Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
IronDaddy117
Geb
Level 46
God Stats
27W - 13L
1,745 SR
Queue Stats
184W - 155L
1,585 Elo+
Party 1
Tyr
Tyr
LuciferxSamael
Tyr
Level 153
God Stats
17W - 8L
1,686 SR
Queue Stats
261W - 209L
1,606 Elo+
Party 1
Heimdallr
Heimdallr
Malcohm
Heimdallr
Level 148
God Stats
18W - 15L
1,854 SR
Queue Stats
125W - 130L
1,545 Elo+
Solo
Zeus
Zeus
dafutokun
Zeus
Level 101
God Stats
5W - 3L
1,159 SR
Queue Stats
455W - 453L
1,536 Elo+
Solo
Team Averages
Level 104
1,589 SR
1,554 Elo+

VS

Team Averages
Level 77
1,619 SR
1,609 Elo+
Horus
Horus
LocGamer
Horus
Level 143
God Stats
9W - 10L
1,582 SR
Queue Stats
273W - 277L
1,548 Elo+
Solo
Eset
Eset
RagnarokGaming02
Eset
Level 127
God Stats
5W - 3L
1,943 SR
Queue Stats
462W - 459L
1,607 Elo+
Solo
Chronos
Chronos
RaunchySpatula
Chronos
Level 41
God Stats
0W - 4L
1,218 SR
Queue Stats
50W - 59L
1,499 Elo+
Solo
Mercury
Mercury
WhoisMetal
Mercury
Level 35
God Stats
2W - 1L
1,748 SR
Queue Stats
23W - 10L
1,824 Elo+
Solo
Bellona
Bellona
maxfinger69
Bellona
Level 37
God Stats
5W - 6L
1,604 SR
Queue Stats
22W - 16L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
11
3 / 1 / 4
6,879
625
3,795
6,995
2,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
2 / 1 / 6
6,595
600
3,897
6,875
3,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

12
1 / 0 / 1
6,994
636
2,572
6,981
4,313
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heimdallr
Malcohm
Heimdallr
12
4 / 1 / 2
6,905
628
7,425
6,657
2,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
12
3 / 0 / 1
7,376
671
2,297
3,282
933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
LocGamer
Horus
7
0 / 3 / 0
4,878
443
1,563
8,177
3,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 1
5,368
488
1,707
4,390
1,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 1
5,610
510
2,312
6,065
1,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mercury
WhoisMetal
Mercury
13
2 / 2 / 1
6,816
620
4,851
6,799
2,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
maxfinger69
Bellona
6
0 / 3 / 0
4,098
373
2,891
5,216
2,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
13
Kills
3
3
Deaths
13
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
3
1
4
5
W
2
1
6
5
L
Horus
LocGamer
Horus
0
3
0
0
W
1
0
1
1.5
W
Heimdallr
Malcohm
Heimdallr
4
1
2
5
L
0
3
1
0.17
L
1
2
1
0.75
L
Mercury
WhoisMetal
Mercury
2
2
1
1.25
W
Zeus
3
0
1
3.5
L
Bellona
maxfinger69
Bellona
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,986
Damage
13,324
30,790
Taken
30,647
13,344
Mitigated
10,512
16,033
Healing
7,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
3,795
156
0
5,332
6,995
2,212
0
622
6,373
0
38,425
W
3,897
519
280
2,526
6,875
3,836
198
2,289
4,586
12,340
4,917
L
Horus
LocGamer
Horus
1,563
807
308
2,426
8,177
3,471
0
2,268
5,909
0
9,475
W
2,572
319
0
3,391
6,981
4,313
1,040
0
6,981
0
35,995
W
Heimdallr
Malcohm
Heimdallr
7,425
3,700
0
3,051
6,657
2,050
1,324
737
5,920
0
43,180
L
1,707
50
201
397
4,390
1,233
0
1,143
3,247
26,509
0
L
2,312
1,290
0
3,004
6,065
1,311
0
443
5,622
32,496
0
L
Mercury
WhoisMetal
Mercury
4,851
2,305
0
500
6,799
2,046
0
881
5,918
0
54,578
W
Zeus
2,297
818
0
1,453
3,282
933
272
371
2,911
46,560
0
L
Bellona
maxfinger69
Bellona
2,891
656
0
805
5,216
2,451
0
723
4,493
0
9,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,749
Gold Earned
26,770
362
Minions Killed
277
0
Camps Cleared
0
1,079,200
Distance Traveled
1,070,866
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
6,879
625
75
7
0
255,245
3
W
Geb
6,595
600
29
3
0
211,025
3
L
Horus
4,878
443
12
1
0
214,682
5
W
Tyr
6,994
636
91
8
0
215,585
4
W
Heimdallr
6,905
628
68
6
0
198,985
3
L
Eset
5,368
488
75
7
0
190,884
2
L
Chronos
5,610
510
72
7
0
215,061
1
L
Mercury
6,816
620
104
9
0
270,685
2
W
Zeus
7,376
671
99
9
0
198,360
6
L
Bellona
4,098
373
14
1
0
179,554
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role