Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DIEHARD641
Thanatos
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,353 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TheBigBomba4842
Morgan Le Fay
Level 32
God Stats
1W - 2L
1,502 SR
Queue Stats
35W - 40L
1,399 Elo+
Party 1
Team Averages
Level 60
1,501 SR
1,417 Elo+

VS

Team Averages
Level 83
1,530 SR
1,294 Elo+
Cthulhu
Cthulhu
AndyPandaa1
Cthulhu
Level 68
God Stats
21W - 15L
1,611 SR
Queue Stats
51W - 86L
1,255 Elo+
Party 2
Apollo
Apollo
MidOrange77
Apollo
Level 128
God Stats
8W - 9L
1,478 SR
Queue Stats
228W - 364L
1,326 Elo+
Party 2
Ah Puch
Ah Puch
Sub999
Ah Puch
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 25L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 2 / 3
8,215
632
4,898
13,979
8,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
DIEHARD641
Thanatos
13
2 / 4 / 4
8,371
644
7,964
10,571
3,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morgan Le Fay
TheBigBomba4842
Morgan Le Fay
14
3 / 3 / 3
8,881
683
12,061
10,679
3,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AndyPandaa1
Cthulhu
13
1 / 2 / 6
9,742
749
6,882
13,050
12,463
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
15
5 / 2 / 4
10,031
772
6,703
11,835
4,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
Sub999
Ah Puch
14
2 / 2 / 4
9,135
703
15,114
10,619
3,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
6
Kills
8
9
Deaths
6
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
2
3
1.25
W
Cthulhu
AndyPandaa1
Cthulhu
1
2
6
2
L
Thanatos
DIEHARD641
Thanatos
2
4
4
1
W
Apollo
5
2
4
3.5
W
Ah Puch
Sub999
Ah Puch
2
2
4
2
L
Morgan Le Fay
TheBigBomba4842
Morgan Le Fay
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,923
Damage
28,699
35,229
Taken
35,504
16,521
Mitigated
20,576
9,024
Healing
13,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,898
279
176
3,400
13,979
8,830
0
7,119
6,860
13,409
0
W
Cthulhu
AndyPandaa1
Cthulhu
6,882
393
710
3,571
13,050
12,463
174
5,754
7,296
24,706
0
L
Thanatos
DIEHARD641
Thanatos
7,964
1,688
0
5,104
10,571
3,882
0
8,269
2,302
0
16,895
W
Apollo
6,703
3,600
0
4,166
11,835
4,574
0
5,961
5,874
0
41,825
W
Ah Puch
Sub999
Ah Puch
15,114
923
0
4,905
10,619
3,539
975
5,682
4,937
35,137
0
L
Morgan Le Fay
TheBigBomba4842
Morgan Le Fay
12,061
1,758
0
344
10,679
3,809
0
6,870
3,809
32,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,467
Gold Earned
28,908
121
Minions Killed
125
5
Camps Cleared
6
667,816
Distance Traveled
779,434
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,215
632
32
2
0
216,913
5
W
Cthulhu
9,742
749
25
2
0
259,898
1
L
Thanatos
8,371
644
29
2
2
209,641
0
W
Apollo
10,031
772
53
4
5
258,263
3
W
Ah Puch
9,135
703
47
4
1
261,273
2
L
Morgan Le Fay
8,881
683
60
5
3
241,262
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role