Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold I
FakFabian
Morgan Le Fay
Gold I
Level 140
God Stats
2W - 7L
1,574 SR
Queue Stats
81W - 76L
1,729 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,574 SR
1,729 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 108
1,528 SR
1,421 MMR
Bacchus
Bacchus
Gold II
neoale999
Bacchus
Gold II
Level 108
God Stats
3W - 3L
1,528 SR
Queue Stats
74W - 64L
1,421 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FakFabian
Morgan Le Fay
20
0 / 5 / 0
19,897
765
19,685
25,815
18,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Bans
KaliAh Muzen CabBakasuraSkadiBastet

VS

Bans
ChronosUllrBellonaHe BoFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
neoale999
Bacchus
20
5 / 0 / 0
23,598
908
22,252
26,595
27,061
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
5
5
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
FakFabian
Morgan Le Fay
0
5
0
0
W
Bacchus
neoale999
Bacchus
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,685
Damage
22,252
25,815
Taken
26,595
18,057
Mitigated
27,061
7,235
Healing
12,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
FakFabian
Morgan Le Fay
19,685
909
0
7,235
25,815
18,057
0
22,065
3,168
132,858
0
W
Bacchus
neoale999
Bacchus
22,252
2,553
0
12,151
26,595
27,061
1,936
20,063
6,316
150,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,897
Gold Earned
23,598
233
Minions Killed
287
8
Camps Cleared
11
467,157
Distance Traveled
527,834
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
19,897
765
233
9
8
467,157
9
W
Bacchus
23,598
908
287
11
11
527,834
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role