Player Matchup

Da Ji
Da Ji
CR Bahamut
Da Ji
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ymir
Ymir
Duff6878
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Horus
Horus
Monkalas4648
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Team Averages
Level 24
1,500 SR
1,500 Elo+

VS

Team Averages
Level 102
1,340 SR
1,280 Elo+
Baron Samedi
Baron Samedi
GhettoTownPiper
Baron Samedi
Level 118
God Stats
4W - 4L
1,467 SR
Queue Stats
53W - 64L
1,423 Elo+
Party 2
Artemis
Artemis
MegaDethRulz75
Artemis
Level 147
God Stats
7W - 9L
1,297 SR
Queue Stats
22W - 30L
1,230 Elo+
Solo
King Arthur
King Arthur
hurricaneytz
King Arthur
Level 40
God Stats
8W - 13L
1,255 SR
Queue Stats
35W - 62L
1,187 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
2 / 6 / 4
8,759
626
6,647
13,784
4,556
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
13
3 / 8 / 6
9,570
684
6,915
20,463
18,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
4 / 7 / 4
9,364
669
6,192
20,364
16,891
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GhettoTownPiper
Baron Samedi
18
16 / 0 / 5
12,493
892
23,885
9,714
5,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 5 / 12
10,297
736
10,816
7,953
2,374
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
hurricaneytz
King Arthur
13
1 / 4 / 12
9,621
687
7,043
11,904
6,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
9
Kills
21
21
Deaths
9
14
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Da Ji
2
6
4
0.67
L
Ymir
3
8
6
0.75
W
Baron Samedi
GhettoTownPiper
Baron Samedi
16
0
5
18.5
W
4
5
12
2
L
4
7
4
0.86
W
King Arthur
hurricaneytz
King Arthur
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,754
Damage
41,744
54,611
Taken
29,571
40,107
Mitigated
14,625
9,218
Healing
12,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
6,647
1,438
236
1,159
13,784
4,556
0
6,074
7,624
0
25,375
L
Ymir
6,915
2,090
63
1,535
20,463
18,660
0
9,964
10,194
18,937
0
W
Baron Samedi
GhettoTownPiper
Baron Samedi
23,885
2,908
2,057
6,118
9,714
5,370
614
3,638
6,076
68,568
0
W
10,816
4,388
207
1,040
7,953
2,374
1,627
1,794
6,159
0
26,435
L
6,192
2,640
2,285
3,940
20,364
16,891
0
7,847
12,355
0
18,666
W
King Arthur
hurricaneytz
King Arthur
7,043
1,498
0
2,665
11,904
6,881
212
2,070
9,834
0
20,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,693
Gold Earned
32,411
79
Minions Killed
138
1
Camps Cleared
8
568,882
Distance Traveled
672,108
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,759
626
38
3
0
201,071
2
L
Ymir
9,570
684
21
2
0
178,024
1
W
Baron Samedi
12,493
892
89
6
2
235,324
3
W
Artemis
10,297
736
25
2
2
215,884
1
L
Horus
9,364
669
20
1
1
189,787
4
W
King Arthur
9,621
687
24
2
4
220,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role