Player Matchup

Nu Wa
Nu Wa
Allura_Borealis
Nu Wa
Level 21
God Stats
69W - 55L
1,360 SR
Queue Stats
73W - 72L
1,260 Elo+
Party 1
Neith
Neith
BLACKMAMBA_2416
Neith
Level 59
God Stats
44W - 54L
1,356 SR
Queue Stats
157W - 224L
1,275 Elo+
Party 1
Kali
Kali
PunkRockerBR69
Kali
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 238L
1,277 Elo+
Party 1
Atlas
Atlas
TheYoungMansGame
Atlas
Level 39
God Stats
14W - 14L
1,384 SR
Queue Stats
129W - 154L
1,279 Elo+
Party 1
Zeus
Zeus
znante
Zeus
Level 46
God Stats
2W - 2L
1,412 SR
Queue Stats
63W - 80L
1,362 Elo+
Solo
Team Averages
Level 39
1,402 SR
1,291 Elo+

VS

Team Averages
Level 58
1,387 SR
1,360 Elo+
Ares
Ares
AllenJam058
Ares
Level 33
God Stats
1W - 0L
1,285 SR
Queue Stats
3W - 5L
1,286 Elo+
Solo
Scylla
Scylla
FatKitchenTroll
Scylla
Level 46
God Stats
2W - 6L
1,500 SR
Queue Stats
81W - 85L
1,289 Elo+
Party 2
Neith
Neith
KodakNegative
Neith
Level 29
God Stats
9W - 11L
1,518 SR
Queue Stats
125W - 130L
1,433 Elo+
Party 3
Chaac
Chaac
Kronomentrophob
Chaac
Level 99
God Stats
1W - 3L
1,172 SR
Queue Stats
9W - 12L
1,344 Elo+
Party 2
Horus
Horus
PsykoProphet
Horus
Level 84
God Stats
39W - 22L
1,458 SR
Queue Stats
441W - 476L
1,449 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 3
10,429
948
14,915
10,692
3,068
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 1 / 3
10,149
923
7,108
8,760
2,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 12 / 1
10,691
972
10,235
20,275
7,800
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
1 / 4 / 2
10,713
974
15,621
14,218
9,060
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zeus
znante
Zeus
17
1 / 5 / 3
11,110
1,010
15,133
15,928
5,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

133

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 15
13,367
1,215
7,147
18,069
30,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
3 / 3 / 8
10,860
987
4,776
12,804
6,114
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
8 / 0 / 12
12,719
1,156
21,939
10,520
5,945
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 1 / 10
11,971
1,088
14,519
13,648
15,306
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
5 / 0 / 17
12,417
1,129
15,278
13,189
14,649
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
87
4
Kills
25
25
Deaths
4
12
Assists
62
Player
Kills
Deaths
Assists
KDA
W
4
0
15
11.5
L
0
3
3
0.5
L
0
1
3
1.5
W
3
3
8
2.33
W
8
0
12
14
W
5
1
10
10
W
5
0
17
13.5
L
2
12
1
0.21
L
1
4
2
0.5
L
Zeus
znante
Zeus
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,012
Damage
63,659
69,873
Taken
68,230
27,871
Mitigated
72,040
5,376
Healing
19,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,147
889
0
2,237
18,069
30,026
0
12,964
5,105
27,454
0
L
14,915
4,455
0
474
10,692
3,068
0
2,374
8,318
38,315
0
L
7,108
3,662
0
1,863
8,760
2,901
0
715
8,045
0
18,922
W
4,776
1,872
38
1,472
12,804
6,114
0
9,779
3,025
10,344
0
W
21,939
9,074
0
2,673
10,520
5,945
0
5,873
4,647
0
48,114
W
14,519
1,510
0
4,114
13,648
15,306
0
8,764
4,884
0
37,880
W
15,278
7,327
4,330
4,993
13,189
14,649
0
8,289
4,900
0
36,444
L
10,235
4,412
0
1,066
20,275
7,800
0
2,311
17,964
0
14,185
L
15,621
4,516
0
0
14,218
9,060
0
2,843
11,375
40,323
0
L
Zeus
znante
Zeus
15,133
3,340
0
1,973
15,928
5,042
0
3,680
12,248
46,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,092
Gold Earned
61,334
202
Minions Killed
229
5
Camps Cleared
3
945,609
Distance Traveled
1,055,543
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
13,367
1,215
38
3
0
216,958
2
L
Nu Wa
10,429
948
48
4
1
176,421
1
L
Neith
10,149
923
23
2
1
141,204
0
W
Scylla
10,860
987
27
2
0
158,718
0
W
Neith
12,719
1,156
55
5
2
215,810
0
W
Chaac
11,971
1,088
55
5
0
213,773
0
W
Horus
12,417
1,129
54
5
1
250,284
1
L
Kali
10,691
972
13
1
1
216,004
0
L
Atlas
10,713
974
51
5
0
222,132
0
L
Zeus
11,110
1,010
67
6
2
189,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role