Player Matchup

Artemis
Artemis
 
Artemis
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
PoloBoyXRR21
King Arthur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 173L
1,545 Elo+
Party 3
Mercury
Mercury
kombokenjiYT
Mercury
Level 158
God Stats
30W - 30L
1,495 SR
Queue Stats
350W - 322L
1,556 Elo+
Party 3
Bacchus
Bacchus
xR3AP3Rz
Bacchus
Level 85
God Stats
7W - 5L
1,661 SR
Queue Stats
13W - 8L
1,654 Elo+
Party 2
Ah Puch
Ah Puch
Ąbracadavre
Ah Puch
Level 127
God Stats
1W - 3L
1,354 SR
Queue Stats
529W - 442L
1,635 Elo+
Party 2
Team Averages
Level 122
1,502 SR
1,578 Elo+

VS

Team Averages
Level 95
1,692 SR
1,563 Elo+
Ullr
Ullr
BigDaddyLoganUwU
Ullr
Level 62
God Stats
3W - 0L
1,217 SR
Queue Stats
99W - 96L
1,582 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DamienXD123
Morgan Le Fay
Level 109
God Stats
18W - 9L
1,746 SR
Queue Stats
47W - 43L
1,659 Elo+
Party 1
Set
Set
Demonpet
Set
Level 83
God Stats
6W - 1L
1,808 SR
Queue Stats
20W - 12L
1,533 Elo+
Solo
Bakasura
Bakasura
HuxTiddyMonsoon
Bakasura
Level 115
God Stats
4W - 1L
1,969 SR
Queue Stats
66W - 60L
1,657 Elo+
Party 1
Ymir
Ymir
Netrozygus
Ymir
Level 104
God Stats
2W - 2L
1,723 SR
Queue Stats
62W - 84L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
1 / 4 / 1
7,472
467
10,083
11,695
3,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
PoloBoyXRR21
King Arthur
13
0 / 7 / 3
7,470
467
2,095
14,164
10,706
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
kombokenjiYT
Mercury
17
3 / 4 / 4
9,785
612
5,708
10,551
3,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
xR3AP3Rz
Bacchus
11
1 / 4 / 3
7,121
445
3,777
9,964
8,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
Ąbracadavre
Ah Puch
16
7 / 4 / 1
9,423
589
12,692
9,759
3,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 3
9,556
597
7,230
10,912
3,529
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
DamienXD123
Morgan Le Fay
13
2 / 3 / 2
8,452
528
6,432
7,269
3,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
5 / 3 / 4
9,935
621
6,055
13,600
4,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
18
12 / 3 / 2
11,394
712
17,643
16,621
13,937
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 1 / 8
8,597
537
2,932
13,371
11,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
12
Kills
23
23
Deaths
12
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
4
1
0.38
W
3
2
3
2.25
W
Morgan Le Fay
DamienXD123
Morgan Le Fay
2
3
2
1
W
5
3
4
2.33
W
Bakasura
12
3
2
4.33
W
1
1
8
5
L
King Arthur
PoloBoyXRR21
King Arthur
0
7
3
0.21
L
Mercury
kombokenjiYT
Mercury
3
4
4
1.25
L
Bacchus
xR3AP3Rz
Bacchus
1
4
3
0.63
L
Ah Puch
Ąbracadavre
Ah Puch
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,355
Damage
40,292
56,133
Taken
61,773
29,839
Mitigated
37,202
11,572
Healing
16,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
10,083
3,943
0
3,975
11,695
3,704
650
1,706
9,499
0
51,288
W
7,230
2,518
0
2,076
10,912
3,529
134
860
10,052
0
77,957
W
Morgan Le Fay
DamienXD123
Morgan Le Fay
6,432
406
0
954
7,269
3,772
204
4,098
3,171
46,910
0
W
6,055
4,221
0
4,187
13,600
4,486
488
2,346
11,254
0
78,599
W
Bakasura
17,643
11,170
0
7,481
16,621
13,937
230
4,205
12,416
0
64,092
W
2,932
549
0
2,037
13,371
11,478
0
4,960
8,411
17,537
0
L
King Arthur
PoloBoyXRR21
King Arthur
2,095
414
0
1,957
14,164
10,706
0
487
11,249
0
32,138
L
Mercury
kombokenjiYT
Mercury
5,708
2,898
0
269
10,551
3,227
159
2,282
7,642
0
80,114
L
Bacchus
xR3AP3Rz
Bacchus
3,777
437
0
1,835
9,964
8,567
0
1,641
7,217
10,798
0
L
Ah Puch
Ąbracadavre
Ah Puch
12,692
877
82
3,454
9,759
3,635
0
3,248
6,010
64,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,271
Gold Earned
47,934
408
Minions Killed
516
0
Camps Cleared
0
1,601,553
Distance Traveled
1,630,379
14
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,472
467
84
5
0
269,067
5
W
Ullr
9,556
597
129
8
0
297,212
5
W
Morgan Le Fay
8,452
528
87
5
0
316,768
10
W
Set
9,935
621
115
7
0
340,647
2
W
Bakasura
11,394
712
161
10
0
376,803
6
W
Ymir
8,597
537
24
2
0
298,949
7
L
King Arthur
7,470
467
59
4
0
322,020
1
L
Mercury
9,785
612
132
8
0
406,053
1
L
Bacchus
7,121
445
15
1
0
309,820
5
L
Ah Puch
9,423
589
118
7
0
294,593
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role