Player Matchup

Hachiman
Hachiman
EchoTheDolphin
Hachiman
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,302 Elo+
Party 1
Sylvanus
Sylvanus
Merc8ven
Sylvanus
Level 122
God Stats
5W - 12L
1,432 SR
Queue Stats
260W - 240L
1,654 Elo+
Party 1
Eset
Eset
Sub999
Eset
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,339 Elo+
Solo
Team Averages
Level 61
1,477 SR
1,431 Elo+

VS

Team Averages
Level 83
1,609 SR
1,560 Elo+
Cabrakan
Cabrakan
Cryptic-Sol
Cabrakan
Level 146
God Stats
56W - 22L
1,715 SR
Queue Stats
367W - 270L
1,640 Elo+
Party 2
Tyr
Tyr
MugEnjoyer
Tyr
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,413 Elo+
Solo
Cernunnos
Cernunnos
Stoned-_-Fox
Cernunnos
Level 28
God Stats
105W - 77L
1,613 SR
Queue Stats
133W - 95L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
2 / 5 / 6
12,391
652
18,200
20,820
10,192
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Merc8ven
Sylvanus
16
4 / 5 / 5
12,186
641
16,111
28,897
24,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Eset
Sub999
Eset
17
3 / 8 / 4
12,573
662
16,242
15,888
7,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Cryptic-Sol
Cabrakan
18
5 / 2 / 13
13,017
685
16,116
26,551
38,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
6 / 4 / 9
13,074
688
18,216
22,006
23,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cernunnos
Stoned-_-Fox
Cernunnos
19
7 / 3 / 9
13,282
699
14,803
15,838
9,079
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
9
Kills
18
18
Deaths
9
15
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Cryptic-Sol
Cabrakan
5
2
13
5.75
L
Hachiman
2
5
6
1
L
Sylvanus
Merc8ven
Sylvanus
4
5
5
1.3
W
6
4
9
2.63
W
Cernunnos
Stoned-_-Fox
Cernunnos
7
3
9
3.83
L
Eset
Sub999
Eset
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,553
Damage
49,135
65,605
Taken
64,395
41,629
Mitigated
70,121
24,386
Healing
25,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Cryptic-Sol
Cabrakan
16,116
2,248
0
9,191
26,551
38,040
607
11,399
14,262
50,772
0
L
Hachiman
18,200
11,791
83
3,875
20,820
10,192
802
3,775
16,780
0
54,710
L
Sylvanus
Merc8ven
Sylvanus
16,111
3,841
3,892
9,457
28,897
24,304
203
6,003
22,430
37,210
7,372
W
18,216
2,099
1,221
8,100
22,006
23,002
639
11,256
10,155
0
35,942
W
Cernunnos
Stoned-_-Fox
Cernunnos
14,803
9,402
0
6,916
15,838
9,079
1,781
7,581
8,064
0
57,774
L
Eset
Sub999
Eset
16,242
757
3,991
3,088
15,888
7,133
187
6,914
8,769
47,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,150
Gold Earned
39,373
197
Minions Killed
180
7
Camps Cleared
10
890,956
Distance Traveled
1,036,489
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
13,017
685
56
3
7
325,847
0
L
Hachiman
12,391
652
94
5
0
282,926
1
L
Sylvanus
12,186
641
57
3
4
286,066
4
W
Tyr
13,074
688
34
2
1
389,583
3
W
Cernunnos
13,282
699
90
5
2
321,059
0
L
Eset
12,573
662
46
2
3
321,964
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role