Player Matchup

Geb
Geb
 
Geb
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
CaynarCactus-
Ymir
Level 62
God Stats
6W - 3L
1,830 SR
Queue Stats
338W - 309L
1,419 Elo+
Solo
Izanami
Izanami
DueceMcGee23
Izanami
Level 66
God Stats
8W - 14L
1,355 SR
Queue Stats
171W - 185L
1,197 Elo+
Party 1
Gilgamesh
Gilgamesh
improbsbad
Gilgamesh
Level 25
God Stats
4W - 4L
1,794 SR
Queue Stats
27W - 36L
1,250 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ligthyerzero
Morgan Le Fay
Level 134
God Stats
12W - 14L
1,535 SR
Queue Stats
420W - 442L
1,406 Elo+
Solo
Team Averages
Level 71
1,603 SR
1,354 Elo+

VS

Team Averages
Level 73
1,556 SR
1,319 Elo+
Kukulkan
Kukulkan
BB Hybra
Kukulkan
Level 39
God Stats
0W - 2L
1,309 SR
Queue Stats
3W - 11L
1,109 Elo+
Solo
Agni
Agni
LegendarySayin2
Agni
Level 55
God Stats
2W - 2L
1,692 SR
Queue Stats
64W - 87L
1,320 Elo+
Solo
Pele
Pele
TUpApI0000
Pele
Level 112
God Stats
12W - 13L
1,788 SR
Queue Stats
191W - 188L
1,436 Elo+
Solo
Cthulhu
Cthulhu
TheMadHatter154
Cthulhu
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 87L
1,361 Elo+
Solo
Odin
Odin
WheezieFJimmie
Odin
Level 83
God Stats
8W - 8L
1,492 SR
Queue Stats
130W - 123L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
1 / 3 / 8
8,545
503
4,374
14,486
11,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
3 / 0 / 6
9,496
559
5,597
10,378
4,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
DueceMcGee23
Izanami
14
3 / 1 / 3
8,992
529
6,778
10,275
3,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
improbsbad
Gilgamesh
14
11 / 3 / 2
9,622
566
12,264
14,659
12,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
ligthyerzero
Morgan Le Fay
18
13 / 0 / 5
11,363
668
15,040
7,258
2,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BB Hybra
Kukulkan
11
0 / 9 / 1
6,667
392
3,589
10,840
2,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
3 / 5 / 0
7,835
461
7,925
10,306
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 9 / 0
8,651
509
6,580
17,002
6,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 2 / 3
8,443
497
9,058
13,938
10,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

12
0 / 6 / 1
7,577
446
3,149
11,819
8,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
31
Kills
6
7
Deaths
31
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
3
8
1.67
L
Kukulkan
BB Hybra
Kukulkan
0
9
1
0.06
W
3
0
6
6
W
Izanami
DueceMcGee23
Izanami
3
1
3
4.5
L
3
5
0
0.6
L
2
9
0
0.22
L
1
2
3
1.25
L
0
6
1
0.08
W
Gilgamesh
improbsbad
Gilgamesh
11
3
2
4
W
Morgan Le Fay
ligthyerzero
Morgan Le Fay
13
0
5
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,053
Damage
30,301
57,056
Taken
63,905
35,179
Mitigated
30,400
13,413
Healing
8,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,374
730
191
3,361
14,486
11,280
0
7,153
7,333
21,472
0
L
Kukulkan
BB Hybra
Kukulkan
3,589
526
0
679
10,840
2,637
491
5,100
5,593
32,592
0
W
5,597
597
0
782
10,378
4,593
0
3,179
7,065
62,180
0
W
Izanami
DueceMcGee23
Izanami
6,778
4,079
0
3,474
10,275
3,956
1,512
3,883
6,392
0
69,055
L
7,925
621
0
1,038
10,306
2,507
0
3,809
6,420
40,754
0
L
6,580
2,660
69
1,732
17,002
6,632
1,195
7,794
9,051
0
63,894
L
9,058
1,149
530
3,539
13,938
10,083
272
4,875
8,993
35,586
0
L
3,149
381
0
1,059
11,819
8,541
431
3,525
8,043
12,352
24,619
W
Gilgamesh
improbsbad
Gilgamesh
12,264
4,078
0
3,619
14,659
12,794
974
4,320
10,079
618
38,653
W
Morgan Le Fay
ligthyerzero
Morgan Le Fay
15,040
3,187
144
1,842
7,258
2,556
1,144
3,317
3,905
88,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,018
Gold Earned
39,173
483
Minions Killed
355
0
Camps Cleared
0
1,683,698
Distance Traveled
1,551,812
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,545
503
21
1
0
322,533
1
L
Kukulkan
6,667
392
67
4
0
300,194
4
W
Ymir
9,496
559
117
7
0
341,877
0
W
Izanami
8,992
529
135
8
0
326,852
3
L
Agni
7,835
461
68
4
0
336,224
0
L
Pele
8,651
509
101
6
0
316,520
1
L
Cthulhu
8,443
497
49
3
0
330,367
3
L
Odin
7,577
446
70
4
0
268,507
4
W
Gilgamesh
9,622
566
69
4
0
347,116
0
W
Morgan Le Fay
11,363
668
141
8
0
345,320
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role