Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
LEPSAR
Yemoja
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 31L
1,215 Elo+
Solo
Thor
Thor
Pestelis
Thor
Level 53
God Stats
1W - 1L
1,282 SR
Queue Stats
37W - 52L
1,373 Elo+
Solo
Tsukuyomi
Tsukuyomi
XochuGovna
Tsukuyomi
Level 64
God Stats
8W - 9L
1,497 SR
Queue Stats
83W - 84L
1,460 Elo+
Solo
Team Averages
Level 81
1,456 SR
1,410 Elo+

VS

Team Averages
Level 67
1,515 SR
1,388 Elo+
Yemoja
Yemoja
 
Yemoja
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Letsmakeithot
Ullr
Level 80
God Stats
63W - 67L
1,439 SR
Queue Stats
230W - 265L
1,395 Elo+
Solo
Sol
Sol
MozzeltheAxo
Sol
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 144L
1,497 Elo+
Solo
Da Ji
Da Ji
RecFury
Da Ji
Level 48
God Stats
6W - 10L
1,547 SR
Queue Stats
22W - 38L
1,065 Elo+
Party 1
Nike
Nike
SneerfulTuna
Nike
Level 97
God Stats
26W - 22L
1,590 SR
Queue Stats
458W - 421L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
0 / 0 / 1
5,237
524
2,328
3,925
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
 
Izanami
8
1 / 5 / 0
5,223
522
3,210
7,207
1,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
LEPSAR
Yemoja
9
1 / 1 / 1
4,968
497
1,615
5,036
2,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thor
10
1 / 1 / 1
5,470
547
3,457
7,085
2,347
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
XochuGovna
Tsukuyomi
10
2 / 0 / 2
5,739
574
3,050
4,648
1,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
7
0 / 1 / 4
5,019
502
1,184
3,869
1,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
6 / 2 / 0
6,460
646
7,609
8,406
2,347
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 0 / 0
5,366
537
1,463
3,990
1,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
RecFury
Da Ji
6
0 / 1 / 0
4,241
424
878
2,747
752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 1 / 0
5,879
588
5,438
7,138
5,808
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
5
Kills
7
7
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
0
0
1
0.5
W
Izanami
 
Izanami
1
5
0
0.2
L
Yemoja
 
Yemoja
0
1
4
2
W
Yemoja
LEPSAR
Yemoja
1
1
1
1.5
L
6
2
0
3
L
0
0
0
0
W
Thor
1
1
1
1.5
L
Da Ji
RecFury
Da Ji
0
1
0
0
L
1
1
0
1
W
Tsukuyomi
XochuGovna
Tsukuyomi
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,660
Damage
16,572
27,901
Taken
26,150
9,207
Mitigated
11,519
6,981
Healing
9,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
2,328
76
37
1,279
3,925
1,442
129
939
2,814
26,365
0
W
Izanami
 
Izanami
3,210
2,197
0
1,408
7,207
1,649
0
514
6,693
0
28,748
L
Yemoja
 
Yemoja
1,184
151
476
1,380
3,869
1,554
110
983
2,886
6,799
0
W
Yemoja
LEPSAR
Yemoja
1,615
507
462
1,007
5,036
2,368
174
670
4,366
13,814
0
L
7,609
2,307
0
2,513
8,406
2,347
0
1,290
7,072
0
41,166
L
1,463
111
0
1,509
3,990
1,058
0
1,328
2,470
30,616
0
W
Thor
3,457
940
0
409
7,085
2,347
0
679
6,406
0
24,723
L
Da Ji
RecFury
Da Ji
878
117
0
1,154
2,747
752
0
88
2,641
0
10,162
L
5,438
401
0
2,130
7,138
5,808
276
0
7,138
6,382
29,769
W
Tsukuyomi
XochuGovna
Tsukuyomi
3,050
502
0
2,379
4,648
1,401
0
569
3,977
0
25,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,637
Gold Earned
26,965
239
Minions Killed
262
0
Camps Cleared
0
919,890
Distance Traveled
826,340
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,237
524
52
5
0
202,650
3
W
Izanami
5,223
522
58
6
0
170,781
0
L
Yemoja
5,019
502
14
1
0
125,897
0
W
Yemoja
4,968
497
13
1
0
156,088
2
L
Ullr
6,460
646
75
8
0
194,588
3
L
Sol
5,366
537
73
7
0
192,059
4
W
Thor
5,470
547
63
6
0
177,218
0
L
Da Ji
4,241
424
30
3
0
116,052
0
L
Nike
5,879
588
70
7
0
197,744
1
W
Tsukuyomi
5,739
574
53
5
0
213,153
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role