Player Matchup

Sol
Sol
RKellyOnAMouse
Sol
Level 144
God Stats
3W - 1L
1,500 SR
Queue Stats
309W - 159L
1,919 Elo+
Party 1
Sun Wukong
Sun Wukong
TheSlothOnSpeed
Sun Wukong
Level 148
God Stats
6W - 4L
1,532 SR
Queue Stats
551W - 480L
1,556 Elo+
Party 1
Bastet
Bastet
rumbleshade2
Bastet
Level 105
God Stats
11W - 2L
2,038 SR
Queue Stats
955W - 235L
1,814 Elo+
Party 1
Team Averages
Level 132
1,690 SR
1,763 Elo+

VS

Team Averages
Level 103
1,461 SR
1,785 Elo+
Hou Yi
Hou Yi
KrypTiC_Shotz123
Hou Yi
Level 127
God Stats
0W - 5L
1,254 SR
Queue Stats
166W - 100L
1,738 Elo+
Party 2
Janus
Janus
cheeto_moisture
Janus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 11L
1,751 Elo+
Party 2
Shiva
Shiva
dorksplayn
Shiva
Level 134
God Stats
8W - 3L
1,629 SR
Queue Stats
256W - 99L
1,867 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 8
12,132
758
25,256
18,594
6,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
TheSlothOnSpeed
Sun Wukong
17
2 / 4 / 8
11,427
714
9,946
19,063
12,668
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bastet
18
12 / 4 / 4
13,435
840
17,720
17,270
5,487
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 5 / 5
11,700
731
16,208
20,420
7,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 7 / 8
10,617
664
11,227
14,381
4,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
15
3 / 6 / 11
10,364
648
13,915
23,480
21,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
38
18
Kills
14
14
Deaths
18
20
Assists
24
Player
Kills
Deaths
Assists
KDA
L
7
5
5
1.9
W
4
6
8
1.33
W
Sun Wukong
TheSlothOnSpeed
Sun Wukong
2
4
8
1.5
L
4
7
8
1.14
L
Shiva
3
6
11
1.42
W
Bastet
12
4
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,922
Damage
41,350
54,927
Taken
58,281
24,368
Mitigated
33,250
15,254
Healing
7,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,208
7,905
0
3,589
20,420
7,432
0
8,427
11,993
0
46,081
W
25,256
10,317
0
8,674
18,594
6,213
1,560
4,719
13,257
59,138
8,050
W
Sun Wukong
TheSlothOnSpeed
Sun Wukong
9,946
1,496
0
2,092
19,063
12,668
143
3,412
15,004
0
38,386
L
11,227
156
0
747
14,381
4,286
0
5,522
8,859
41,985
0
L
Shiva
13,915
1,968
694
2,025
23,480
21,532
0
8,264
15,216
0
25,998
W
Bastet
17,720
3,091
0
4,488
17,270
5,487
1,356
3,020
13,672
0
50,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,994
Gold Earned
32,681
182
Minions Killed
165
10
Camps Cleared
5
938,124
Distance Traveled
844,356
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
11,700
731
64
4
0
272,025
3
W
Sol
12,132
758
80
5
5
269,956
2
W
Sun Wukong
11,427
714
49
3
4
325,500
2
L
Janus
10,617
664
69
4
3
273,553
2
L
Shiva
10,364
648
32
2
2
298,778
3
W
Bastet
13,435
840
53
3
1
342,668
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role