Player Matchup

Ymir
Ymir
AnyaAxx
Ymir
Level 66
God Stats
111W - 78L
1,725 SR
Queue Stats
171W - 165L
1,629 Elo+
Party 2
Ra
Ra
CelloAviles
Ra
Level 128
God Stats
15W - 19L
1,591 SR
Queue Stats
124W - 124L
1,374 Elo+
Party 3
Izanami
Izanami
CornSniffer
Izanami
Level 47
God Stats
39W - 27L
1,645 SR
Queue Stats
171W - 162L
1,590 Elo+
Party 2
Nemesis
Nemesis
Zhelsu
Nemesis
Level 104
God Stats
7W - 5L
1,671 SR
Queue Stats
212W - 220L
1,589 Elo+
Party 2
Neith
Neith
alvaodealba
Neith
Level 89
God Stats
14W - 16L
1,419 SR
Queue Stats
85W - 76L
1,445 Elo+
Party 3
Team Averages
Level 87
1,611 SR
1,525 Elo+

VS

Team Averages
Level 116
1,459 SR
1,487 Elo+
Ah Puch
Ah Puch
AvadaKedavra8761
Ah Puch
Level 159
God Stats
2W - 4L
1,287 SR
Queue Stats
292W - 272L
1,567 Elo+
Party 1
Kumbhakarna
Kumbhakarna
AwsomeBrian5
Kumbhakarna
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
248W - 246L
1,513 Elo+
Party 1
Medusa
Medusa
I-Hypnos
Medusa
Level 127
God Stats
33W - 30L
1,591 SR
Queue Stats
191W - 198L
1,527 Elo+
Party 1
Chaac
Chaac
JODY 3 MO0NS
Chaac
Level 121
God Stats
2W - 2L
1,418 SR
Queue Stats
106W - 108L
1,322 Elo+
Solo
Mercury
Mercury
OffDatPack
Mercury
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AnyaAxx
Ymir
9
0 / 3 / 3
5,410
492
1,881
8,454
4,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 3 / 3
6,309
574
4,527
6,298
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
CornSniffer
Izanami
12
2 / 2 / 0
6,926
630
5,997
7,091
1,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
Zhelsu
Nemesis
10
1 / 3 / 1
5,978
543
4,320
7,335
2,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 2 / 0
5,522
502
6,882
6,628
1,655
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 5
6,558
596
6,324
6,915
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
AwsomeBrian5
Kumbhakarna
11
2 / 1 / 4
6,075
552
3,093
10,520
5,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
I-Hypnos
Medusa
11
3 / 0 / 4
6,324
575
8,404
3,828
786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 1
5,309
483
2,735
9,644
7,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mace

Mace

+10
Physical Power

Mercury
OffDatPack
Mercury
11
5 / 1 / 4
6,495
590
3,257
6,001
1,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
13
13
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ymir
AnyaAxx
Ymir
0
3
3
0.5
W
3
2
5
2.75
W
Kumbhakarna
AwsomeBrian5
Kumbhakarna
2
1
4
4
L
1
3
3
0.83
L
Izanami
CornSniffer
Izanami
2
2
0
1
W
Medusa
I-Hypnos
Medusa
3
0
4
5
W
0
2
1
0.25
W
Mercury
OffDatPack
Mercury
5
1
4
7
L
Nemesis
Zhelsu
Nemesis
1
3
1
0.5
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,607
Damage
23,813
35,806
Taken
36,908
12,129
Mitigated
16,593
14,733
Healing
15,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
AnyaAxx
Ymir
1,881
590
299
2,441
8,454
4,196
0
2,272
6,115
9,760
0
W
6,324
39
0
2,815
6,915
1,836
0
1,161
5,754
37,557
0
W
Kumbhakarna
AwsomeBrian5
Kumbhakarna
3,093
443
0
3,326
10,520
5,105
0
2,183
8,337
10,562
0
L
4,527
383
404
2,561
6,298
1,822
0
2,885
3,316
35,061
0
L
Izanami
CornSniffer
Izanami
5,997
3,593
0
3,003
7,091
1,971
380
55
6,776
0
45,074
W
Medusa
I-Hypnos
Medusa
8,404
3,807
0
1,749
3,828
786
0
1,164
2,664
0
42,007
W
2,735
240
0
5,242
9,644
7,203
0
162
9,482
0
24,599
W
Mercury
OffDatPack
Mercury
3,257
1,363
0
2,711
6,001
1,663
0
1,738
4,263
0
23,770
L
Nemesis
Zhelsu
Nemesis
4,320
1,833
0
2,750
7,335
2,485
0
2,106
5,037
0
29,712
L
6,882
3,561
0
3,275
6,628
1,655
0
1,732
4,827
0
35,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,145
Gold Earned
30,761
315
Minions Killed
267
0
Camps Cleared
0
1,001,875
Distance Traveled
1,059,087
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,410
492
14
1
0
197,446
4
W
Ah Puch
6,558
596
82
7
0
207,430
1
W
Kumbhakarna
6,075
552
16
1
0
200,866
1
L
Ra
6,309
574
79
7
0
208,880
0
L
Izanami
6,926
630
105
10
0
185,339
1
W
Medusa
6,324
575
73
7
0
200,242
3
W
Chaac
5,309
483
50
5
0
213,200
3
W
Mercury
6,495
590
46
4
0
237,349
0
L
Nemesis
5,978
543
52
5
0
224,449
0
L
Neith
5,522
502
65
6
0
185,761
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role