Player Matchup

Pele
Pele
CKKilllerGhost
Pele
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,278 Elo+
Party 2
Charybdis
Charybdis
Definities
Charybdis
Level 86
God Stats
8W - 7L
1,709 SR
Queue Stats
127W - 151L
1,443 Elo+
Solo
Ra
Ra
ImmortalNexus
Ra
Level 39
God Stats
4W - 12L
1,265 SR
Queue Stats
6W - 19L
1,244 Elo+
Solo
Bellona
Bellona
patpattington
Bellona
Level 7
God Stats
1W - 3L
1,396 SR
Queue Stats
1W - 4L
1,323 Elo+
Party 2
Ymir
Ymir
waterdog3
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,278 Elo+
Party 2
Team Averages
Level 37
1,474 SR
1,313 Elo+

VS

Team Averages
Level 78
1,443 SR
1,464 Elo+
Artemis
Artemis
 
Artemis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Jripynega
Ra
Level 33
God Stats
3W - 4L
1,187 SR
Queue Stats
26W - 40L
1,397 Elo+
Party 1
Bellona
Bellona
LibertyLizard
Bellona
Level 100
God Stats
5W - 5L
1,882 SR
Queue Stats
108W - 96L
1,616 Elo+
Solo
Arachne
Arachne
Suhdini3441
Arachne
Level 40
God Stats
4W - 3L
1,203 SR
Queue Stats
30W - 35L
1,409 Elo+
Party 1
Bacchus
Bacchus
WickedHarpie
Bacchus
Level 148
God Stats
7W - 8L
1,443 SR
Queue Stats
397W - 417L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
6,656
475
2,185
9,696
2,748
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Definities
Charybdis
12
5 / 4 / 2
7,315
523
8,201
8,894
2,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 2 / 0
6,294
450
2,305
8,754
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
9
0 / 6 / 2
5,934
424
1,687
7,461
4,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ymir
9
0 / 4 / 3
5,908
422
1,203
9,440
5,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
1 / 2 / 4
6,959
497
5,294
7,688
2,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 2 / 5
8,161
583
7,021
5,586
2,132
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
15
7 / 0 / 1
9,572
684
5,042
8,671
8,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Suhdini3441
Arachne
14
6 / 2 / 3
8,524
609
3,187
7,914
3,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
WickedHarpie
Bacchus
11
6 / 2 / 2
7,814
558
4,577
9,165
7,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
8
Kills
20
20
Deaths
8
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
2
4
1.5
L
2
4
1
0.63
L
Charybdis
Definities
Charybdis
5
4
2
1.5
L
1
2
0
0.5
W
0
2
5
1.25
W
Bellona
7
0
1
7.5
W
Arachne
Suhdini3441
Arachne
6
2
3
3.75
W
Bacchus
WickedHarpie
Bacchus
6
2
2
3.5
L
Bellona
0
6
2
0.17
L
Ymir
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,581
Damage
25,121
44,245
Taken
39,024
17,792
Mitigated
23,852
9,525
Healing
13,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
5,294
1,858
0
2,242
7,688
2,112
555
757
6,931
0
31,931
L
2,185
409
0
2,022
9,696
2,748
0
2,522
7,174
0
36,147
L
Charybdis
Definities
Charybdis
8,201
3,927
0
3,466
8,894
2,612
0
2,926
5,968
0
39,246
L
2,305
75
456
1,781
8,754
2,754
0
3,024
5,730
42,707
0
W
7,021
697
412
1,973
5,586
2,132
1,120
999
4,587
59,003
0
W
Bellona
5,042
2,658
70
4,970
8,671
8,404
2,294
0
8,671
0
49,728
W
Arachne
Suhdini3441
Arachne
3,187
2,632
0
2,431
7,914
3,662
803
527
7,387
0
51,097
W
Bacchus
WickedHarpie
Bacchus
4,577
754
189
1,567
9,165
7,542
145
1,225
7,940
19,135
0
L
Bellona
1,687
457
0
1,165
7,461
4,313
0
51
7,410
0
20,295
L
Ymir
1,203
452
0
635
9,440
5,365
0
3,075
6,365
9,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,107
Gold Earned
41,030
281
Minions Killed
384
0
Camps Cleared
0
1,332,942
Distance Traveled
1,364,355
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,959
497
49
4
0
252,241
2
L
Pele
6,656
475
77
6
0
291,207
2
L
Charybdis
7,315
523
59
4
0
232,266
4
L
Ra
6,294
450
76
5
0
247,036
1
W
Ra
8,161
583
107
8
0
245,940
3
W
Bellona
9,572
684
115
8
0
273,311
2
W
Arachne
8,524
609
90
6
0
322,357
3
W
Bacchus
7,814
558
23
2
0
270,506
10
L
Bellona
5,934
424
48
3
0
290,965
1
L
Ymir
5,908
422
21
2
0
271,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role