Player Matchup

Bellona
Bellona
BasedSwoleBalls
Bellona
Level 117
God Stats
3W - 1L
1,675 SR
Queue Stats
249W - 211L
1,590 Elo+
Party 3
Neith
Neith
Cubeboot
Neith
Level 96
God Stats
7W - 4L
1,874 SR
Queue Stats
49W - 44L
1,447 Elo+
Party 3
Ymir
Ymir
HalalLoki
Ymir
Level 134
God Stats
4W - 6L
1,503 SR
Queue Stats
178W - 150L
1,564 Elo+
Party 3
Loki
Loki
RamericaBalls
Loki
Level 153
God Stats
4W - 3L
1,583 SR
Queue Stats
181W - 131L
1,607 Elo+
Party 3
Ah Puch
Ah Puch
sharkhunter997
Ah Puch
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 26L
1,624 Elo+
Solo
Team Averages
Level 122
1,627 SR
1,566 Elo+

VS

Team Averages
Level 88
1,462 SR
1,480 Elo+
Neith
Neith
FIags
Neith
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 67L
1,569 Elo+
Party 2
Thoth
Thoth
Fothcrah
Thoth
Level 120
God Stats
1W - 1L
1,746 SR
Queue Stats
210W - 211L
1,518 Elo+
Party 2
Bellona
Bellona
Killerracer159
Bellona
Level 64
God Stats
12W - 10L
1,148 SR
Queue Stats
188W - 167L
1,439 Elo+
Party 1
Athena
Athena
Pigs Are Blue
Athena
Level 109
God Stats
11W - 6L
1,663 SR
Queue Stats
144W - 146L
1,544 Elo+
Party 2
Gilgamesh
Gilgamesh
SK8ER7312
Gilgamesh
Level 64
God Stats
14W - 9L
1,255 SR
Queue Stats
149W - 144L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 3 / 7
8,665
667
13,741
10,831
7,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Cubeboot
Neith
14
5 / 0 / 2
8,113
624
6,195
5,496
1,589
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
11
5 / 1 / 8
7,482
576
6,893
9,737
9,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
4 / 1 / 3
7,894
607
4,217
4,836
1,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 0 / 8
8,525
656
9,711
5,828
3,732
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FIags
Neith
9
2 / 3 / 1
6,237
480
5,564
7,879
1,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Fothcrah
Thoth
10
0 / 5 / 0
6,092
469
5,024
7,208
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 5 / 1
6,800
523
3,336
11,902
9,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

7
0 / 7 / 2
5,188
399
2,727
11,954
6,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
SK8ER7312
Gilgamesh
9
2 / 8 / 1
5,881
452
2,140
11,735
4,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
28
Kills
5
5
Deaths
28
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
11
3
7
4.83
W
Neith
Cubeboot
Neith
5
0
2
6
L
Neith
FIags
Neith
2
3
1
0.83
L
Thoth
Fothcrah
Thoth
0
5
0
0
W
Ymir
5
1
8
9
L
1
5
1
0.3
L
0
7
2
0.14
W
4
1
3
5.5
L
Gilgamesh
SK8ER7312
Gilgamesh
2
8
1
0.31
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,757
Damage
18,791
36,728
Taken
50,678
24,105
Mitigated
23,767
10,432
Healing
8,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,741
3,930
0
571
10,831
7,798
48
2,289
8,542
0
50,469
W
Neith
Cubeboot
Neith
6,195
1,860
0
1,612
5,496
1,589
1,316
239
5,257
0
53,902
L
Neith
FIags
Neith
5,564
1,430
0
2,783
7,879
1,860
296
2,990
4,889
0
31,081
L
Thoth
Fothcrah
Thoth
5,024
321
0
733
7,208
1,612
0
1,413
5,795
37,181
0
W
Ymir
6,893
2,197
0
3,076
9,737
9,347
0
2,539
7,198
20,616
3,004
L
3,336
934
0
2,809
11,902
9,492
0
7,291
4,611
0
38,509
L
2,727
1,022
0
956
11,954
6,131
0
3,083
8,871
7,041
0
W
4,217
1,217
0
1,871
4,836
1,639
0
1,359
3,477
0
50,155
L
Gilgamesh
SK8ER7312
Gilgamesh
2,140
557
0
1,161
11,735
4,672
0
1,248
10,487
0
29,429
W
9,711
1,154
0
3,302
5,828
3,732
344
1,325
4,503
49,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,679
Gold Earned
30,198
409
Minions Killed
287
0
Camps Cleared
0
1,272,806
Distance Traveled
1,222,621
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,665
667
78
6
0
287,428
3
W
Neith
8,113
624
110
8
0
231,959
2
L
Neith
6,237
480
53
4
0
240,727
3
L
Thoth
6,092
469
82
6
0
237,822
5
W
Ymir
7,482
576
26
2
0
268,962
9
L
Bellona
6,800
523
96
7
0
241,374
4
L
Athena
5,188
399
11
1
0
243,706
5
W
Loki
7,894
607
96
7
0
268,314
3
L
Gilgamesh
5,881
452
45
3
0
258,992
0
W
Ah Puch
8,525
656
99
8
0
216,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role