Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
GeneralMcBubbles
Khepri
Level 84
God Stats
46W - 38L
1,703 SR
Queue Stats
63W - 71L
1,436 Elo+
Party 1
Izanami
Izanami
KablamSynth
Izanami
Level 49
God Stats
2W - 0L
1,423 SR
Queue Stats
8W - 6L
1,501 Elo+
Party 1
Neith
Neith
XBennBeckman
Neith
Level 68
God Stats
33W - 52L
1,326 SR
Queue Stats
313W - 350L
1,284 Elo+
Party 2
Fenrir
Fenrir
kinkaku3237
Fenrir
Level 69
God Stats
3W - 5L
1,299 SR
Queue Stats
251W - 276L
1,292 Elo+
Party 2
Team Averages
Level 80
1,450 SR
1,403 Elo+

VS

Team Averages
Level 63
1,468 SR
1,423 Elo+
Atlas
Atlas
 
Atlas
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BigCoomer27
Izanami
Level 31
God Stats
0W - 1L
1,770 SR
Queue Stats
8W - 12L
1,393 Elo+
Solo
Loki
Loki
LordOdai
Loki
Level 85
God Stats
29W - 28L
1,512 SR
Queue Stats
239W - 264L
1,378 Elo+
Solo
Merlin
Merlin
malimataaa
Merlin
Level 40
God Stats
0W - 1L
1,229 SR
Queue Stats
48W - 48L
1,487 Elo+
Solo
Gilgamesh
Gilgamesh
сплит
Gilgamesh
Level 98
God Stats
7W - 7L
1,330 SR
Queue Stats
99W - 94L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
8
0 / 0 / 0
4,628
661
1,232
3,479
857
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
0 / 0 / 4
4,502
643
1,559
1,747
1,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
KablamSynth
Izanami
7
3 / 0 / 0
4,424
632
3,539
3,050
792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 0 / 1
5,500
786
2,347
2,088
897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fenrir
5
1 / 2 / 1
3,968
567
2,001
4,857
1,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
6
0 / 2 / 1
3,823
546
1,031
5,609
1,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
BigCoomer27
Izanami
7
1 / 1 / 1
4,046
578
2,522
4,203
789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Loki
6
1 / 3 / 0
3,826
547
1,497
4,499
1,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
malimataaa
Merlin
4
0 / 1 / 0
3,343
478
166
1,403
266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
сплит
Gilgamesh
7
0 / 0 / 0
4,034
576
1,967
3,271
1,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
7
Kills
2
2
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
0
0
0
0
L
Atlas
 
Atlas
0
2
1
0.25
L
Izanami
BigCoomer27
Izanami
1
1
1
1.5
W
0
0
4
2
W
Izanami
KablamSynth
Izanami
3
0
0
3
L
Loki
1
3
0
0.33
W
3
0
1
3.5
W
Fenrir
1
2
1
0.75
L
Merlin
malimataaa
Merlin
0
1
0
0
L
Gilgamesh
сплит
Gilgamesh
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,678
Damage
7,183
15,221
Taken
18,985
4,692
Mitigated
5,936
6,895
Healing
6,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
1,232
348
0
1,156
3,479
857
0
0
3,247
0
20,176
L
Atlas
 
Atlas
1,031
413
0
1,790
5,609
1,864
0
435
5,174
7,247
0
L
Izanami
BigCoomer27
Izanami
2,522
1,805
88
2,036
4,203
789
0
874
3,329
0
25,091
W
1,559
53
0
985
1,747
1,120
0
466
1,281
6,503
0
W
Izanami
KablamSynth
Izanami
3,539
2,813
0
1,287
3,050
792
208
393
2,657
0
26,618
L
Loki
1,497
585
0
661
4,499
1,034
0
250
4,249
0
14,374
W
2,347
760
0
894
2,088
897
156
26
2,062
0
29,490
W
Fenrir
2,001
256
0
2,573
4,857
1,026
0
312
4,545
0
12,365
L
Merlin
malimataaa
Merlin
166
0
0
556
1,403
266
0
0
1,403
7,399
0
L
Gilgamesh
сплит
Gilgamesh
1,967
494
0
1,122
3,271
1,983
0
0
3,271
0
14,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,022
Gold Earned
19,072
226
Minions Killed
151
0
Camps Cleared
0
680,314
Distance Traveled
582,673
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
4,628
661
62
9
0
146,529
4
L
Atlas
3,823
546
5
1
0
138,240
1
L
Izanami
4,046
578
57
8
0
132,094
2
W
Khepri
4,502
643
11
2
0
147,136
5
W
Izanami
4,424
632
58
8
0
114,145
1
L
Loki
3,826
547
32
5
0
124,123
1
W
Neith
5,500
786
68
10
0
122,787
1
W
Fenrir
3,968
567
27
4
0
149,717
0
L
Merlin
3,343
478
17
2
0
51,212
1
L
Gilgamesh
4,034
576
40
6
0
137,004
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role