Player Matchup

Cthulhu
Cthulhu
IFartGlitter420
Cthulhu
Level 18
God Stats
2W - 1L
1,734 SR
Queue Stats
31W - 32L
1,490 Elo+
Solo
Nemesis
Nemesis
bqeekd
Nemesis
Level 6
God Stats
0W - 2L
1,259 SR
Queue Stats
0W - 2L
1,311 Elo+
Party 2
Ra
Ra
iTsMeSKEZZA
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
kirbothebrony
Guan Yu
Level 63
God Stats
1W - 3L
1,500 SR
Queue Stats
184W - 168L
1,549 Elo+
Solo
Charybdis
Charybdis
yumaik
Charybdis
Level 123
God Stats
7W - 10L
1,453 SR
Queue Stats
134W - 133L
1,515 Elo+
Solo
Team Averages
Level 43
1,489 SR
1,473 Elo+

VS

Team Averages
Level 87
1,618 SR
1,514 Elo+
Fenrir
Fenrir
BeNaps
Fenrir
Level 155
God Stats
2W - 0L
1,717 SR
Queue Stats
21W - 13L
1,688 Elo+
Party 1
Bellona
Bellona
DeviLByPRENSS
Bellona
Level 28
God Stats
14W - 11L
1,476 SR
Queue Stats
47W - 54L
1,452 Elo+
Solo
Cernunnos
Cernunnos
RecklessScythe
Cernunnos
Level 115
God Stats
1W - 0L
1,714 SR
Queue Stats
14W - 12L
1,516 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Ruckenwind
Morgan Le Fay
Level 112
God Stats
1W - 0L
1,538 SR
Queue Stats
2W - 1L
1,346 Elo+
Party 1
Geb
Geb
wilupp
Geb
Level 27
God Stats
1W - 0L
1,644 SR
Queue Stats
17W - 12L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 6
11,159
797
14,930
32,230
27,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
bqeekd
Nemesis
17
3 / 10 / 6
10,137
724
6,078
17,374
5,980
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 12 / 5
10,372
741
4,840
15,215
4,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
16
4 / 7 / 5
10,272
734
10,062
20,331
18,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
yumaik
Charybdis
18
3 / 5 / 6
10,525
752
10,137
18,370
4,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BeNaps
Fenrir
19
12 / 4 / 11
12,258
876
23,884
16,031
10,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Bellona
18
0 / 1 / 9
11,608
829
2,025
11,357
11,182
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Cernunnos
RecklessScythe
Cernunnos
20
16 / 3 / 14
13,246
946
43,533
24,691
12,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
Ruckenwind
Morgan Le Fay
19
7 / 5 / 14
12,074
862
15,839
10,947
5,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Geb
wilupp
Geb
17
4 / 2 / 19
11,823
845
8,650
17,913
24,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
106
15
Kills
39
39
Deaths
15
28
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BeNaps
Fenrir
12
4
11
4.38
W
Bellona
0
1
9
4.5
L
3
5
6
1.2
W
Cernunnos
RecklessScythe
Cernunnos
16
3
14
7.67
W
Morgan Le Fay
Ruckenwind
Morgan Le Fay
7
5
14
2.8
L
Nemesis
bqeekd
Nemesis
3
10
6
0.6
L
2
12
5
0.38
L
Guan Yu
4
7
5
0.93
W
Geb
wilupp
Geb
4
2
19
6.75
L
Charybdis
yumaik
Charybdis
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,047
Damage
93,931
103,520
Taken
80,939
61,566
Mitigated
64,465
13,456
Healing
25,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BeNaps
Fenrir
23,884
5,653
0
4,618
16,031
10,404
3,125
5,042
10,025
0
45,847
W
Bellona
2,025
623
0
3,218
11,357
11,182
2,685
2,625
8,661
0
38,618
L
14,930
468
1,448
4,438
32,230
27,828
0
4,116
27,263
41,943
0
W
Cernunnos
RecklessScythe
Cernunnos
43,533
27,671
0
13,831
24,691
12,663
3,170
6,774
17,370
0
85,018
W
Morgan Le Fay
Ruckenwind
Morgan Le Fay
15,839
1,800
0
597
10,947
5,288
1,421
2,490
8,338
52,647
0
L
Nemesis
bqeekd
Nemesis
6,078
1,869
0
630
17,374
5,980
251
4,228
12,894
0
13,993
L
4,840
551
750
834
15,215
4,581
534
3,971
10,940
11,423
0
L
Guan Yu
10,062
1,247
974
2,893
20,331
18,467
0
9,031
11,216
0
17,953
W
Geb
wilupp
Geb
8,650
704
1,034
2,598
17,913
24,928
706
2,839
14,866
16,453
0
L
Charybdis
yumaik
Charybdis
10,137
4,244
0
1,489
18,370
4,710
249
2,933
15,259
0
34,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,465
Gold Earned
61,009
181
Minions Killed
272
0
Camps Cleared
0
1,275,125
Distance Traveled
1,434,417
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,258
876
48
3
0
291,042
2
W
Bellona
11,608
829
79
6
0
307,235
1
L
Cthulhu
11,159
797
71
5
0
273,601
4
W
Cernunnos
13,246
946
65
5
0
274,952
0
W
Morgan Le Fay
12,074
862
74
5
0
248,667
2
L
Nemesis
10,137
724
16
1
0
241,862
1
L
Ra
10,372
741
24
2
0
237,272
0
L
Guan Yu
10,272
734
18
1
0
265,429
3
W
Geb
11,823
845
6
0
0
312,521
3
L
Charybdis
10,525
752
52
4
0
256,961
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role