Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Harry_Balsacc
Izanami
Level 57
God Stats
6W - 15L
1,374 SR
Queue Stats
62W - 79L
1,329 Elo+
Party 1
Tyr
Tyr
THE_NAMEK_
Tyr
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 142L
1,390 Elo+
Solo
Ra
Ra
TS x Assassinz
Ra
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Shiva
Shiva
xIdidabeartwice
Shiva
Level 15
God Stats
1W - 4L
1,142 SR
Queue Stats
41W - 71L
1,187 Elo+
Party 1
Team Averages
Level 67
1,403 SR
1,381 Elo+

VS

Team Averages
Level 106
1,423 SR
1,406 Elo+
Loki
Loki
C-A-H_
Loki
Level 108
God Stats
31W - 46L
1,269 SR
Queue Stats
218W - 246L
1,410 Elo+
Solo
Nu Wa
Nu Wa
JDC-gt
Nu Wa
Level 105
God Stats
1W - 3L
1,223 SR
Queue Stats
64W - 71L
1,426 Elo+
Solo
Chang'e
Chang'e
Lack_Of_Emotions
Chang'e
Level 108
God Stats
11W - 10L
1,708 SR
Queue Stats
399W - 443L
1,439 Elo+
Party 2
Eset
Eset
LordOfRed97
Eset
Level 101
God Stats
3W - 4L
1,563 SR
Queue Stats
332W - 386L
1,368 Elo+
Party 2
Jormungandr
Jormungandr
val8al
Jormungandr
Level 107
God Stats
8W - 7L
1,354 SR
Queue Stats
167W - 185L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
4 / 5 / 0
6,157
616
4,618
8,589
2,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
9
3 / 2 / 0
5,600
560
5,115
6,135
1,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 6 / 2
4,841
484
2,839
8,959
3,385
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

7
0 / 7 / 0
4,105
411
525
5,640
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 3 / 2
4,644
464
422
4,788
2,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
C-A-H_
Loki
9
4 / 3 / 5
5,864
586
4,508
6,644
1,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Nu Wa
JDC-gt
Nu Wa
11
8 / 1 / 6
6,927
693
7,509
3,347
891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
7 / 2 / 4
6,392
639
6,457
6,292
5,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
3 / 2 / 4
5,268
527
2,272
4,327
861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
val8al
Jormungandr
8
1 / 0 / 6
5,120
512
2,274
4,341
3,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
7
Kills
23
23
Deaths
8
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
5
0
0.8
W
Loki
C-A-H_
Loki
4
3
5
2.17
L
Izanami
3
2
0
1.5
W
Nu Wa
JDC-gt
Nu Wa
8
1
6
11
W
7
2
4
4.5
W
3
2
4
2.5
L
0
6
2
0.17
L
0
7
0
0
W
Jormungandr
val8al
Jormungandr
1
0
6
4
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,519
Damage
23,020
34,111
Taken
24,951
10,891
Mitigated
12,111
4,981
Healing
9,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,618
915
0
1,386
8,589
2,328
0
3,616
4,877
0
23,538
W
Loki
C-A-H_
Loki
4,508
1,357
0
2,704
6,644
1,291
0
0
6,644
0
22,922
L
Izanami
5,115
3,174
0
2,044
6,135
1,539
0
2,310
3,539
0
34,192
W
Nu Wa
JDC-gt
Nu Wa
7,509
4,141
93
611
3,347
891
1,192
113
3,234
29,513
0
W
6,457
1,227
166
3,189
6,292
5,736
374
594
5,698
25,297
0
W
2,272
81
363
766
4,327
861
0
0
4,327
13,814
0
L
2,839
715
0
1,019
8,959
3,385
130
4,915
3,676
2,270
16,277
L
525
157
0
72
5,640
1,054
99
4,250
1,227
8,230
0
W
Jormungandr
val8al
Jormungandr
2,274
609
129
1,084
4,341
3,332
10
389
3,952
20,733
0
L
422
93
0
460
4,788
2,585
0
2,326
2,280
0
7,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,347
Gold Earned
29,571
187
Minions Killed
207
0
Camps Cleared
0
873,822
Distance Traveled
998,822
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,157
616
45
5
0
188,654
4
W
Loki
5,864
586
42
4
0
226,073
1
L
Izanami
5,600
560
75
8
0
174,085
0
W
Nu Wa
6,927
693
43
4
0
181,349
3
W
Chang'e
6,392
639
60
6
0
179,188
2
W
Eset
5,268
527
24
2
0
201,650
1
L
Tyr
4,841
484
34
3
0
184,727
0
L
Ra
4,105
411
17
2
0
151,258
0
W
Jormungandr
5,120
512
38
4
0
210,562
0
L
Shiva
4,644
464
16
2
0
175,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role