Player Matchup

Medusa
Medusa
 
Medusa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
JakeTheEkanss
Cthulhu
Level 88
God Stats
9W - 2L
1,626 SR
Queue Stats
73W - 74L
1,460 Elo+
Solo
Merlin
Merlin
Janonymou5
Merlin
Level 85
God Stats
52W - 39L
1,543 SR
Queue Stats
197W - 227L
1,359 Elo+
Party 2
Loki
Loki
ShrkLord ZEN
Loki
Level 64
God Stats
1W - 0L
1,658 SR
Queue Stats
15W - 10L
1,460 Elo+
Party 1
Bellona
Bellona
Whisk3yThr0ttl3
Bellona
Level 59
God Stats
11W - 6L
1,587 SR
Queue Stats
132W - 169L
1,327 Elo+
Party 2
Team Averages
Level 88
1,583 SR
1,421 Elo+

VS

Team Averages
Level 53
1,450 SR
1,336 Elo+
Ymir
Ymir
BB Hybra
Ymir
Level 39
God Stats
2W - 3L
1,668 SR
Queue Stats
3W - 11L
1,239 Elo+
Solo
Cliodhna
Cliodhna
Zyoij
Cliodhna
Level 64
God Stats
0W - 3L
1,199 SR
Queue Stats
72W - 80L
1,343 Elo+
Solo
Sun Wukong
Sun Wukong
biggestasset
Sun Wukong
Level 42
God Stats
27W - 29L
1,446 SR
Queue Stats
214W - 238L
1,347 Elo+
Party 3
Vulcan
Vulcan
llZattackll
Vulcan
Level 37
God Stats
18W - 17L
1,494 SR
Queue Stats
230W - 264L
1,359 Elo+
Party 3
Neith
Neith
zugus92
Neith
Level 84
God Stats
278W - 275L
1,441 SR
Queue Stats
292W - 312L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
13 / 2 / 7
13,211
629
23,286
20,662
9,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
17
5 / 1 / 14
11,572
551
7,942
15,662
18,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Janonymou5
Merlin
17
4 / 5 / 9
11,506
548
16,368
12,617
4,754
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

19
11 / 7 / 4
12,003
572
12,942
18,761
7,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 3 / 6
10,700
510
6,195
12,677
10,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 10 / 4
8,813
420
3,656
19,359
9,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
Zyoij
Cliodhna
14
1 / 7 / 8
9,408
448
12,173
20,808
6,045
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sun Wukong
biggestasset
Sun Wukong
17
9 / 2 / 6
11,742
559
16,679
21,751
17,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Vulcan
17
5 / 5 / 2
10,428
497
7,616
11,217
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
zugus92
Neith
15
1 / 10 / 0
9,630
459
9,124
15,733
3,090
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
37
34
Kills
17
18
Deaths
34
40
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
13
2
7
8.25
L
Ymir
1
10
4
0.3
W
Cthulhu
5
1
14
12
W
Merlin
Janonymou5
Merlin
4
5
9
1.7
W
11
7
4
1.86
W
1
3
6
1.33
L
Cliodhna
Zyoij
Cliodhna
1
7
8
0.71
L
Sun Wukong
biggestasset
Sun Wukong
9
2
6
6
L
Vulcan
5
5
2
1.2
L
Neith
zugus92
Neith
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,733
Damage
49,248
80,379
Taken
88,868
50,644
Mitigated
39,793
28,521
Healing
21,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
23,286
12,920
157
9,720
20,662
9,858
3,301
2,654
17,807
0
114,529
L
Ymir
3,656
1,106
0
1,255
19,359
9,713
234
4,745
14,614
10,949
0
W
Cthulhu
7,942
453
1,248
4,575
15,662
18,402
0
3,548
11,878
36,059
2,860
W
Merlin
Janonymou5
Merlin
16,368
868
0
2,890
12,617
4,754
674
5,115
7,267
61,923
0
W
12,942
3,910
0
6,050
18,761
7,318
0
1,665
16,758
0
85,283
W
6,195
1,095
0
3,881
12,677
10,312
1,872
1,257
11,049
0
60,456
L
Cliodhna
Zyoij
Cliodhna
12,173
1,562
0
6,967
20,808
6,045
1,331
6,204
14,604
0
68,400
L
Sun Wukong
biggestasset
Sun Wukong
16,679
2,039
0
6,788
21,751
17,485
1,460
5,650
16,101
8,077
46,735
L
Vulcan
7,616
2,231
0
2,221
11,217
3,460
196
5,152
6,065
56,825
0
L
Neith
zugus92
Neith
9,124
4,844
0
3,836
15,733
3,090
1,779
2,456
13,277
0
60,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,992
Gold Earned
50,021
601
Minions Killed
460
0
Camps Cleared
0
1,885,047
Distance Traveled
1,864,983
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,211
629
169
8
0
373,766
0
L
Ymir
8,813
420
16
1
0
363,330
2
W
Cthulhu
11,572
551
77
4
0
351,256
13
W
Merlin
11,506
548
119
6
0
373,070
6
W
Loki
12,003
572
113
5
0
374,062
2
W
Bellona
10,700
510
123
6
0
412,893
3
L
Cliodhna
9,408
448
109
5
0
408,121
3
L
Sun Wukong
11,742
559
93
4
0
408,284
5
L
Vulcan
10,428
497
124
6
0
377,640
0
L
Neith
9,630
459
118
6
0
307,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role