Player Matchup

Cthulhu
Cthulhu
ChilloutLotus
Cthulhu
Level 101
God Stats
5W - 12L
1,459 SR
Queue Stats
133W - 175L
1,382 Elo+
Solo
Hera
Hera
Lityrox32
Hera
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,205 Elo+
Solo
Ullr
Ullr
你没别的事可做了吗
Ullr
Level 154
God Stats
16W - 3L
1,764 SR
Queue Stats
724W - 118L
1,966 Elo+
Solo
Team Averages
Level 108
1,574 SR
1,518 Elo+

VS

Team Averages
Level 98
1,533 SR
1,707 Elo+
Tyr
Tyr
IamThatMatt
Tyr
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 20L
1,543 Elo+
Solo
Sol
Sol
Rngfailboat
Sol
Level 26
God Stats
3W - 1L
1,598 SR
Queue Stats
20W - 5L
1,865 Elo+
Party 1
Awilix
Awilix
elite termenato
Awilix
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
474W - 241L
1,712 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
1 / 6 / 1
10,491
656
9,388
22,825
25,292
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
13
0 / 9 / 1
8,917
557
6,845
10,271
3,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
3 / 2 / 1
11,029
689
12,456
14,813
6,337
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 11
10,322
645
9,892
14,385
15,524
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
3 / 1 / 13
11,771
736
18,240
13,555
5,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
12 / 1 / 5
12,574
786
14,534
11,834
6,353
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
4
Kills
17
17
Deaths
4
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
6
1
0.25
W
2
2
11
3.75
L
Hera
0
9
1
0.06
W
3
1
13
9.5
W
12
1
5
14.5
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,689
Damage
42,666
47,909
Taken
39,774
35,443
Mitigated
27,308
5,588
Healing
12,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
9,388
554
696
1,879
22,825
25,292
196
9,012
13,813
28,103
0
W
9,892
423
155
2,993
14,385
15,524
406
6,058
8,327
7,880
15,436
L
Hera
6,845
2,572
226
597
10,271
3,814
315
5,707
4,564
21,723
0
W
18,240
6,428
0
8,368
13,555
5,431
1,588
4,266
9,289
73,416
6,689
W
14,534
4,023
0
1,038
11,834
6,353
527
6,176
5,658
0
42,214
L
12,456
4,905
0
2,190
14,813
6,337
0
4,359
10,454
0
49,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,437
Gold Earned
34,667
163
Minions Killed
201
4
Camps Cleared
11
844,024
Distance Traveled
930,172
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,491
656
38
2
0
281,760
2
W
Tyr
10,322
645
20
1
1
311,388
4
L
Hera
8,917
557
31
2
0
268,637
0
W
Sol
11,771
736
128
8
6
289,040
4
W
Awilix
12,574
786
53
3
4
329,744
2
L
Ullr
11,029
689
94
6
4
293,627
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role