Player Matchup

Hercules
Hercules
BurnerBrawler
Hercules
Level 22
God Stats
33W - 12L
1,514 SR
Queue Stats
685W - 264L
1,841 Elo+
Party 1
Cu Chulainn
Cu Chulainn
CutLip
Cu Chulainn
Level 148
God Stats
4W - 1L
1,686 SR
Queue Stats
118W - 52L
1,703 Elo+
Party 1
Tyr
Tyr
MadeTheClouds
Tyr
Level 120
God Stats
11W - 6L
1,770 SR
Queue Stats
312W - 145L
1,720 Elo+
Party 1
Team Averages
Level 97
1,657 SR
1,754 Elo+

VS

Team Averages
Level 63
1,500 SR
1,500 Elo+
Ah Puch
Ah Puch
gatorwrangler
Ah Puch
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Thor
Thor
nati55575
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
xXsupqtXx
Cthulhu
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 12L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BurnerBrawler
Hercules
16
10 / 4 / 17
12,038
860
15,286
16,878
15,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
CutLip
Cu Chulainn
16
8 / 1 / 24
11,594
828
16,063
15,028
14,907
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
18 / 1 / 14
12,827
916
15,011
15,571
15,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
12
1 / 12 / 3
8,701
622
10,683
14,611
5,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
11
2 / 15 / 1
8,645
618
7,545
18,525
8,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
xXsupqtXx
Cthulhu
13
3 / 9 / 2
9,786
699
11,801
18,504
18,801
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
12
36
Kills
6
6
Deaths
36
55
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
BurnerBrawler
Hercules
10
4
17
4.63
W
Cu Chulainn
CutLip
Cu Chulainn
8
1
24
20
W
18
1
14
25
L
Ah Puch
1
12
3
0.21
L
Thor
2
15
1
0.17
L
Cthulhu
xXsupqtXx
Cthulhu
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,360
Damage
30,029
47,477
Taken
51,640
45,415
Mitigated
32,861
8,582
Healing
4,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BurnerBrawler
Hercules
15,286
3,215
0
3,768
16,878
15,117
625
8,787
7,704
8,561
24,910
W
Cu Chulainn
CutLip
Cu Chulainn
16,063
3,214
0
1,763
15,028
14,907
1,124
7,592
7,278
9,615
37,663
W
15,011
1,439
0
3,051
15,571
15,391
984
6,908
8,504
11,571
32,539
L
Ah Puch
10,683
333
0
1,215
14,611
5,197
0
1,418
12,810
25,620
0
L
Thor
7,545
2,680
0
522
18,525
8,863
0
2,609
15,274
0
12,440
L
Cthulhu
xXsupqtXx
Cthulhu
11,801
990
0
2,717
18,504
18,801
0
4,345
13,262
42,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,459
Gold Earned
27,132
165
Minions Killed
117
10
Camps Cleared
0
836,877
Distance Traveled
620,827
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,038
860
57
4
2
273,155
2
W
Cu Chulainn
11,594
828
47
3
3
264,465
2
W
Tyr
12,827
916
61
4
5
299,257
1
L
Ah Puch
8,701
622
39
3
0
201,626
3
L
Thor
8,645
618
14
1
0
178,331
1
L
Cthulhu
9,786
699
64
5
0
240,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role