Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Mikeyy456
Mercury
Level 123
God Stats
18W - 12L
1,396 SR
Queue Stats
161W - 178L
1,486 Elo+
Solo
Medusa
Medusa
Shwaggin
Medusa
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
167W - 171L
1,593 Elo+
Party 1
Hera
Hera
shiftytripod
Hera
Level 134
God Stats
13W - 10L
1,490 SR
Queue Stats
258W - 259L
1,550 Elo+
Party 1
Team Averages
Level 131
1,477 SR
1,526 Elo+

VS

Team Averages
Level 109
1,655 SR
1,510 Elo+
Fenrir
Fenrir
Falxcus
Fenrir
Level 143
God Stats
12W - 13L
1,485 SR
Queue Stats
137W - 141L
1,510 Elo+
Solo
Mulan
Mulan
HeyItsCaboose
Mulan
Level 89
God Stats
8W - 6L
1,743 SR
Queue Stats
96W - 91L
1,529 Elo+
Party 2
Hades
Hades
I8-NOOR
Hades
Level 159
God Stats
59W - 38L
1,601 SR
Queue Stats
539W - 575L
1,486 Elo+
Solo
Geb
Geb
Murphdingo
Geb
Level 98
God Stats
3W - 6L
1,568 SR
Queue Stats
341W - 315L
1,493 Elo+
Solo
Agni
Agni
Pandorazv
Agni
Level 58
God Stats
7W - 2L
1,879 SR
Queue Stats
101W - 95L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
2 / 2 / 1
7,812
601
4,809
9,355
5,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
 
Bacchus
11
3 / 5 / 6
7,111
547
7,509
9,895
6,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Mikeyy456
Mercury
12
2 / 1 / 3
7,277
560
3,788
7,849
2,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
Shwaggin
Medusa
14
9 / 2 / 3
9,016
694
9,608
9,621
2,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 4 / 4
8,031
618
8,177
6,777
2,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Falxcus
Fenrir
13
7 / 4 / 3
8,204
631
4,523
10,908
3,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 2 / 2
7,069
544
6,425
8,624
8,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hades
I8-NOOR
Hades
11
3 / 5 / 2
6,910
532
5,251
11,212
4,386
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 6 / 1
5,155
397
1,702
11,555
4,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Agni
13
3 / 3 / 2
7,406
570
6,911
7,348
1,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
20
Kills
14
14
Deaths
20
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
2
2
1
1.25
W
Bacchus
 
Bacchus
3
5
6
1.2
L
Fenrir
Falxcus
Fenrir
7
4
3
2.13
L
1
2
2
1
L
Hades
I8-NOOR
Hades
3
5
2
0.8
W
Mercury
Mikeyy456
Mercury
2
1
3
3.5
L
0
6
1
0.08
L
Agni
3
3
2
1.33
W
Medusa
Shwaggin
Medusa
9
2
3
5.25
W
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,891
Damage
24,812
43,497
Taken
49,647
18,696
Mitigated
22,938
13,748
Healing
14,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
4,809
2,610
0
4,966
9,355
5,538
832
488
8,439
0
41,245
W
Bacchus
 
Bacchus
7,509
549
551
1,368
9,895
6,072
0
3,562
6,300
25,582
0
L
Fenrir
Falxcus
Fenrir
4,523
892
0
3,733
10,908
3,683
0
2,580
8,214
0
40,542
L
6,425
1,329
0
4,150
8,624
8,144
0
1,085
7,521
0
39,052
L
Hades
I8-NOOR
Hades
5,251
167
300
3,487
11,212
4,386
533
3,205
7,852
30,367
0
W
Mercury
Mikeyy456
Mercury
3,788
1,507
0
1,256
7,849
2,191
579
2,116
5,645
0
42,490
L
1,702
29
0
1,782
11,555
4,733
0
4,361
6,938
13,724
0
L
Agni
6,911
83
0
1,391
7,348
1,992
0
3,814
3,436
46,328
0
W
Medusa
Shwaggin
Medusa
9,608
4,923
0
4,466
9,621
2,876
737
4,164
5,457
0
62,638
W
8,177
1,755
168
973
6,777
2,019
86
3,534
3,243
52,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,247
Gold Earned
34,744
403
Minions Killed
330
0
Camps Cleared
0
1,323,268
Distance Traveled
1,252,893
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,812
601
95
7
0
259,487
2
W
Bacchus
7,111
547
33
3
0
242,569
0
L
Fenrir
8,204
631
79
6
0
285,208
0
L
Mulan
7,069
544
88
7
0
244,765
8
L
Hades
6,910
532
67
5
0
259,781
1
W
Mercury
7,277
560
86
7
0
323,187
3
L
Geb
5,155
397
7
1
0
209,814
5
L
Agni
7,406
570
89
7
0
253,325
7
W
Medusa
9,016
694
98
8
0
255,760
1
W
Hera
8,031
618
91
7
0
242,265
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role