Player Matchup

Chaac
Chaac
Alehldel2004_
Chaac
Level 39
God Stats
0W - 4L
1,252 SR
Queue Stats
3W - 11L
1,260 Elo+
Party 2
Neith
Neith
dhjqgsq
Neith
Level 1
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Zeus
Zeus
nemesis371
Zeus
Level 62
God Stats
0W - 1L
1,383 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 34
1,378 SR
1,420 Elo+

VS

Team Averages
Level 74
1,558 SR
1,460 Elo+
Ymir
Ymir
BolColossus
Ymir
Level 42
God Stats
2W - 1L
1,681 SR
Queue Stats
2W - 2L
1,482 Elo+
Party 1
Neith
Neith
TaHa Aloe2315
Neith
Level 116
God Stats
3W - 2L
1,528 SR
Queue Stats
3W - 3L
1,511 Elo+
Party 1
Ra
Ra
metalboy84
Ra
Level 63
God Stats
12W - 10L
1,465 SR
Queue Stats
26W - 29L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
7,426
619
5,149
9,388
6,008
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
dhjqgsq
Neith
10
1 / 6 / 0
7,576
631
3,079
7,021
2,300
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 7 / 0
7,605
634
9,260
9,115
2,945
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 11
10,221
852
4,457
11,884
12,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
5 / 1 / 11
9,413
784
8,410
10,174
4,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 0 / 11
9,827
819
9,696
7,301
3,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
51
1
Kills
18
18
Deaths
1
1
Assists
33
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
6
0
11
11.5
W
5
1
11
10.5
L
Neith
dhjqgsq
Neith
1
6
0
0.17
W
7
0
11
12.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,488
Damage
22,563
25,524
Taken
29,359
11,253
Mitigated
19,455
2,732
Healing
14,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,149
371
0
1,694
9,388
6,008
0
5,488
3,900
0
21,066
W
4,457
772
0
3,140
11,884
12,019
209
2,931
8,953
16,130
0
W
8,410
4,431
0
4,753
10,174
4,174
1,897
3,334
6,840
0
37,948
L
Neith
dhjqgsq
Neith
3,079
1,135
0
463
7,021
2,300
0
3,057
3,964
0
8,921
W
9,696
404
4,340
2,695
7,301
3,262
642
3,449
3,852
46,820
0
L
9,260
368
151
424
9,115
2,945
0
5,823
3,292
40,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,607
Gold Earned
29,461
123
Minions Killed
150
3
Camps Cleared
8
544,343
Distance Traveled
691,091
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,426
619
36
3
0
207,527
2
W
Ymir
10,221
852
23
2
3
242,477
4
W
Neith
9,413
784
51
4
1
204,439
1
L
Neith
7,576
631
14
1
1
156,987
2
W
Ra
9,827
819
76
6
4
244,175
3
L
Zeus
7,605
634
73
6
2
179,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role