,952
8,735
4,450
398
0
8,094
0
24,455
W
Hera
4,683
321
0
1,379
5,370
1,559
418
1,820
3,550
39,512
0
L
Chiron
4,951
1,414
290
3,253
6,928
2,509
139
1,525
5,403
0
43,739
L
Atlas
Milordi
Atlas
4,458
1,836
0
1,751
10,403
5,672
0
2,895
7,508
19,683
0
W
6,339
2,074
0
1,055
7,249
2,501
816
0
7,249
0
23,616
W
Bastet
Plantastiq
Bastet
2,408
402
0
4,336
8,834
2,649
760
575
8,259
0
42,677
L
2,195
101
87
1,118
5,412
1,726
60
3,615
1,797
34,949
0
W
3,839
679
0
0
6,843
3,548
702
2,214
4,629
16,206
698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,745
Gold Earned
32,314
320
Minions Killed
267
0
Camps Cleared
0
1,135,162
Distance Traveled
1,149,454
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,495
625
77
6
0
228,966
4
L
Apollo
5,782
482
42
4
0
149,637
1
L
Shiva
6,168
514
52
4
0
251,120
1
W
Hera
7,142
595
81
7
0
215,213
3
L
Chiron
7,352
613
78
7
0
270,501
6
L
Atlas
6,476
540
20
2
0
230,179
5
W
Serqet
7,184
599
58
5
0
205,740
0
W
Bastet
6,987
582
80
7
0
262,719
2
L
Ra
6,536
545
75
6
0
248,017
2
W
Ymir
5,937
495
24
2
0
222,524
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role