Player Matchup

Cerberus
Cerberus
ExtensivelyAvrg
Cerberus
Level 120
God Stats
1W - 3L
1,500 SR
Queue Stats
136W - 97L
1,641 Elo+
Party 1
Anubis
Anubis
HurricaneSands
Anubis
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 57L
1,595 Elo+
Party 1
Raijin
Raijin
TYPEFRUITS
Raijin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 101L
1,320 Elo+
Party 1
Bacchus
Bacchus
TargetLock0n-
Bacchus
Level 155
God Stats
3W - 0L
1,500 SR
Queue Stats
133W - 93L
1,642 Elo+
Party 1
Horus
Horus
gh0stp3wp3w
Horus
Level 109
God Stats
9W - 13L
1,658 SR
Queue Stats
1,497W - 991L
1,596 Elo+
Party 1
Team Averages
Level 107
1,532 SR
1,559 Elo+

VS

Team Averages
Level 90
1,608 SR
1,493 Elo+
Terra
Terra
 
Terra
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
BlasphemousNecro
Izanami
Level 119
God Stats
6W - 3L
1,829 SR
Queue Stats
119W - 143L
1,431 Elo+
Party 2
Tyr
Tyr
GamerRD
Tyr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,631 Elo+
Party 3
Chiron
Chiron
Lil-Clown_88
Chiron
Level 109
God Stats
12W - 15L
1,500 SR
Queue Stats
518W - 563L
1,479 Elo+
Party 2
Merlin
Merlin
NiceGuy420
Merlin
Level 123
God Stats
1W - 1L
1,713 SR
Queue Stats
99W - 123L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
18
4 / 1 / 16
10,804
831
11,460
17,302
22,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 3 / 16
10,090
776
11,025
11,929
6,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
TYPEFRUITS
Raijin
15
2 / 3 / 14
9,732
749
5,889
11,586
6,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
18
11 / 2 / 13
11,231
864
13,217
17,780
26,367
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

17
7 / 3 / 13
10,024
771
16,118
12,987
8,283
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
2 / 2 / 5
8,964
690
2,487
11,800
11,770
14
3 / 7 / 2
8,505
654
9,724
11,732
3,265
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Tyr
18
1 / 4 / 5
9,689
745
8,853
15,996
12,715
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chiron
14
3 / 7 / 5
8,799
677
18,412
11,939
2,966
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
NiceGuy420
Merlin
14
2 / 8 / 4
8,968
690
11,965
10,597
2,673
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
32
28
Kills
11
12
Deaths
28
72
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
2
5
2.25
L
3
7
2
0.57
W
Cerberus
4
1
16
12
L
Tyr
1
4
5
0.88
W
4
3
16
4
L
Chiron
3
7
5
0.79
L
Merlin
NiceGuy420
Merlin
2
8
4
0.5
W
Raijin
TYPEFRUITS
Raijin
2
3
14
3
W
Bacchus
11
2
13
8.75
W
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,709
Damage
51,441
71,584
Taken
62,064
70,532
Mitigated
33,389
27,990
Healing
19,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
2,487
343
5,026
5,204
11,800
11,770
0
8,115
3,306
2,738
0
L
9,724
5,497
695
242
11,732
3,265
0
8,543
3,096
0
19,897
W
Cerberus
11,460
476
2,795
6,791
17,302
22,885
715
4,081
13,107
22,909
0
L
Tyr
8,853
1,074
688
4,022
15,996
12,715
0
8,493
7,207
0
23,826
W
11,025
844
915
2,439
11,929
6,538
793
1,513
10,388
29,678
0
L
Chiron
18,412
3,995
1,887
1,080
11,939
2,966
0
7,292
4,351
0
28,266
L
Merlin
NiceGuy420
Merlin
11,965
789
380
317
10,597
2,673
0
7,904
2,513
25,710
0
W
Raijin
TYPEFRUITS
Raijin
5,889
1,349
794
1,120
11,586
6,459
896
2,472
9,112
22,575
0
W
Bacchus
13,217
1,525
1,222
2,776
17,780
26,367
370
3,729
13,961
22,255
0
W
16,118
6,533
5,661
3,477
12,987
8,283
2,288
2,407
10,564
0
23,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,881
Gold Earned
44,925
165
Minions Killed
113
0
Camps Cleared
0
1,141,782
Distance Traveled
994,753
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,964
690
2
0
0
209,966
4
L
Izanami
8,505
654
23
2
0
168,841
1
W
Cerberus
10,804
831
48
4
0
269,385
1
L
Tyr
9,689
745
39
3
0
272,257
0
W
Anubis
10,090
776
50
4
0
206,389
0
L
Chiron
8,799
677
25
2
0
181,916
0
L
Merlin
8,968
690
24
2
0
161,773
0
W
Raijin
9,732
749
40
3
0
192,594
0
W
Bacchus
11,231
864
15
1
0
236,812
4
W
Horus
10,024
771
12
1
0
236,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role