Player Matchup

Aphrodite
Aphrodite
Aura7Magic
Aphrodite
Level 119
God Stats
89W - 97L
1,481 SR
Queue Stats
148W - 170L
1,428 Elo+
Party 2
Cerberus
Cerberus
BlueEyeGreenEye
Cerberus
Level 63
God Stats
51W - 59L
1,469 SR
Queue Stats
94W - 101L
1,375 Elo+
Party 2
Gilgamesh
Gilgamesh
Riverchance
Gilgamesh
Level 96
God Stats
3W - 2L
1,500 SR
Queue Stats
111W - 105L
1,457 Elo+
Party 2
Fenrir
Fenrir
ShOtoFDeAth5665
Fenrir
Level 47
God Stats
2W - 1L
1,299 SR
Queue Stats
36W - 39L
1,324 Elo+
Solo
Neith
Neith
UnleashedxDem0n
Neith
Level 86
God Stats
8W - 8L
1,530 SR
Queue Stats
150W - 142L
1,456 Elo+
Party 2
Team Averages
Level 82
1,456 SR
1,408 Elo+

VS

Team Averages
Level 74
1,507 SR
1,475 Elo+
Sol
Sol
AlphaCenturion1
Sol
Level 49
God Stats
12W - 13L
1,561 SR
Queue Stats
29W - 28L
1,453 Elo+
Solo
Chaac
Chaac
CC Jacob
Chaac
Level 104
God Stats
30W - 40L
1,509 SR
Queue Stats
374W - 378L
1,489 Elo+
Party 1
Sun Wukong
Sun Wukong
CL Ic3 Man
Sun Wukong
Level 88
God Stats
23W - 25L
1,503 SR
Queue Stats
178W - 185L
1,456 Elo+
Party 1
Persephone
Persephone
CariiiiGoH4rd
Persephone
Level 120
God Stats
49W - 50L
1,472 SR
Queue Stats
403W - 417L
1,480 Elo+
Solo
Kukulkan
Kukulkan
EmberABurns
Kukulkan
Level 10
God Stats
31W - 24L
1,488 SR
Queue Stats
157W - 161L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Aura7Magic
Aphrodite
20
3 / 0 / 16
19,289
1,015
21,115
12,291
9,214
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cerberus
20
1 / 2 / 18
17,513
922
18,039
29,947
53,064
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
Riverchance
Gilgamesh
20
3 / 1 / 18
19,551
1,029
31,974
37,702
40,014
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
7 / 6 / 12
18,582
978
28,235
38,266
42,505
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
12 / 9 / 10
20,579
1,083
29,673
27,970
10,706
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

2

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 9
17,483
920
29,562
16,619
5,921
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
CC Jacob
Chaac
20
3 / 5 / 9
17,722
933
33,093
47,810
44,900
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sun Wukong
CL Ic3 Man
Sun Wukong
20
2 / 5 / 9
17,651
929
23,604
29,541
24,459
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Persephone
CariiiiGoH4rd
Persephone
20
8 / 4 / 8
19,875
1,046
31,480
17,787
6,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
EmberABurns
Kukulkan
20
2 / 8 / 1
17,698
931
18,162
21,614
9,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
54
26
Kills
18
18
Deaths
26
74
Assists
36
Player
Kills
Deaths
Assists
KDA
L
3
4
9
1.88
W
Aphrodite
Aura7Magic
Aphrodite
3
0
16
11
W
Cerberus
1
2
18
5
L
Chaac
CC Jacob
Chaac
3
5
9
1.5
L
Sun Wukong
CL Ic3 Man
Sun Wukong
2
5
9
1.3
L
Persephone
CariiiiGoH4rd
Persephone
8
4
8
3
L
Kukulkan
EmberABurns
Kukulkan
2
8
1
0.31
W
Gilgamesh
Riverchance
Gilgamesh
3
1
18
12
W
7
6
12
2.17
W
12
9
10
1.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

129,036
Damage
135,901
146,176
Taken
133,371
155,503
Mitigated
90,877
47,867
Healing
28,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
29,562
5,709
0
3,916
16,619
5,921
0
6,788
9,248
52,449
0
W
Aphrodite
Aura7Magic
Aphrodite
21,115
1,132
14,115
8,811
12,291
9,214
0
7,233
5,058
49,920
0
W
Cerberus
18,039
487
0
8,156
29,947
53,064
0
14,645
15,302
50,291
0
L
Chaac
CC Jacob
Chaac
33,093
2,810
0
15,133
47,810
44,900
0
14,796
31,568
0
59,800
L
Sun Wukong
CL Ic3 Man
Sun Wukong
23,604
4,150
0
6,480
29,541
24,459
0
10,405
18,239
0
55,550
L
Persephone
CariiiiGoH4rd
Persephone
31,480
918
249
1,861
17,787
6,220
0
5,006
12,121
54,399
0
L
Kukulkan
EmberABurns
Kukulkan
18,162
298
0
479
21,614
9,377
0
4,186
16,689
73,584
0
W
Gilgamesh
Riverchance
Gilgamesh
31,974
8,375
0
8,147
37,702
40,014
0
22,795
14,907
11,618
59,898
W
28,235
6,167
0
3,160
38,266
42,505
0
20,579
17,687
0
43,258
W
29,673
22,294
0
5,478
27,970
10,706
0
13,952
14,018
0
80,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

95,514
Gold Earned
90,429
413
Minions Killed
393
14
Camps Cleared
8
1,962,230
Distance Traveled
1,889,449
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
17,483
920
58
3
3
388,964
0
W
Aphrodite
19,289
1,015
89
5
1
398,370
1
W
Cerberus
17,513
922
95
5
1
377,079
0
L
Chaac
17,722
933
60
3
0
403,383
0
L
Sun Wukong
17,651
929
73
4
3
373,032
0
L
Persephone
19,875
1,046
59
3
1
372,845
0
L
Kukulkan
17,698
931
143
8
1
351,225
0
W
Gilgamesh
19,551
1,029
85
4
2
424,333
0
W
Fenrir
18,582
978
32
2
2
421,405
0
W
Neith
20,579
1,083
112
6
8
341,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role