Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
EL2021
Nu Wa
Level 63
God Stats
33W - 27L
1,689 SR
Queue Stats
186W - 184L
1,515 Elo+
Solo
Horus
Horus
Leccioni
Horus
Level 105
God Stats
10W - 6L
1,485 SR
Queue Stats
148W - 147L
1,489 Elo+
Solo
Olorun
Olorun
Sandluis
Olorun
Level 85
God Stats
2W - 9L
1,511 SR
Queue Stats
916W - 1,012L
1,481 Elo+
Solo
Team Averages
Level 90
1,537 SR
1,497 Elo+

VS

Team Averages
Level 114
1,458 SR
1,450 Elo+
He Bo
He Bo
 
He Bo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BeMorePacific
Morgan Le Fay
Level 148
God Stats
2W - 2L
1,279 SR
Queue Stats
7W - 7L
1,282 Elo+
Solo
Kukulkan
Kukulkan
Charlie3Tears
Kukulkan
Level 48
God Stats
3W - 0L
1,773 SR
Queue Stats
5W - 5L
1,547 Elo+
Solo
Hercules
Hercules
RainbowCatOfDoom
Hercules
Level 119
God Stats
1W - 4L
1,308 SR
Queue Stats
85W - 72L
1,434 Elo+
Solo
Thor
Thor
reyfave
Thor
Level 108
God Stats
17W - 31L
1,430 SR
Queue Stats
358W - 388L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
0 / 1 / 3
8,385
1,048
1,692
8,771
10,700
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ullr
 
Ullr
13
1 / 4 / 1
8,164
1,021
3,609
7,011
2,577
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
EL2021
Nu Wa
14
1 / 5 / 2
8,378
1,047
8,754
8,220
3,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
Leccioni
Horus
13
0 / 0 / 2
8,661
1,083
3,465
12,810
16,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
Sandluis
Olorun
14
1 / 2 / 1
8,165
1,021
4,101
7,192
3,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

251

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
2 / 1 / 4
8,668
1,084
7,339
4,469
1,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
BeMorePacific
Morgan Le Fay
15
1 / 0 / 10
8,770
1,096
7,424
4,215
1,535
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
Charlie3Tears
Kukulkan
14
3 / 0 / 6
9,332
1,167
9,602
3,634
1,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
3 / 0 / 8
8,899
1,112
8,354
6,861
7,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
reyfave
Thor
14
3 / 2 / 7
8,813
1,102
6,487
6,917
1,937
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
3
Kills
12
12
Deaths
3
9
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
1
3
1.5
L
Ullr
 
Ullr
1
4
1
0.38
W
He Bo
 
He Bo
2
1
4
4
W
Morgan Le Fay
BeMorePacific
Morgan Le Fay
1
0
10
6
W
Kukulkan
Charlie3Tears
Kukulkan
3
0
6
6
L
Nu Wa
EL2021
Nu Wa
1
5
2
0.4
L
Horus
Leccioni
Horus
0
0
2
1
W
3
0
8
7
L
Olorun
Sandluis
Olorun
1
2
1
0.75
W
Thor
reyfave
Thor
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,621
Damage
39,206
44,004
Taken
26,096
36,302
Mitigated
13,895
10,286
Healing
4,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
1,692
289
0
1,144
8,771
10,700
0
5,775
2,793
7,679
0
L
Ullr
 
Ullr
3,609
1,220
0
19
7,011
2,577
0
4,286
2,659
0
19,914
W
He Bo
 
He Bo
7,339
0
0
0
4,469
1,272
0
1,948
2,521
27,559
0
W
Morgan Le Fay
BeMorePacific
Morgan Le Fay
7,424
1,244
0
254
4,215
1,535
0
2,694
1,521
23,064
0
W
Kukulkan
Charlie3Tears
Kukulkan
9,602
707
0
799
3,634
1,262
0
1,479
2,155
38,605
0
L
Nu Wa
EL2021
Nu Wa
8,754
954
0
333
8,220
3,102
0
3,075
5,042
33,528
0
L
Horus
Leccioni
Horus
3,465
1,179
2,386
4,787
12,810
16,820
0
8,122
4,513
0
9,929
W
8,354
1,257
0
2,952
6,861
7,889
0
4,589
2,272
0
15,096
L
Olorun
Sandluis
Olorun
4,101
1,449
661
956
7,192
3,103
0
3,107
3,978
17,650
0
W
Thor
reyfave
Thor
6,487
1,593
0
534
6,917
1,937
0
3,837
1,856
0
10,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,753
Gold Earned
44,482
158
Minions Killed
179
6
Camps Cleared
6
717,552
Distance Traveled
839,089
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,385
1,048
10
1
1
152,120
0
L
Ullr
8,164
1,021
58
7
0
103,705
0
W
He Bo
8,668
1,084
51
6
0
176,130
0
W
Morgan Le Fay
8,770
1,096
45
6
0
162,020
0
W
Kukulkan
9,332
1,167
66
8
3
168,605
0
L
Nu Wa
8,378
1,047
44
6
2
144,185
0
L
Horus
8,661
1,083
18
2
0
166,884
0
W
Hercules
8,899
1,112
9
1
1
180,638
1
L
Olorun
8,165
1,021
28
4
3
150,658
0
W
Thor
8,813
1,102
8
1
2
151,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role