Player Matchup

Anhur
Anhur
IcyG32
Anhur
Level 84
God Stats
2W - 3L
1,718 SR
Queue Stats
107W - 116L
1,413 Elo+
Party 4
Atlas
Atlas
Qc Duckz
Atlas
Level 63
God Stats
1W - 3L
1,487 SR
Queue Stats
174W - 164L
1,465 Elo+
Party 3
Tiamat
Tiamat
RabbitG32
Tiamat
Level 61
God Stats
5W - 3L
1,384 SR
Queue Stats
326W - 350L
1,423 Elo+
Party 4
Ullr
Ullr
Sept_de_trefle
Ullr
Level 124
God Stats
0W - 2L
1,310 SR
Queue Stats
388W - 387L
1,419 Elo+
Party 3
Sylvanus
Sylvanus
blacksamurai94
Sylvanus
Level 107
God Stats
9W - 6L
1,569 SR
Queue Stats
380W - 385L
1,475 Elo+
Party 3
Team Averages
Level 88
1,494 SR
1,439 Elo+

VS

Team Averages
Level 93
1,500 SR
1,391 Elo+
Sobek
Sobek
Amirashkan_TM
Sobek
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 34L
1,460 Elo+
Party 1
Eset
Eset
Lokikaramel
Eset
Level 122
God Stats
6W - 1L
1,500 SR
Queue Stats
148W - 160L
1,428 Elo+
Party 1
Serqet
Serqet
NagatoYagami35
Serqet
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 24L
1,331 Elo+
Party 2
Bellona
Bellona
RakeruRamosu
Bellona
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 22L
1,330 Elo+
Party 2
Chang'e
Chang'e
amirashkan
Chang'e
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
133W - 170L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
IcyG32
Anhur
17
3 / 7 / 8
10,565
621
14,137
18,215
6,469
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
Qc Duckz
Atlas
20
5 / 4 / 10
12,186
717
26,710
15,889
6,741
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiamat
RabbitG32
Tiamat
17
2 / 8 / 9
10,594
623
20,338
20,387
10,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
4 / 8 / 7
11,570
681
17,176
16,380
6,133
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
18
5 / 6 / 8
11,411
671
16,731
25,347
11,411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 18
10,955
644
6,071
32,956
38,147
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
14 / 5 / 13
13,447
791
40,833
23,977
13,781
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
10 / 4 / 14
12,314
724
15,508
16,596
8,859
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
RakeruRamosu
Bellona
20
7 / 3 / 17
12,467
733
13,279
24,239
33,590
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
amirashkan
Chang'e
19
1 / 4 / 17
11,221
660
10,095
18,969
11,215
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
112
19
Kills
33
33
Deaths
19
42
Assists
79
Player
Kills
Deaths
Assists
KDA
W
1
3
18
3.33
L
Anhur
IcyG32
Anhur
3
7
8
1
W
14
5
13
4.1
W
10
4
14
4.25
L
Atlas
Qc Duckz
Atlas
5
4
10
2.5
L
Tiamat
RabbitG32
Tiamat
2
8
9
0.81
W
Bellona
RakeruRamosu
Bellona
7
3
17
5.17
L
4
8
7
0.94
W
Chang'e
amirashkan
Chang'e
1
4
17
2.38
L
Sylvanus
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,092
Damage
85,786
96,218
Taken
116,737
41,194
Mitigated
105,592
32,207
Healing
58,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,071
314
1,528
10,792
32,956
38,147
305
15,796
17,160
22,716
0
L
Anhur
IcyG32
Anhur
14,137
8,419
1,403
3,052
18,215
6,469
0
10,926
7,031
0
27,312
W
40,833
1,317
5,705
6,151
23,977
13,781
1,796
13,553
10,424
60,735
0
W
15,508
1,746
3,102
4,783
16,596
8,859
478
8,461
8,135
0
17,138
L
Atlas
Qc Duckz
Atlas
26,710
6,505
1,052
1,805
15,889
6,741
741
9,560
5,861
52,454
0
L
Tiamat
RabbitG32
Tiamat
20,338
1,069
1,365
3,282
20,387
10,440
66
11,883
7,763
37,241
0
W
Bellona
RakeruRamosu
Bellona
13,279
755
2,565
2,178
24,239
33,590
1,573
11,648
12,591
7,029
26,610
L
17,176
12,151
66
1,255
16,380
6,133
631
10,569
5,381
0
31,495
W
Chang'e
amirashkan
Chang'e
10,095
372
16,118
5,815
18,969
11,215
1,267
14,321
4,648
27,174
0
L
Sylvanus
16,731
1,475
10,266
8,661
25,347
11,411
228
16,089
8,820
21,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,326
Gold Earned
60,404
150
Minions Killed
172
0
Camps Cleared
0
1,275,427
Distance Traveled
1,549,015
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,955
644
26
2
0
311,500
0
L
Anhur
10,565
621
23
1
0
258,938
0
W
Eset
13,447
791
37
2
0
309,887
0
W
Serqet
12,314
724
18
1
0
319,268
1
L
Atlas
12,186
717
50
3
0
291,417
0
L
Tiamat
10,594
623
33
2
0
243,513
1
W
Bellona
12,467
733
56
3
0
303,346
0
L
Ullr
11,570
681
33
2
0
235,011
0
W
Chang'e
11,221
660
35
2
0
305,014
0
L
Sylvanus
11,411
671
11
1
0
246,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role