Player Matchup

Nox
Nox
 
Nox
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ObSiDiAn-GhOsT18
Thanatos
Level 52
God Stats
6W - 12L
1,390 SR
Queue Stats
118W - 150L
1,359 Elo+
Solo
Vamana
Vamana
zZ EL GreG Zz
Vamana
Level 29
God Stats
4W - 2L
1,838 SR
Queue Stats
25W - 29L
1,424 Elo+
Party 1
Anhur
Anhur
zZ El BoUdOu Zz
Anhur
Level 47
God Stats
0W - 2L
1,253 SR
Queue Stats
52W - 52L
1,430 Elo+
Party 1
Team Averages
Level 48
1,496 SR
1,442 Elo+

VS

Team Averages
Level 49
1,483 SR
1,360 Elo+
Charybdis
Charybdis
AsKiYuKi
Charybdis
Level 61
God Stats
9W - 9L
1,686 SR
Queue Stats
276W - 380L
1,363 Elo+
Party 2
Cupid
Cupid
B-B-Blitzfreak
Cupid
Level 58
God Stats
10W - 11L
1,278 SR
Queue Stats
10W - 11L
1,227 Elo+
Solo
Thanatos
Thanatos
Zoid_Dragon
Thanatos
Level 38
God Stats
5W - 7L
1,225 SR
Queue Stats
26W - 24L
1,306 Elo+
Solo
Zeus
Zeus
iso1707sniper
Zeus
Level 69
God Stats
23W - 28L
1,584 SR
Queue Stats
105W - 114L
1,413 Elo+
Solo
Geb
Geb
postbote007
Geb
Level 20
God Stats
5W - 8L
1,640 SR
Queue Stats
22W - 35L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
1 / 1 / 0
8,135
542
1,654
6,799
2,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
 
Sobek
9
0 / 6 / 2
6,393
426
4,131
16,173
15,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
1 / 5 / 1
6,922
461
2,448
12,344
3,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 2 / 0
8,175
545
4,853
9,883
10,070
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 6 / 2
7,028
469
6,916
9,447
2,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AsKiYuKi
Charybdis
14
8 / 1 / 5
8,619
575
11,733
7,722
2,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 1 / 1
8,225
548
5,309
7,066
2,374
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
Zoid_Dragon
Thanatos
13
2 / 1 / 3
7,513
501
2,824
8,238
2,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 0 / 0
8,957
597
5,085
4,298
1,285
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
6 / 2 / 7
8,907
594
9,093
10,766
6,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
4
Kills
20
20
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
1
0
1
L
Sobek
 
Sobek
0
6
2
0.17
W
Charybdis
AsKiYuKi
Charybdis
8
1
5
10.5
W
2
1
1
2.5
L
1
5
1
0.3
W
Thanatos
Zoid_Dragon
Thanatos
2
1
3
3.5
W
2
0
0
2
W
6
2
7
4.75
L
1
2
0
0.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,002
Damage
34,044
54,646
Taken
38,090
33,536
Mitigated
15,140
19,996
Healing
19,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
1,654
25
0
1,415
6,799
2,148
0
3,372
3,427
56,769
0
L
Sobek
 
Sobek
4,131
499
336
4,456
16,173
15,113
0
3,910
12,263
15,487
0
W
Charybdis
AsKiYuKi
Charybdis
11,733
7,457
249
3,512
7,722
2,025
2,355
2,185
5,537
0
53,643
W
5,309
2,417
70
1,847
7,066
2,374
986
0
7,066
0
46,986
L
2,448
535
0
8,343
12,344
3,237
0
3,702
8,642
0
37,471
W
Thanatos
Zoid_Dragon
Thanatos
2,824
707
273
9,225
8,238
2,542
0
120
8,118
0
37,817
W
5,085
208
0
250
4,298
1,285
455
866
3,432
54,333
0
W
9,093
703
244
4,065
10,766
6,914
560
2,614
8,152
24,174
0
L
4,853
1,707
0
3,412
9,883
10,070
190
0
9,883
0
54,595
L
6,916
2,873
582
1,452
9,447
2,968
0
3,194
6,253
0
36,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,653
Gold Earned
42,221
411
Minions Killed
441
0
Camps Cleared
0
1,404,177
Distance Traveled
1,421,200
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,135
542
125
8
0
309,749
3
L
Sobek
6,393
426
27
2
0
256,050
0
W
Charybdis
8,619
575
116
8
0
262,018
0
W
Cupid
8,225
548
89
6
0
267,297
6
L
Thanatos
6,922
461
74
5
0
304,716
2
W
Thanatos
7,513
501
78
5
0
300,769
4
W
Zeus
8,957
597
140
9
0
271,333
0
W
Geb
8,907
594
18
1
0
319,783
0
L
Vamana
8,175
545
119
8
0
283,535
0
L
Anhur
7,028
469
66
4
0
250,127
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role