Player Matchup

Jing Wei
Jing Wei
Platinum V
Its StoneGzz
Jing Wei
Platinum V
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 160L
1,581 MMR
Solo
Sobek
Sobek
Gold III
JustSalad_
Sobek
Gold III
Level 125
God Stats
5W - 9L
1,780 SR
Queue Stats
264W - 267L
1,581 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
RuggEd NacoM
Cu Chulainn
Gold IV
Level 142
God Stats
3W - 3L
1,705 SR
Queue Stats
149W - 157L
1,545 MMR
Solo
Tiamat
Tiamat
Platinum III
YeOleTemplar
Tiamat
Platinum III
Level 88
God Stats
10W - 18L
1,504 SR
Queue Stats
134W - 135L
1,626 MMR
Solo
Arachne
Arachne
Gold III
lxTryMeOnGODxl
Arachne
Gold III
Level 152
God Stats
4W - 3L
1,500 SR
Queue Stats
334W - 336L
1,592 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 131
1,598 SR
1,585 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 141
1,644 SR
1,588 MMR
Gilgamesh
Gilgamesh
Bronze III
BiggRed02
Gilgamesh
Bronze III
Level 159
God Stats
2W - 3L
1,929 SR
Queue Stats
151W - 133L
1,541 MMR
Party 1
Hou Yi
Hou Yi
Silver I
DDunkMan
Hou Yi
Silver I
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 64L
1,617 MMR
Solo
Bastet
Bastet
Bronze III
FearlessKurono
Bastet
Bronze III
Level 157
God Stats
3W - 2L
1,808 SR
Queue Stats
125W - 110L
1,541 MMR
Party 1
Bacchus
Bacchus
Gold IV
LoIichan
Bacchus
Gold IV
Level 105
God Stats
3W - 4L
1,278 SR
Queue Stats
95W - 92L
1,504 MMR
Party 2
Zhong Kui
Zhong Kui
Gold III
thankyouunclebbb
Zhong Kui
Gold III
Level 138
God Stats
7W - 4L
1,704 SR
Queue Stats
40W - 36L
1,736 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Its StoneGzz
Jing Wei
10
1 / 1 / 0
5,491
549
3,183
6,926
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
9
0 / 0 / 1
5,149
515
1,714
6,539
2,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
RuggEd NacoM
Cu Chulainn
10
0 / 2 / 0
5,361
536
6,459
7,520
5,163
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
10
0 / 0 / 0
5,532
553
800
4,547
1,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 4 / 0
4,592
459
912
6,776
1,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Bans
AtlasMedusaThanatosKhepri

VS

Bans
ShivaCharybdisChironCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BiggRed02
Gilgamesh
11
1 / 0 / 2
6,273
627
5,906
9,059
4,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
DDunkMan
Hou Yi
9
1 / 1 / 0
5,182
518
4,372
4,535
1,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
5 / 0 / 0
6,114
611
3,616
4,877
1,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
LoIichan
Bacchus
9
0 / 0 / 1
5,424
542
3,404
3,822
2,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
11
0 / 0 / 1
5,955
596
2,087
2,776
1,884
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
7
7
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BiggRed02
Gilgamesh
1
0
2
2
W
Hou Yi
DDunkMan
Hou Yi
1
1
0
1
W
5
0
0
5
L
Jing Wei
Its StoneGzz
Jing Wei
1
1
0
1
L
Sobek
0
0
1
0.5
W
Bacchus
LoIichan
Bacchus
0
0
1
0.5
L
Cu Chulainn
RuggEd NacoM
Cu Chulainn
0
2
0
0
L
Tiamat
0
0
0
0
L
0
4
0
0
W
Zhong Kui
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,068
Damage
19,385
32,308
Taken
25,069
12,636
Mitigated
11,533
11,101
Healing
10,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BiggRed02
Gilgamesh
5,906
1,799
0
3,516
9,059
4,910
0
0
9,059
0
31,875
W
Hou Yi
DDunkMan
Hou Yi
4,372
2,845
0
1,611
4,535
1,115
0
801
3,734
0
29,392
W
3,616
835
0
2,509
4,877
1,428
0
224
4,653
0
27,795
L
Jing Wei
Its StoneGzz
Jing Wei
3,183
2,821
0
3,183
6,926
1,528
0
1,066
5,860
0
35,783
L
Sobek
1,714
193
968
2,618
6,539
2,675
0
2,144
4,395
11,129
0
W
Bacchus
LoIichan
Bacchus
3,404
366
0
1,900
3,822
2,196
0
844
2,978
11,535
0
L
Cu Chulainn
RuggEd NacoM
Cu Chulainn
6,459
1,599
0
1,479
7,520
5,163
0
0
7,520
0
34,067
L
Tiamat
800
321
0
2,070
4,547
1,538
0
1,311
3,236
37,565
0
L
912
790
0
783
6,776
1,732
0
970
5,806
0
19,104
W
Zhong Kui
2,087
352
0
1,353
2,776
1,884
0
645
2,131
40,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,125
Gold Earned
28,948
307
Minions Killed
311
0
Camps Cleared
0
913,743
Distance Traveled
1,002,543
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,273
627
70
7
0
180,743
2
W
Hou Yi
5,182
518
58
6
0
180,553
2
W
Bastet
6,114
611
65
7
0
252,714
3
L
Jing Wei
5,491
549
78
8
0
180,071
2
L
Sobek
5,149
515
26
3
0
202,678
4
W
Bacchus
5,424
542
22
2
0
196,503
4
L
Cu Chulainn
5,361
536
77
8
0
197,536
0
L
Tiamat
5,532
553
87
9
0
175,588
3
L
Arachne
4,592
459
39
4
0
157,870
1
W
Zhong Kui
5,955
596
96
10
0
192,030
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role