Player Matchup

Izanami
Izanami
OniAnkles
Izanami
Level 95
God Stats
3W - 2L
1,770 SR
Queue Stats
71W - 104L
1,402 Elo+
Party 2
Chronos
Chronos
OniCrossFire
Chronos
Level 128
God Stats
16W - 14L
1,658 SR
Queue Stats
190W - 205L
1,665 Elo+
Party 2
Horus
Horus
andyyagami
Horus
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 36L
1,309 Elo+
Solo
Team Averages
Level 95
1,643 SR
1,459 Elo+

VS

Team Averages
Level 99
1,409 SR
1,381 Elo+
He Bo
He Bo
FalCie Insomnia
He Bo
Level 80
God Stats
3W - 11L
1,382 SR
Queue Stats
444W - 592L
1,373 Elo+
Party 1
Shiva
Shiva
Veggie_boi
Shiva
Level 109
God Stats
19W - 33L
1,425 SR
Queue Stats
153W - 214L
1,352 Elo+
Solo
Zhong Kui
Zhong Kui
WizYoinkedU
Zhong Kui
Level 108
God Stats
4W - 4L
1,419 SR
Queue Stats
47W - 47L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
OniAnkles
Izanami
16
2 / 6 / 9
11,883
660
10,489
14,069
5,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
OniCrossFire
Chronos
20
11 / 1 / 5
14,326
796
18,491
13,947
6,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
17
3 / 2 / 13
13,835
769
6,534
17,996
24,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 5
11,234
624
12,210
13,893
3,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
14
0 / 5 / 6
10,169
565
4,299
15,124
12,145
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
WizYoinkedU
Zhong Kui
17
7 / 5 / 1
12,409
689
24,211
19,151
12,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
16
Kills
9
9
Deaths
16
27
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
6
5
0.75
W
Izanami
OniAnkles
Izanami
2
6
9
1.08
W
Chronos
OniCrossFire
Chronos
11
1
5
13.5
L
Shiva
0
5
6
0.6
L
Zhong Kui
WizYoinkedU
Zhong Kui
7
5
1
1.5
W
Horus
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,514
Damage
40,720
46,012
Taken
48,168
37,252
Mitigated
28,368
12,879
Healing
11,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,210
593
217
2,284
13,893
3,565
52
6,571
7,322
36,482
0
W
Izanami
OniAnkles
Izanami
10,489
6,670
0
570
14,069
5,963
391
11,310
1,988
0
42,384
W
Chronos
OniCrossFire
Chronos
18,491
3,533
0
5,269
13,947
6,745
2,764
10,129
3,045
72,644
2,556
L
Shiva
4,299
725
799
2,060
15,124
12,145
0
4,735
10,389
2,563
22,661
L
Zhong Kui
WizYoinkedU
Zhong Kui
24,211
745
0
5,896
19,151
12,658
0
6,804
12,347
57,463
0
W
Horus
6,534
2,814
1,905
5,135
17,996
24,544
102
12,962
4,131
0
10,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,044
Gold Earned
33,812
187
Minions Killed
169
8
Camps Cleared
5
937,449
Distance Traveled
951,161
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,234
624
49
3
2
304,724
3
W
Izanami
11,883
660
68
4
1
259,477
3
W
Chronos
14,326
796
117
7
7
361,264
4
L
Shiva
10,169
565
31
2
2
320,329
8
L
Zhong Kui
12,409
689
89
5
1
326,108
3
W
Horus
13,835
769
2
0
0
316,708
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role