Player Matchup

Sol
Sol
 
Sol
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
 
Odin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
ADHDigginz
Fenrir
Level 55
God Stats
3W - 0L
1,499 SR
Queue Stats
7W - 3L
1,684 Elo+
Party 2
Arachne
Arachne
Zangy_Kong421
Arachne
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
196W - 207L
1,436 Elo+
Party 2
Geb
Geb
bavorak333X2
Geb
Level 78
God Stats
5W - 1L
1,741 SR
Queue Stats
183W - 209L
1,478 Elo+
Party 1
Team Averages
Level 85
1,548 SR
1,519 Elo+

VS

Team Averages
Level 107
1,521 SR
1,461 Elo+
Kuzenbo
Kuzenbo
Loki1325
Kuzenbo
Level 102
God Stats
1W - 4L
1,523 SR
Queue Stats
86W - 87L
1,429 Elo+
Solo
Hades
Hades
hickey3000
Hades
Level 105
God Stats
0W - 1L
1,353 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hou Yi
Hou Yi
jjc4400
Hou Yi
Level 123
God Stats
1W - 3L
1,283 SR
Queue Stats
168W - 168L
1,419 Elo+
Solo
Janus
Janus
papamayo23
Janus
Level 87
God Stats
4W - 1L
1,888 SR
Queue Stats
102W - 99L
1,503 Elo+
Solo
Erlang Shen
Erlang Shen
whitneyhoustoned
Erlang Shen
Level 118
God Stats
8W - 10L
1,557 SR
Queue Stats
879W - 842L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
4 / 0 / 21
9,789
816
17,228
6,326
2,960
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
 
Odin
16
1 / 3 / 25
8,765
730
8,077
12,367
11,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
ADHDigginz
Fenrir
17
11 / 4 / 13
9,959
830
11,851
11,843
9,691
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Arachne
17
13 / 6 / 12
10,351
863
15,337
17,263
8,326
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
2 / 3 / 21
9,360
780
6,757
13,936
13,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Loki1325
Kuzenbo
15
2 / 6 / 8
8,597
716
8,056
17,649
19,975
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hades
15
3 / 9 / 6
8,546
712
9,457
17,326
12,402
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
jjc4400
Hou Yi
15
4 / 3 / 3
8,761
730
12,458
7,552
3,111
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
16
4 / 7 / 4
9,661
805
11,039
11,653
4,460
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
whitneyhoustoned
Erlang Shen
14
2 / 6 / 7
8,241
687
8,213
15,176
12,946
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
43
31
Kills
15
16
Deaths
31
92
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
21
14.5
W
Odin
 
Odin
1
3
25
4.5
W
Fenrir
ADHDigginz
Fenrir
11
4
13
4.38
L
Kuzenbo
Loki1325
Kuzenbo
2
6
8
1
W
Arachne
13
6
12
3.17
W
2
3
21
4.17
L
Hades
3
9
6
0.67
L
Hou Yi
jjc4400
Hou Yi
4
3
3
1.83
L
Janus
4
7
4
0.86
L
Erlang Shen
whitneyhoustoned
Erlang Shen
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,250
Damage
49,223
61,735
Taken
69,356
45,969
Mitigated
52,894
27,413
Healing
15,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
17,228
3,695
1,416
3,282
6,326
2,960
1,943
3,469
2,857
46,476
0
W
Odin
 
Odin
8,077
267
1,440
4,496
12,367
11,279
68
5,670
6,697
348
16,731
W
Fenrir
ADHDigginz
Fenrir
11,851
3,780
1,439
2,918
11,843
9,691
280
5,544
6,299
0
14,279
L
Kuzenbo
Loki1325
Kuzenbo
8,056
2,138
677
1,619
17,649
19,975
443
5,126
12,073
15,653
0
W
Arachne
15,337
7,789
1,865
6,083
17,263
8,326
337
7,909
9,354
0
17,516
W
6,757
375
791
3,683
13,936
13,713
298
5,960
7,976
17,224
0
L
Hades
9,457
1,276
1,011
2,218
17,326
12,402
151
4,944
12,211
18,100
0
L
Hou Yi
jjc4400
Hou Yi
12,458
4,753
685
779
7,552
3,111
461
3,191
4,361
0
21,347
L
Janus
11,039
285
1,870
1,772
11,653
4,460
312
3,840
7,654
29,099
0
L
Erlang Shen
whitneyhoustoned
Erlang Shen
8,213
3,457
1,474
3,766
15,176
12,946
0
7,160
7,876
0
15,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,224
Gold Earned
43,806
128
Minions Killed
134
0
Camps Cleared
0
1,146,434
Distance Traveled
982,268
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,789
816
82
7
0
204,241
0
W
Odin
8,765
730
20
2
0
255,673
0
W
Fenrir
9,959
830
8
1
0
244,686
0
L
Kuzenbo
8,597
716
14
1
0
214,775
0
W
Arachne
10,351
863
9
1
0
214,100
0
W
Geb
9,360
780
9
1
0
227,734
0
L
Hades
8,546
712
22
2
0
172,081
1
L
Hou Yi
8,761
730
28
2
0
200,023
0
L
Janus
9,661
805
47
4
0
188,692
1
L
Erlang Shen
8,241
687
23
2
0
206,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role