Player Matchup

Thanatos
Thanatos
DropCell
Thanatos
Level 133
God Stats
2W - 3L
1,440 SR
Queue Stats
72W - 88L
1,357 Elo+
Solo
Hercules
Hercules
Fieldpiece
Hercules
Level 62
God Stats
1W - 5L
1,388 SR
Queue Stats
86W - 121L
1,470 Elo+
Party 1
Izanami
Izanami
ImmortalNexus
Izanami
Level 39
God Stats
0W - 1L
1,285 SR
Queue Stats
6W - 19L
1,262 Elo+
Solo
The Morrigan
The Morrigan
SnideTub
The Morrigan
Level 28
God Stats
3W - 6L
1,483 SR
Queue Stats
11W - 18L
1,418 Elo+
Party 1
Bakasura
Bakasura
Vektx
Bakasura
Level 67
God Stats
1W - 4L
1,500 SR
Queue Stats
313W - 328L
1,511 Elo+
Party 1
Team Averages
Level 66
1,419 SR
1,404 Elo+

VS

Team Averages
Level 78
1,581 SR
1,614 Elo+
Yemoja
Yemoja
 
Yemoja
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Bast22
Artemis
Level 84
God Stats
8W - 0L
1,620 SR
Queue Stats
57W - 30L
1,729 Elo+
Solo
Nemesis
Nemesis
BronzePlayer97
Nemesis
Level 108
God Stats
2W - 0L
1,497 SR
Queue Stats
107W - 90L
1,633 Elo+
Party 2
King Arthur
King Arthur
MiniDelvin
King Arthur
Level 122
God Stats
111W - 73L
1,565 SR
Queue Stats
325W - 254L
1,599 Elo+
Party 2
Thoth
Thoth
tylerkh
Thoth
Level 27
God Stats
25W - 10L
1,721 SR
Queue Stats
185W - 129L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DropCell
Thanatos
9
1 / 2 / 0
5,403
491
1,473
5,729
2,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hercules
Fieldpiece
Hercules
8
1 / 2 / 2
5,475
498
1,778
11,549
5,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
7
0 / 6 / 0
4,609
419
2,888
8,434
1,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
SnideTub
The Morrigan
9
2 / 4 / 2
5,553
505
2,100
6,251
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
Vektx
Bakasura
9
0 / 4 / 0
5,139
467
2,190
6,677
1,968

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
3 / 1 / 6
6,765
615
3,277
7,945
6,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Bast22
Artemis
12
5 / 0 / 0
7,243
658
6,483
6,018
1,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

11
3 / 2 / 4
6,519
593
4,684
7,325
3,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
MiniDelvin
King Arthur
13
5 / 0 / 2
7,485
680
7,270
8,503
6,976
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
tylerkh
Thoth
10
2 / 3 / 4
6,291
572
4,952
4,486
1,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
4
Kills
18
18
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
3
1
6
6
W
Artemis
Bast22
Artemis
5
0
0
5
W
3
2
4
2.5
L
Thanatos
DropCell
Thanatos
1
2
0
0.5
L
Hercules
Fieldpiece
Hercules
1
2
2
1
L
Izanami
0
6
0
0
W
King Arthur
MiniDelvin
King Arthur
5
0
2
6
L
The Morrigan
SnideTub
The Morrigan
2
4
2
0.75
L
Bakasura
Vektx
Bakasura
0
4
0
0
W
Thoth
tylerkh
Thoth
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,429
Damage
26,666
38,640
Taken
34,277
12,756
Mitigated
19,414
13,854
Healing
12,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,277
860
1,845
2,351
7,945
6,046
195
2,046
5,899
14,829
0
W
Artemis
Bast22
Artemis
6,483
3,643
1
3,708
6,018
1,641
1,110
0
6,018
0
46,340
W
4,684
1,646
1
1,234
7,325
3,429
0
2,954
4,371
0
34,981
L
Thanatos
DropCell
Thanatos
1,473
305
0
4,580
5,729
2,155
0
793
4,936
0
26,288
L
Hercules
Fieldpiece
Hercules
1,778
528
323
4,260
11,549
5,759
0
4,029
7,520
0
10,182
L
Izanami
2,888
1,974
0
2,061
8,434
1,258
0
1,324
7,110
0
21,811
W
King Arthur
MiniDelvin
King Arthur
7,270
846
0
2,671
8,503
6,976
0
2,493
5,788
0
46,577
L
The Morrigan
SnideTub
The Morrigan
2,100
625
0
772
6,251
1,616
144
2,912
3,308
16,965
233
L
Bakasura
Vektx
Bakasura
2,190
1,808
0
1,858
6,677
1,968
0
85
6,592
0
21,303
W
Thoth
tylerkh
Thoth
4,952
0
0
490
4,486
1,322
0
1,755
2,731
35,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,179
Gold Earned
34,303
197
Minions Killed
328
0
Camps Cleared
0
974,447
Distance Traveled
1,025,058
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,765
615
29
3
0
190,948
1
W
Artemis
7,243
658
84
8
0
202,363
2
W
Nemesis
6,519
593
55
5
0
220,858
0
L
Thanatos
5,403
491
55
5
0
176,000
3
L
Hercules
5,475
498
10
1
0
228,229
1
L
Izanami
4,609
419
46
4
0
187,282
1
W
King Arthur
7,485
680
92
8
0
225,960
5
L
The Morrigan
5,553
505
33
3
0
181,537
0
L
Bakasura
5,139
467
53
5
0
201,399
1
W
Thoth
6,291
572
68
6
0
184,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role