Player Matchup

Odin
Odin
Arednintendo926
Odin
Level 26
God Stats
4W - 0L
1,874 SR
Queue Stats
6W - 0L
1,832 Elo+
Party 1
Tyr
Tyr
Danielanator1
Tyr
Level 127
God Stats
2W - 0L
1,481 SR
Queue Stats
6W - 1L
1,832 Elo+
Party 1
Discordia
Discordia
Zael191
Discordia
Level 104
God Stats
1W - 0L
1,826 SR
Queue Stats
5W - 0L
1,829 Elo+
Party 1
Team Averages
Level 86
1,727 SR
1,831 Elo+

VS

Team Averages
Level 45
1,361 SR
1,485 Elo+
Chaac
Chaac
Domethias92
Chaac
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 106L
1,379 Elo+
Solo
He Bo
He Bo
SkyCatŽ
He Bo
Level 33
God Stats
0W - 2L
1,292 SR
Queue Stats
6W - 8L
1,534 Elo+
Party 2
Awilix
Awilix
iTzDoro12
Awilix
Level 15
God Stats
0W - 2L
1,292 SR
Queue Stats
18W - 13L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 10
10,687
668
4,465
10,841
9,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
6 / 2 / 5
11,003
688
9,828
12,415
14,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Discordia
Zael191
Discordia
16
4 / 2 / 5
10,804
675
17,267
8,692
2,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 2
9,792
612
11,085
14,248
12,528
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
SkyCatŽ
He Bo
13
1 / 4 / 3
9,549
597
6,601
10,823
3,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
iTzDoro12
Awilix
14
2 / 5 / 2
9,532
596
4,213
12,214
4,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
10
Kills
5
5
Deaths
11
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
1
10
5
W
6
2
5
4.25
L
2
2
2
1.5
L
He Bo
SkyCatŽ
He Bo
1
4
3
0.63
W
Discordia
Zael191
Discordia
4
2
5
3.25
L
Awilix
iTzDoro12
Awilix
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,560
Damage
21,899
31,948
Taken
37,285
26,540
Mitigated
20,930
9,282
Healing
6,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,465
794
228
2,352
10,841
9,200
110
2,415
8,426
478
12,453
W
9,828
1,161
0
4,978
12,415
14,489
257
3,839
8,576
0
32,520
L
11,085
2,422
0
4,094
14,248
12,528
0
6,416
7,134
60
24,663
L
He Bo
SkyCatŽ
He Bo
6,601
283
0
1,776
10,823
3,799
0
4,594
5,837
28,965
0
W
Discordia
Zael191
Discordia
17,267
1,574
507
1,217
8,692
2,851
282
2,081
6,611
65,646
0
L
Awilix
iTzDoro12
Awilix
4,213
1,306
0
801
12,214
4,603
0
5,711
5,930
0
22,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,494
Gold Earned
28,873
164
Minions Killed
134
9
Camps Cleared
6
928,020
Distance Traveled
846,999
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,687
668
14
1
1
304,433
2
W
Tyr
11,003
688
57
4
2
317,404
2
L
Chaac
9,792
612
28
2
0
307,265
1
L
He Bo
9,549
597
60
4
2
269,322
4
W
Discordia
10,804
675
93
6
6
306,183
3
L
Awilix
9,532
596
46
3
4
270,412
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role