Player Matchup

Olorun
Olorun
 
Olorun
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Hvppier
Sylvanus
Level 141
God Stats
3W - 6L
1,415 SR
Queue Stats
73W - 65L
1,546 Elo+
Party 2
Agni
Agni
Medicatedmice
Agni
Level 95
God Stats
7W - 6L
1,653 SR
Queue Stats
34W - 26L
1,680 Elo+
Solo
Horus
Horus
VolcanicCutter
Horus
Level 103
God Stats
19W - 8L
1,708 SR
Queue Stats
212W - 208L
1,544 Elo+
Party 1
Team Averages
Level 102
1,555 SR
1,554 Elo+

VS

Team Averages
Level 125
1,399 SR
1,455 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
BlazeyyBearr
Osiris
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 36L
1,507 Elo+
Party 3
Baron Samedi
Baron Samedi
ShottGunn88
Baron Samedi
Level 158
God Stats
1W - 1L
1,205 SR
Queue Stats
30W - 26L
1,532 Elo+
Party 3
Izanami
Izanami
diamagus
Izanami
Level 144
God Stats
48W - 38L
1,617 SR
Queue Stats
82W - 86L
1,507 Elo+
Solo
Medusa
Medusa
simonster37
Medusa
Level 87
God Stats
0W - 2L
1,173 SR
Queue Stats
18W - 21L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
11 / 1 / 5
9,074
698
12,997
10,590
4,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
 
Da Ji
11
5 / 2 / 2
7,169
551
4,496
7,776
2,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Hvppier
Sylvanus
15
3 / 2 / 1
8,439
649
7,740
8,267
5,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
4 / 5 / 3
7,687
591
7,075
7,532
2,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 0 / 14
8,171
629
4,802
12,039
13,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
1 / 4 / 1
7,020
540
3,601
10,021
6,394
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Osiris
12
4 / 4 / 3
7,249
558
7,719
10,723
6,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
ShottGunn88
Baron Samedi
9
0 / 7 / 4
5,866
451
5,001
9,816
5,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
diamagus
Izanami
12
4 / 5 / 4
7,591
584
7,006
10,384
3,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
11
1 / 5 / 0
6,474
498
4,678
8,364
1,927
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
22
25
Kills
10
10
Deaths
25
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
11
1
5
13.5
W
Da Ji
 
Da Ji
5
2
2
3
L
Cu Chulainn
 
Cu Chulainn
1
4
1
0.38
L
Osiris
4
4
3
1.38
W
Sylvanus
Hvppier
Sylvanus
3
2
1
1.75
W
4
5
3
1.1
L
Baron Samedi
ShottGunn88
Baron Samedi
0
7
4
0.29
W
2
0
14
9
L
Izanami
diamagus
Izanami
4
5
4
1.2
L
Medusa
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,110
Damage
28,005
46,204
Taken
49,308
27,620
Mitigated
24,111
18,551
Healing
10,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
12,997
6,591
547
4,526
10,590
4,551
756
1,657
8,933
60,310
3,509
W
Da Ji
 
Da Ji
4,496
840
304
270
7,776
2,600
0
222
7,554
0
27,868
L
Cu Chulainn
 
Cu Chulainn
3,601
539
0
2,039
10,021
6,394
0
6,138
3,883
0
41,931
L
Osiris
7,719
2,876
0
978
10,723
6,489
0
3,754
6,969
0
38,866
W
Sylvanus
Hvppier
Sylvanus
7,740
2,177
0
3,316
8,267
5,229
336
406
7,861
48,008
11,984
W
7,075
471
0
1,394
7,532
2,222
170
902
6,630
45,709
0
L
Baron Samedi
ShottGunn88
Baron Samedi
5,001
655
612
2,444
9,816
5,875
0
6,800
3,016
17,146
0
W
4,802
2,155
2,578
5,616
12,039
13,018
38
1,814
10,225
0
16,478
L
Izanami
diamagus
Izanami
7,006
3,851
0
2,347
10,384
3,426
0
5,518
4,866
0
52,009
L
Medusa
4,678
1,938
0
2,086
8,364
1,927
78
4,419
3,945
0
32,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,540
Gold Earned
34,200
360
Minions Killed
344
0
Camps Cleared
0
1,251,600
Distance Traveled
1,257,331
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,074
698
92
7
0
250,094
3
W
Da Ji
7,169
551
44
3
0
266,460
2
L
Cu Chulainn
7,020
540
98
8
0
246,812
5
L
Osiris
7,249
558
65
5
0
295,490
3
W
Sylvanus
8,439
649
123
9
0
219,889
1
W
Agni
7,687
591
83
6
0
243,213
5
L
Baron Samedi
5,866
451
17
1
0
230,430
2
W
Horus
8,171
629
18
1
0
271,944
2
L
Izanami
7,591
584
105
8
0
218,697
0
L
Medusa
6,474
498
59
5
0
265,902
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role