Player Matchup

Horus
Horus
BigioWolf
Horus
Level 26
God Stats
36W - 30L
1,445 SR
Queue Stats
194W - 237L
1,450 Elo+
Solo
King Arthur
King Arthur
TusbiII
King Arthur
Level 137
God Stats
0W - 1L
1,263 SR
Queue Stats
4W - 3L
1,504 Elo+
Party 1
Kukulkan
Kukulkan
fiaso777
Kukulkan
Level 24
God Stats
2W - 2L
1,529 SR
Queue Stats
2W - 3L
1,504 Elo+
Party 1
Eset
Eset
hongildonn
Eset
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,361 Elo+
Solo
Hou Yi
Hou Yi
veneus
Hou Yi
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 125L
1,527 Elo+
Solo
Team Averages
Level 60
1,447 SR
1,469 Elo+

VS

Team Averages
Level 52
1,543 SR
1,497 Elo+
Izanami
Izanami
 
Izanami
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
ImBaKoZ
Ganesha
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 75L
1,460 Elo+
Solo
Odin
Odin
Khargulicous
Odin
Level 64
God Stats
38W - 25L
1,606 SR
Queue Stats
97W - 95L
1,533 Elo+
Party 2
Hel
Hel
NeedyLlama
Hel
Level 25
God Stats
8W - 7L
1,554 SR
Queue Stats
52W - 58L
1,437 Elo+
Solo
Set
Set
RiesenSchwert
Set
Level 82
God Stats
17W - 16L
1,553 SR
Queue Stats
150W - 142L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BigioWolf
Horus
15
2 / 10 / 7
10,177
678
6,555
23,981
18,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

King Arthur
TusbiII
King Arthur
18
1 / 7 / 12
10,704
714
11,134
24,367
20,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
fiaso777
Kukulkan
17
0 / 8 / 10
10,150
677
15,325
14,667
4,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 12 / 3
8,985
599
1,043
13,730
4,321
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
veneus
Hou Yi
20
10 / 3 / 3
13,352
890
23,576
11,544
4,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
13 / 2 / 13
13,459
897
23,562
11,828
5,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
ImBaKoZ
Ganesha
19
0 / 3 / 26
12,266
818
8,977
18,534
20,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
7 / 2 / 14
12,148
810
10,288
14,695
11,883
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
2 / 3 / 21
11,109
741
8,683
14,080
6,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
16 / 3 / 12
13,907
927
22,638
19,292
19,348
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
124
13
Kills
38
40
Deaths
13
35
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
13
2
13
9.75
L
Horus
BigioWolf
Horus
2
10
7
0.55
W
Ganesha
ImBaKoZ
Ganesha
0
3
26
4.33
W
7
2
14
7
W
2
3
21
4.17
W
16
3
12
7.33
L
King Arthur
TusbiII
King Arthur
1
7
12
1
L
Kukulkan
fiaso777
Kukulkan
0
8
10
0.63
L
0
12
3
0.13
L
Hou Yi
veneus
Hou Yi
10
3
3
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,633
Damage
74,148
88,289
Taken
78,429
52,527
Mitigated
63,821
13,593
Healing
33,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
23,562
15,896
0
5,201
11,828
5,504
3,879
2,670
8,994
0
70,681
L
Horus
BigioWolf
Horus
6,555
3,034
935
2,580
23,981
18,327
219
4,897
18,537
0
6,900
W
Ganesha
ImBaKoZ
Ganesha
8,977
722
304
3,901
18,534
20,106
1,033
2,985
15,195
32,574
0
W
10,288
2,281
0
741
14,695
11,883
1,497
2,426
12,096
211
34,198
W
8,683
1,073
10,665
7,905
14,080
6,980
1,243
4,071
9,787
24,632
0
W
22,638
12,486
0
4,423
19,292
19,348
3,074
4,216
14,600
0
50,467
L
King Arthur
TusbiII
King Arthur
11,134
389
239
5,066
24,367
20,507
0
3,239
20,729
0
28,995
L
Kukulkan
fiaso777
Kukulkan
15,325
537
207
1,236
14,667
4,622
138
3,810
10,663
37,692
0
L
1,043
250
158
150
13,730
4,321
143
3,655
9,935
10,044
0
L
Hou Yi
veneus
Hou Yi
23,576
14,012
0
3,022
11,544
4,750
2,198
1,395
9,979
0
75,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,368
Gold Earned
62,889
220
Minions Killed
267
0
Camps Cleared
0
1,260,304
Distance Traveled
1,618,542
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,459
897
86
6
0
305,774
2
L
Horus
10,177
678
3
0
0
266,188
1
W
Ganesha
12,266
818
25
2
0
313,041
4
W
Odin
12,148
810
51
3
0
339,875
1
W
Hel
11,109
741
33
2
0
315,730
1
W
Set
13,907
927
72
5
0
344,122
0
L
King Arthur
10,704
714
43
3
0
253,601
1
L
Kukulkan
10,150
677
52
3
0
252,098
0
L
Eset
8,985
599
13
1
0
227,509
1
L
Hou Yi
13,352
890
109
7
0
260,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role