Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
C4RT00NZ_K1LL1N
Horus
Level 58
God Stats
4W - 7L
1,439 SR
Queue Stats
188W - 203L
1,381 Elo+
Party 3
Neith
Neith
Luigi572879
Neith
Level 4
God Stats
1W - 3L
1,466 SR
Queue Stats
2W - 3L
1,404 Elo+
Party 1
Scylla
Scylla
iiKrankk
Scylla
Level 136
God Stats
8W - 5L
1,819 SR
Queue Stats
194W - 191L
1,525 Elo+
Party 1
Cerberus
Cerberus
jelly-003
Cerberus
Level 29
God Stats
3W - 6L
1,500 SR
Queue Stats
90W - 118L
1,344 Elo+
Party 3
Team Averages
Level 63
1,545 SR
1,431 Elo+

VS

Team Averages
Level 90
1,580 SR
1,479 Elo+
Ah Puch
Ah Puch
Luxx4SL
Ah Puch
Level 46
God Stats
4W - 0L
1,616 SR
Queue Stats
204W - 205L
1,450 Elo+
Party 2
Bakasura
Bakasura
Observant-_-
Bakasura
Level 131
God Stats
17W - 19L
1,611 SR
Queue Stats
513W - 508L
1,496 Elo+
Party 2
Charybdis
Charybdis
Orbxt4SL
Charybdis
Level 108
God Stats
23W - 18L
1,616 SR
Queue Stats
235W - 258L
1,493 Elo+
Party 2
Nox
Nox
Synder_Reigns
Nox
Level 68
God Stats
7W - 7L
1,433 SR
Queue Stats
190W - 192L
1,426 Elo+
Solo
Nemesis
Nemesis
Yato4SL
Nemesis
Level 98
God Stats
15W - 13L
1,623 SR
Queue Stats
205W - 213L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 2 / 0
7,636
509
6,577
9,694
8,351
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 4 / 1
6,261
417
6,819
10,494
3,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 3 / 1
7,177
478
2,685
6,072
1,545
Scylla
iiKrankk
Scylla
13
2 / 3 / 0
7,592
506
5,315
7,731
2,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
jelly-003
Cerberus
10
0 / 2 / 1
6,392
426
3,165
10,451
5,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Luxx4SL
Ah Puch
12
0 / 1 / 1
7,277
485
5,199
6,344
1,892
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Observant-_-
Bakasura
19
10 / 0 / 1
10,525
702
10,358
12,902
5,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
Orbxt4SL
Charybdis
14
2 / 1 / 2
8,176
545
5,066
9,238
2,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 3
7,045
470
4,513
7,383
4,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Nemesis
Yato4SL
Nemesis
14
1 / 3 / 3
7,893
526
5,892
11,493
5,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
6
Kills
14
14
Deaths
6
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
2
0
1.5
L
0
4
1
0.13
L
1
3
1
0.5
W
Ah Puch
Luxx4SL
Ah Puch
0
1
1
0.5
W
Bakasura
Observant-_-
Bakasura
10
0
1
10.5
W
Charybdis
Orbxt4SL
Charybdis
2
1
2
3
W
1
1
3
2.5
W
Nemesis
Yato4SL
Nemesis
1
3
3
0.83
L
Scylla
iiKrankk
Scylla
2
3
0
0.67
L
Cerberus
jelly-003
Cerberus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,561
Damage
31,028
44,442
Taken
47,360
21,778
Mitigated
20,239
11,207
Healing
19,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,577
680
0
2,311
9,694
8,351
0
912
8,220
43,256
0
L
6,819
3,298
422
2,043
10,494
3,985
0
2,271
7,061
0
36,888
L
2,685
1,196
0
1,521
6,072
1,545
0
971
4,961
0
40,818
W
Ah Puch
Luxx4SL
Ah Puch
5,199
49
0
2,195
6,344
1,892
845
2,486
3,858
41,552
0
W
Bakasura
Observant-_-
Bakasura
10,358
6,003
0
4,475
12,902
5,921
0
2,583
10,319
0
86,366
W
Charybdis
Orbxt4SL
Charybdis
5,066
2,129
0
4,834
9,238
2,778
90
1,034
8,204
0
62,033
W
4,513
1,141
1,491
1,941
7,383
4,185
0
2,867
4,516
14,581
0
W
Nemesis
Yato4SL
Nemesis
5,892
2,780
0
4,956
11,493
5,463
1,034
5,838
5,655
0
50,180
L
Scylla
iiKrankk
Scylla
5,315
269
0
814
7,731
2,024
49
3,301
3,953
50,320
0
L
Cerberus
jelly-003
Cerberus
3,165
188
0
4,096
10,451
5,873
0
2,257
8,194
18,450
6,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,058
Gold Earned
40,916
385
Minions Killed
507
0
Camps Cleared
0
1,398,295
Distance Traveled
1,528,174
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,636
509
83
6
0
294,427
6
L
Horus
6,261
417
57
4
0
295,215
0
L
Neith
7,177
478
93
6
0
264,467
3
W
Ah Puch
7,277
485
84
6
0
264,183
0
W
Bakasura
10,525
702
187
12
0
385,619
4
W
Charybdis
8,176
545
111
7
0
261,562
4
W
Nox
7,045
470
21
1
0
281,794
2
W
Nemesis
7,893
526
104
7
0
335,016
2
L
Scylla
7,592
506
103
7
0
282,074
6
L
Cerberus
6,392
426
49
3
0
262,112
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role