Player Matchup

Hercules
Hercules
Daishō
Hercules
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 10L
1,414 Elo+
Solo
Ares
Ares
Jewbaka
Ares
Level 160
God Stats
9W - 2L
1,745 SR
Queue Stats
353W - 243L
1,658 Elo+
Solo
Chiron
Chiron
JinML
Chiron
Level 156
God Stats
1W - 1L
1,819 SR
Queue Stats
167W - 130L
1,574 Elo+
Party 1
Janus
Janus
Toufugamer
Janus
Level 156
God Stats
16W - 19L
1,561 SR
Queue Stats
170W - 136L
1,628 Elo+
Party 1
Merlin
Merlin
Xiyº
Merlin
Level 160
God Stats
5W - 6L
1,681 SR
Queue Stats
18W - 16L
1,761 Elo+
Party 1
Team Averages
Level 132
1,661 SR
1,607 Elo+

VS

Team Averages
Level 126
1,454 SR
1,604 Elo+
Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
ForEien
Tsukuyomi
Level 128
God Stats
18W - 21L
1,513 SR
Queue Stats
175W - 168L
1,533 Elo+
Solo
Poseidon
Poseidon
Gueche78
Poseidon
Level 38
God Stats
5W - 0L
1,499 SR
Queue Stats
532W - 559L
1,507 Elo+
Solo
Chiron
Chiron
JOJOLiLi
Chiron
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,884 Elo+
Solo
Sobek
Sobek
SGTGrudgeSF
Sobek
Level 157
God Stats
2W - 1L
1,259 SR
Queue Stats
321W - 273L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Daishō
Hercules
14
0 / 1 / 2
7,784
599
5,019
9,313
5,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Ares
Jewbaka
Ares
14
0 / 3 / 2
8,425
648
6,995
16,105
16,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
JinML
Chiron
16
1 / 2 / 0
8,827
679
9,752
9,014
3,703
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
17
2 / 3 / 1
9,219
709
11,448
8,978
3,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
Xiyº
Merlin
15
1 / 3 / 0
8,671
667
8,490
9,726
4,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
4 / 1 / 3
9,102
700
10,534
8,556
3,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
ForEien
Tsukuyomi
17
3 / 0 / 4
9,352
719
8,072
9,977
3,497
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
Gueche78
Poseidon
16
2 / 2 / 4
9,142
703
6,405
10,032
3,208
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
JOJOLiLi
Chiron
18
2 / 0 / 8
9,972
767
12,696
7,063
2,772
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 1 / 8
8,903
685
6,864
16,867
17,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
4
Kills
11
12
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
3
5.5
L
Hercules
Daishō
Hercules
0
1
2
1
W
Tsukuyomi
ForEien
Tsukuyomi
3
0
4
5
W
Poseidon
Gueche78
Poseidon
2
2
4
2
W
Chiron
JOJOLiLi
Chiron
2
0
8
6
L
Ares
Jewbaka
Ares
0
3
2
0.33
L
Chiron
JinML
Chiron
1
2
0
0.5
W
0
1
8
4
L
Janus
2
3
1
0.83
L
Merlin
Xiyº
Merlin
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,704
Damage
44,571
53,136
Taken
52,495
33,466
Mitigated
29,819
11,810
Healing
16,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,534
283
63
839
8,556
3,017
0
4,829
3,498
24,580
0
L
Hercules
Daishō
Hercules
5,019
1,899
0
3,721
9,313
5,655
0
4,874
4,293
0
13,022
W
Tsukuyomi
ForEien
Tsukuyomi
8,072
2,090
0
1,557
9,977
3,497
1,178
6,153
3,653
0
34,634
W
Poseidon
Gueche78
Poseidon
6,405
943
0
2,792
10,032
3,208
625
3,221
6,603
44,292
0
W
Chiron
JOJOLiLi
Chiron
12,696
3,124
1,396
2,931
7,063
2,772
553
4,018
2,825
0
53,780
L
Ares
Jewbaka
Ares
6,995
285
0
3,072
16,105
16,995
0
5,735
10,036
15,654
0
L
Chiron
JinML
Chiron
9,752
2,617
764
2,238
9,014
3,703
683
4,301
4,499
0
41,399
W
6,864
380
0
6,549
16,867
17,325
0
7,818
8,589
13,624
0
L
Janus
11,448
850
0
625
8,978
3,004
0
4,406
4,500
45,113
0
L
Merlin
Xiyº
Merlin
8,490
470
0
1,390
9,726
4,109
112
3,717
6,005
43,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,926
Gold Earned
46,471
274
Minions Killed
289
0
Camps Cleared
0
1,300,032
Distance Traveled
1,434,937
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,102
700
43
3
0
311,569
3
L
Hercules
7,784
599
23
2
0
226,832
0
W
Tsukuyomi
9,352
719
64
5
0
309,564
1
W
Poseidon
9,142
703
66
5
0
242,131
3
W
Chiron
9,972
767
103
8
0
292,183
3
L
Ares
8,425
648
9
1
0
275,537
3
L
Chiron
8,827
679
81
6
0
259,234
5
W
Sobek
8,903
685
13
1
0
279,490
2
L
Janus
9,219
709
86
7
0
274,815
2
L
Merlin
8,671
667
75
6
0
263,614
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role