Player Matchup

Cerberus
Cerberus
TOBOT2000
Cerberus
Level 61
God Stats
8W - 22L
1,476 SR
Queue Stats
336W - 504L
1,181 Elo+
Party 1
Eset
Eset
TorchUpMaryJ
Eset
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 1
Sobek
Sobek
Xbox Sounds
Sobek
Level 23
God Stats
11W - 32L
1,360 SR
Queue Stats
114W - 200L
1,303 Elo+
Party 1
Team Averages
Level 30
1,445 SR
1,328 Elo+

VS

Team Averages
Level 143
1,667 SR
1,471 Elo+
Da Ji
Da Ji
 
Da Ji
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
YFN Neutral
Eset
Level 115
God Stats
12W - 8L
1,750 SR
Queue Stats
279W - 250L
1,537 Elo+
Solo
Anubis
Anubis
speed_killer1982
Anubis
Level 158
God Stats
6W - 3L
1,752 SR
Queue Stats
58W - 82L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
TOBOT2000
Cerberus
12
1 / 4 / 3
8,808
629
6,746
20,899
18,329
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

10
0 / 8 / 4
8,264
590
1,996
8,981
2,136
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

14
2 / 4 / 3
9,969
712
9,445
22,425
27,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
8 / 5 / 7
10,601
757
13,982
12,427
4,537
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 0 / 12
9,902
707
10,097
13,421
10,025
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
7 / 0 / 6
10,822
773
18,237
11,518
5,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
3
Kills
16
16
Deaths
5
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
5
7
2.3
L
Cerberus
TOBOT2000
Cerberus
1
4
3
0.63
L
0
8
4
0.25
L
2
4
3
0.88
W
1
0
12
7
W
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,187
Damage
42,316
52,305
Taken
37,366
48,405
Mitigated
20,314
11,009
Healing
14,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
13,982
2,998
479
1,079
12,427
4,537
1,014
5,168
7,228
0
31,948
L
Cerberus
TOBOT2000
Cerberus
6,746
603
735
4,753
20,899
18,329
0
12,532
8,367
34,580
0
L
1,996
547
267
486
8,981
2,136
0
3,181
5,800
10,344
0
L
9,445
636
231
4,537
22,425
27,940
0
12,945
9,480
32,116
0
W
10,097
2,491
1,517
5,944
13,421
10,025
525
5,592
7,798
38,378
0
W
18,237
1,076
0
5,969
11,518
5,752
954
8,642
2,843
45,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,041
Gold Earned
31,325
134
Minions Killed
126
3
Camps Cleared
9
716,710
Distance Traveled
765,806
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,601
757
42
3
4
242,818
1
L
Cerberus
8,808
629
70
5
2
256,032
0
L
Eset
8,264
590
21
2
0
182,183
3
L
Sobek
9,969
712
43
3
1
278,495
0
W
Eset
9,902
707
37
3
2
265,730
3
W
Anubis
10,822
773
47
3
3
257,258
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role