Player Matchup

Thor
Thor
 
Thor
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
DUSTINthewindOOF
Chiron
Level 62
God Stats
6W - 9L
1,431 SR
Queue Stats
324W - 356L
1,377 Elo+
Party 1
Ares
Ares
IronDaddy117
Ares
Level 46
God Stats
17W - 13L
1,677 SR
Queue Stats
184W - 155L
1,597 Elo+
Party 2
Bacchus
Bacchus
LuciferxSamael
Bacchus
Level 153
God Stats
8W - 3L
1,799 SR
Queue Stats
261W - 209L
1,617 Elo+
Party 2
Mulan
Mulan
marvmarvdadragon
Mulan
Level 53
God Stats
4W - 4L
1,734 SR
Queue Stats
186W - 194L
1,378 Elo+
Party 1
Team Averages
Level 77
1,628 SR
1,494 Elo+

VS

Team Averages
Level 42
1,555 SR
1,560 Elo+
Khepri
Khepri
BauhnTheGod
Khepri
Level 47
God Stats
1W - 1L
1,745 SR
Queue Stats
160W - 144L
1,544 Elo+
Solo
Izanami
Izanami
Orite
Izanami
Level 46
God Stats
11W - 2L
1,698 SR
Queue Stats
88W - 54L
1,528 Elo+
Solo
Ne Zha
Ne Zha
RaunchySpatula
Ne Zha
Level 41
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 59L
1,489 Elo+
Solo
Eset
Eset
WhoisMetal
Eset
Level 36
God Stats
1W - 0L
1,741 SR
Queue Stats
23W - 10L
1,775 Elo+
Solo
Bellona
Bellona
moth227
Bellona
Level 39
God Stats
2W - 2L
1,090 SR
Queue Stats
44W - 58L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
1 / 4 / 2
6,970
498
3,114
9,021
2,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 4 / 0
6,425
459
2,740
10,991
2,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 8 / 0
5,446
389
3,154
13,947
6,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

9
2 / 1 / 0
5,935
424
3,337
6,882
3,484
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 3 / 1
7,325
523
5,607
10,939
12,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
0 / 1 / 10
7,139
510
3,268
5,021
3,075
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Orite
Izanami
15
7 / 0 / 1
9,518
680
11,340
7,535
2,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 1 / 2
8,037
574
4,765
8,860
3,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

16
7 / 3 / 4
9,372
669
12,291
6,652
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
moth227
Bellona
14
2 / 1 / 1
8,287
592
6,100
7,482
10,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
4
Kills
20
20
Deaths
6
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
4
2
0.5
W
Khepri
0
1
10
5
L
0
4
0
0
L
0
8
0
0
L
2
1
0
2
W
Izanami
Orite
Izanami
7
0
1
7.5
W
4
1
2
5
W
7
3
4
3
L
1
3
1
0.5
W
Bellona
moth227
Bellona
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,952
Damage
37,764
51,780
Taken
35,550
26,186
Mitigated
21,314
13,663
Healing
12,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,114
194
0
380
9,021
2,142
0
3,865
5,156
0
42,596
W
Khepri
3,268
795
61
988
5,021
3,075
41
1,105
3,851
19,462
0
L
2,740
1,494
165
5,058
10,991
2,016
0
304
10,686
0
43,221
L
3,154
34
159
2,047
13,947
6,401
0
6,617
7,330
16,694
0
L
3,337
267
0
2,148
6,882
3,484
0
2,951
3,931
20,780
0
W
Izanami
Orite
Izanami
11,340
6,885
0
4,692
7,535
2,699
1,442
768
6,767
0
82,011
W
4,765
945
0
1,850
8,860
3,135
0
2,329
6,491
0
56,675
W
12,291
1,794
607
1,123
6,652
2,234
0
2,289
4,363
72,525
3,387
L
5,607
702
0
3,706
10,939
12,143
0
1,775
9,164
0
44,214
W
Bellona
moth227
Bellona
6,100
2,014
0
2,816
7,482
10,171
0
0
6,999
0
43,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,101
Gold Earned
42,353
349
Minions Killed
514
0
Camps Cleared
0
1,172,870
Distance Traveled
1,437,561
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,970
498
91
7
0
283,208
10
W
Khepri
7,139
510
25
2
0
294,911
2
L
Chiron
6,425
459
83
6
0
251,741
2
L
Ares
5,446
389
19
1
0
227,188
2
L
Bacchus
5,935
424
34
2
0
204,816
3
W
Izanami
9,518
680
150
11
0
269,615
8
W
Ne Zha
8,037
574
89
6
0
282,183
3
W
Eset
9,372
669
137
10
0
289,089
3
L
Mulan
7,325
523
122
9
0
205,917
1
W
Bellona
8,287
592
113
8
0
301,763
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role