Player Matchup

Hercules
Hercules
KumbhasFatNips
Hercules
Level 59
God Stats
1W - 1L
1,305 SR
Queue Stats
63W - 48L
1,484 Elo+
Party 2
Achilles
Achilles
LLCoolJayy
Achilles
Level 85
God Stats
1W - 1L
1,342 SR
Queue Stats
104W - 112L
1,452 Elo+
Party 2
Thanatos
Thanatos
MaximusCR
Thanatos
Level 144
God Stats
2W - 5L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Vulcan
Vulcan
jakeduhhhsnake
Vulcan
Level 66
God Stats
1W - 1L
1,515 SR
Queue Stats
139W - 133L
1,508 Elo+
Party 2
Merlin
Merlin
jarwet
Merlin
Level 98
God Stats
3W - 2L
1,315 SR
Queue Stats
165W - 148L
1,507 Elo+
Party 2
Team Averages
Level 90
1,395 SR
1,490 Elo+

VS

Team Averages
Level 104
1,517 SR
1,493 Elo+
Athena
Athena
ClockworkNull
Athena
Level 116
God Stats
2W - 1L
1,739 SR
Queue Stats
38W - 37L
1,536 Elo+
Party 1
Zhong Kui
Zhong Kui
ClockworkSins
Zhong Kui
Level 78
God Stats
8W - 9L
1,571 SR
Queue Stats
64W - 77L
1,481 Elo+
Party 1
Charybdis
Charybdis
Copykitt
Charybdis
Level 26
God Stats
3W - 7L
1,411 SR
Queue Stats
6W - 11L
1,374 Elo+
Party 3
Ymir
Ymir
Defurio
Ymir
Level 159
God Stats
4W - 6L
1,504 SR
Queue Stats
379W - 367L
1,514 Elo+
Party 3
Hun Batz
Hun Batz
IndomitableHash
Hun Batz
Level 140
God Stats
5W - 7L
1,358 SR
Queue Stats
282W - 275L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
5 / 0 / 7
12,690
529
8,720
16,267
14,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
LLCoolJayy
Achilles
20
1 / 0 / 6
13,018
542
6,168
16,401
17,707
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thanatos
MaximusCR
Thanatos
18
8 / 3 / 4
12,895
537
10,857
19,002
9,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
9 / 0 / 7
16,671
695
22,824
14,654
7,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Merlin
jarwet
Merlin
20
1 / 1 / 6
13,385
558
8,430
8,786
3,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
7,468
311
1,753
7,922
2,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
ClockworkSins
Zhong Kui
10
0 / 3 / 1
8,200
342
3,128
7,595
4,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Copykitt
Charybdis
15
0 / 8 / 1
9,327
389
3,392
17,434
3,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Defurio
Ymir
18
3 / 4 / 0
11,161
465
9,450
19,905
20,202
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
18
1 / 6 / 1
10,868
453
6,306
22,402
7,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
24
Kills
4
4
Deaths
24
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Zhong Kui
ClockworkSins
Zhong Kui
0
3
1
0.17
L
Charybdis
Copykitt
Charybdis
0
8
1
0.06
L
Ymir
Defurio
Ymir
3
4
0
0.75
L
Hun Batz
1
6
1
0.25
W
Hercules
5
0
7
8.5
W
Achilles
LLCoolJayy
Achilles
1
0
6
4
W
Thanatos
MaximusCR
Thanatos
8
3
4
3.33
W
9
0
7
12.5
W
Merlin
jarwet
Merlin
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,999
Damage
24,029
75,110
Taken
75,258
53,264
Mitigated
38,237
36,948
Healing
20,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,753
476
0
2,358
7,922
2,944
0
2,786
4,986
8,331
0
L
Zhong Kui
ClockworkSins
Zhong Kui
3,128
196
0
1,956
7,595
4,070
0
2,971
4,584
30,895
0
L
Charybdis
Copykitt
Charybdis
3,392
1,470
0
3,974
17,434
3,608
0
9,753
7,388
0
50,960
L
Ymir
Defurio
Ymir
9,450
1,397
0
5,001
19,905
20,202
33
6,732
13,113
69,168
0
L
Hun Batz
6,306
1,115
0
7,678
22,402
7,413
0
8,347
13,933
0
87,245
W
Hercules
8,720
1,754
0
4,420
16,267
14,854
475
3,419
11,604
0
36,477
W
Achilles
LLCoolJayy
Achilles
6,168
1,177
0
5,505
16,401
17,707
943
4,081
12,320
0
66,837
W
Thanatos
MaximusCR
Thanatos
10,857
3,061
0
17,255
19,002
9,283
536
3,910
15,092
0
90,431
W
22,824
7,685
0
6,154
14,654
7,647
4,988
3,305
11,349
150,747
0
W
Merlin
jarwet
Merlin
8,430
300
0
3,614
8,786
3,773
2,380
2,077
6,709
120,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,659
Gold Earned
47,024
689
Minions Killed
475
0
Camps Cleared
0
2,304,807
Distance Traveled
1,647,092
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,468
311
16
1
0
287,110
3
L
Zhong Kui
8,200
342
77
3
0
200,075
4
L
Charybdis
9,327
389
119
5
0
424,182
9
L
Ymir
11,161
465
112
5
0
311,344
5
L
Hun Batz
10,868
453
151
6
0
424,381
3
W
Hercules
12,690
529
56
2
0
456,254
5
W
Achilles
13,018
542
117
5
0
454,413
9
W
Thanatos
12,895
537
109
5
0
479,181
4
W
Vulcan
16,671
695
226
9
0
465,784
2
W
Merlin
13,385
558
181
8
0
449,175
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role