Player Matchup

Tiamat
Tiamat
Gooderman
Tiamat
Level 136
God Stats
3W - 4L
1,386 SR
Queue Stats
111W - 66L
1,629 Elo+
Party 1
Loki
Loki
IDO ZERO
Loki
Level 158
God Stats
2W - 5L
1,453 SR
Queue Stats
74W - 47L
1,617 Elo+
Party 1
Chaac
Chaac
beeaak1738
Chaac
Level 7
God Stats
7W - 3L
1,706 SR
Queue Stats
32W - 18L
1,601 Elo+
Party 1
Team Averages
Level 100
1,515 SR
1,616 Elo+

VS

Team Averages
Level 72
1,607 SR
1,464 Elo+
Ah Puch
Ah Puch
Deadlockboi
Ah Puch
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 33L
1,601 Elo+
Party 2
Fenrir
Fenrir
stormus3104
Fenrir
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 159L
1,289 Elo+
Solo
Ganesha
Ganesha
xskeetlesx
Ganesha
Level 129
God Stats
2W - 3L
1,820 SR
Queue Stats
159W - 140L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Gooderman
Tiamat
17
4 / 6 / 4
11,773
589
16,980
16,503
10,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
15
2 / 7 / 5
11,116
556
11,536
16,099
7,883
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chaac
18
2 / 0 / 5
11,620
581
9,938
17,388
21,797
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Deadlockboi
Ah Puch
20
6 / 0 / 6
14,139
707
18,385
12,263
15,363
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
18
7 / 0 / 4
13,273
664
15,053
16,831
15,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
xskeetlesx
Ganesha
17
0 / 8 / 13
12,945
647
11,999
24,868
27,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
8
Kills
13
13
Deaths
8
14
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Deadlockboi
Ah Puch
6
0
6
9
L
Tiamat
Gooderman
Tiamat
4
6
4
1
L
Loki
2
7
5
0.64
L
Chaac
2
0
5
4.5
W
Fenrir
7
0
4
9
W
Ganesha
xskeetlesx
Ganesha
0
8
13
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,454
Damage
45,437
49,990
Taken
53,962
40,516
Mitigated
58,200
10,616
Healing
15,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Deadlockboi
Ah Puch
18,385
900
0
5,277
12,263
15,363
1,509
4,175
7,724
81,734
0
L
Tiamat
Gooderman
Tiamat
16,980
1,243
240
4,042
16,503
10,836
0
9,457
6,847
46,701
0
L
Loki
11,536
529
0
1,267
16,099
7,883
0
9,286
6,476
0
38,725
L
Chaac
9,938
1,600
154
4,913
17,388
21,797
0
12,081
5,054
0
25,731
W
Fenrir
15,053
2,468
0
2,551
16,831
15,189
566
6,529
9,994
0
47,179
W
Ganesha
xskeetlesx
Ganesha
11,999
193
344
7,091
24,868
27,648
172
6,340
17,811
41,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,509
Gold Earned
40,357
182
Minions Killed
227
7
Camps Cleared
10
1,050,520
Distance Traveled
1,058,138
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
14,139
707
169
8
8
366,395
2
L
Tiamat
11,773
589
98
5
3
324,972
2
L
Loki
11,116
556
52
3
3
349,157
5
L
Chaac
11,620
581
32
2
1
376,391
2
W
Fenrir
13,273
664
58
3
2
367,454
3
W
Ganesha
12,945
647
0
0
0
324,289
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role