Player Matchup

Tiamat
Tiamat
Axusi
Tiamat
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 26L
1,733 Elo+
Solo
Apollo
Apollo
Batbatavia
Apollo
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
653W - 720L
1,444 Elo+
Solo
Nemesis
Nemesis
RiaGremory
Nemesis
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 26L
1,471 Elo+
Party 1
Ra
Ra
SilasKirk
Ra
Level 4
God Stats
2W - 3L
1,749 SR
Queue Stats
2W - 4L
1,688 Elo+
Party 1
He Bo
He Bo
TristeMieti
He Bo
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,139 Elo+
Solo
Team Averages
Level 86
1,550 SR
1,495 Elo+

VS

Team Averages
Level 127
1,524 SR
1,489 Elo+
Odin
Odin
 
Odin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
AzgWhot
Hun Batz
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,391 Elo+
Solo
Eset
Eset
Larsbosales
Eset
Level 146
God Stats
7W - 8L
1,521 SR
Queue Stats
275W - 271L
1,488 Elo+
Solo
Hou Yi
Hou Yi
Yaonienalitao
Hou Yi
Level 149
God Stats
2W - 0L
1,697 SR
Queue Stats
77W - 84L
1,532 Elo+
Solo
Nu Wa
Nu Wa
我是最萌的萌新
Nu Wa
Level 57
God Stats
13W - 10L
1,402 SR
Queue Stats
453W - 426L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Axusi
Tiamat
15
2 / 3 / 2
10,609
1,061
7,370
16,082
32,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
Batbatavia
Apollo
14
0 / 8 / 1
8,401
840
3,410
11,723
4,070
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
RiaGremory
Nemesis
15
1 / 4 / 3
9,712
971
5,981
12,283
4,329
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 11 / 3
9,081
908
4,469
14,465
5,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 7 / 1
9,532
953
7,672
14,356
4,387
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

18

VS

Team 2 Tickets

335

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
18
2 / 0 / 26
11,010
1,101
12,064
6,670
8,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
AzgWhot
Hun Batz
17
8 / 2 / 13
10,816
1,082
14,026
8,708
4,218
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
1 / 0 / 21
10,573
1,057
5,294
2,916
1,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
14 / 1 / 12
12,314
1,231
17,425
9,501
4,946
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
8 / 1 / 16
11,439
1,144
15,265
6,621
3,213
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
121
4
Kills
33
33
Deaths
4
10
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
0
26
15
L
Tiamat
Axusi
Tiamat
2
3
2
1
W
Hun Batz
AzgWhot
Hun Batz
8
2
13
7.25
L
Apollo
Batbatavia
Apollo
0
8
1
0.06
W
1
0
21
11.5
L
Nemesis
RiaGremory
Nemesis
1
4
3
0.63
L
0
11
3
0.14
L
1
7
1
0.21
W
14
1
12
20
W
8
1
16
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,902
Damage
64,074
68,909
Taken
34,416
50,458
Mitigated
21,962
2,989
Healing
7,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
12,064
1,159
278
1,017
6,670
8,139
0
3,475
3,195
409
16,391
L
Tiamat
Axusi
Tiamat
7,370
178
0
1,291
16,082
32,487
0
6,858
8,953
26,426
0
W
Hun Batz
AzgWhot
Hun Batz
14,026
4,447
0
0
8,708
4,218
0
3,543
5,165
0
34,203
L
Apollo
Batbatavia
Apollo
3,410
814
0
0
11,723
4,070
0
3,836
7,597
0
8,136
W
5,294
120
395
986
2,916
1,446
0
1,823
1,093
21,752
0
L
Nemesis
RiaGremory
Nemesis
5,981
2,828
0
522
12,283
4,329
0
2,672
9,526
0
11,212
L
4,469
541
117
201
14,465
5,185
0
3,523
10,820
23,484
0
L
7,672
395
0
858
14,356
4,387
0
3,825
10,408
33,516
0
W
17,425
11,141
0
3,144
9,501
4,946
0
5,915
3,586
0
39,481
W
15,265
5,679
243
1,296
6,621
3,213
0
4,755
1,866
37,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,335
Gold Earned
56,152
158
Minions Killed
204
5
Camps Cleared
12
851,892
Distance Traveled
892,115
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,010
1,101
9
1
0
203,860
3
L
Tiamat
10,609
1,061
23
2
1
206,160
0
W
Hun Batz
10,816
1,082
43
4
3
190,704
0
L
Apollo
8,401
840
4
0
0
129,548
4
W
Eset
10,573
1,057
42
4
2
157,943
3
L
Nemesis
9,712
971
15
2
2
201,416
2
L
Ra
9,081
908
56
6
0
124,386
0
L
He Bo
9,532
953
60
6
2
190,382
2
W
Hou Yi
12,314
1,231
45
5
5
175,887
0
W
Nu Wa
11,439
1,144
65
7
2
163,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role