Player Matchup

Medusa
Medusa
BigSteve2897
Medusa
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,596 Elo+
Party 2
Atlas
Atlas
Princeofsayians4
Atlas
Level 109
God Stats
2W - 1L
1,638 SR
Queue Stats
5W - 7L
1,596 Elo+
Party 2
Sol
Sol
Waterhead819
Sol
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 7L
1,596 Elo+
Party 2
Team Averages
Level 93
1,546 SR
1,596 Elo+

VS

Team Averages
Level 41
1,451 SR
1,350 Elo+
Merlin
Merlin
CooDog01
Merlin
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,420 Elo+
Solo
Thor
Thor
DraconicTales106
Thor
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 28L
1,369 Elo+
Party 1
Fenrir
Fenrir
freezingdoom420
Fenrir
Level 22
God Stats
4W - 6L
1,352 SR
Queue Stats
4W - 6L
1,262 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
6 / 1 / 8
11,544
722
14,825
8,206
3,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
8 / 0 / 8
12,916
807
9,082
10,509
16,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 1 / 9
11,005
688
12,628
9,807
3,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CooDog01
Merlin
14
0 / 5 / 1
9,340
584
7,464
12,864
4,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 4 / 0
9,944
622
10,972
19,290
9,543
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 7 / 2
8,988
562
2,697
15,377
5,074
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
16
Kills
2
2
Deaths
16
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
6
1
8
10
L
Merlin
CooDog01
Merlin
0
5
1
0.1
L
2
4
0
0.5
W
8
0
8
12
W
2
1
9
6.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,535
Damage
21,133
28,522
Taken
47,531
23,933
Mitigated
18,953
5,036
Healing
5,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
14,825
5,745
0
2,097
8,206
3,719
1,561
2,376
5,830
0
51,824
L
Merlin
CooDog01
Merlin
7,464
399
0
3,415
12,864
4,336
52
6,180
6,684
45,703
0
L
10,972
856
737
829
19,290
9,543
0
9,157
10,133
0
34,858
W
9,082
2,874
0
1,153
10,509
16,564
244
2,763
7,746
30,816
0
W
12,628
2,432
0
1,786
9,807
3,650
1,353
3,168
6,639
35,360
0
L
2,697
118
0
121
15,377
5,074
0
6,523
8,854
0
7,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,465
Gold Earned
28,272
178
Minions Killed
141
8
Camps Cleared
1
896,990
Distance Traveled
858,276
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,544
722
66
4
3
324,512
8
L
Merlin
9,340
584
84
5
0
277,674
3
L
Thor
9,944
622
46
3
1
298,352
4
W
Atlas
12,916
807
44
3
3
292,599
2
W
Sol
11,005
688
68
4
2
279,879
0
L
Fenrir
8,988
562
11
1
0
282,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role