Player Matchup

Nemesis
Nemesis
C809Xx
Nemesis
Level 76
God Stats
13W - 17L
1,406 SR
Queue Stats
412W - 387L
1,497 Elo+
Solo
Chronos
Chronos
SwatTeamIsClean
Chronos
Level 77
God Stats
2W - 7L
1,354 SR
Queue Stats
227W - 203L
1,518 Elo+
Party 1
Sobek
Sobek
Tbonemadude
Sobek
Level 108
God Stats
1W - 1L
1,310 SR
Queue Stats
38W - 21L
1,609 Elo+
Party 1
King Arthur
King Arthur
Th3worst1
King Arthur
Level 65
God Stats
5W - 4L
1,310 SR
Queue Stats
127W - 98L
1,517 Elo+
Party 1
Ullr
Ullr
Zikze
Ullr
Level 144
God Stats
3W - 1L
1,500 SR
Queue Stats
182W - 147L
1,637 Elo+
Party 1
Team Averages
Level 94
1,376 SR
1,556 Elo+

VS

Team Averages
Level 114
1,446 SR
1,466 Elo+
Hera
Hera
 
Hera
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Dragonblaze97
Cernunnos
Level 129
God Stats
6W - 10L
1,530 SR
Queue Stats
40W - 51L
1,489 Elo+
Solo
Cerberus
Cerberus
Hvppier
Cerberus
Level 141
God Stats
0W - 1L
1,200 SR
Queue Stats
73W - 65L
1,557 Elo+
Party 2
Bellona
Bellona
simonster37
Bellona
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
C809Xx
Nemesis
17
6 / 4 / 5
10,489
524
11,568
12,064
8,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
2 / 7 / 2
10,470
524
7,443
15,106
5,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
1 / 0 / 10
9,623
481
5,922
12,601
11,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
Th3worst1
King Arthur
17
0 / 4 / 5
10,071
504
10,277
19,582
16,200
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
Zikze
Ullr
20
11 / 2 / 1
12,525
626
20,145
10,160
4,597
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
19
5 / 2 / 2
11,577
579
6,139
9,886
3,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
 
Medusa
14
2 / 7 / 3
8,709
435
4,184
14,053
4,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cernunnos
Dragonblaze97
Cernunnos
16
5 / 6 / 2
10,267
513
15,612
16,149
5,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Hvppier
Cerberus
13
3 / 3 / 4
9,374
469
6,070
16,762
15,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
simonster37
Bellona
16
1 / 3 / 5
10,108
505
12,512
17,662
26,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
32
20
Kills
16
17
Deaths
21
23
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
5
2
2
3
L
Medusa
 
Medusa
2
7
3
0.5
W
Nemesis
C809Xx
Nemesis
6
4
5
2.13
L
Cernunnos
Dragonblaze97
Cernunnos
5
6
2
1
L
Cerberus
Hvppier
Cerberus
3
3
4
1.67
W
2
7
2
0.43
W
1
0
10
6
W
King Arthur
Th3worst1
King Arthur
0
4
5
0.63
W
Ullr
Zikze
Ullr
11
2
1
5.75
L
Bellona
simonster37
Bellona
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,355
Damage
44,517
69,513
Taken
74,512
46,113
Mitigated
55,941
12,677
Healing
13,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
6,139
1,284
0
1,114
9,886
3,862
0
48
9,838
83,130
0
L
Medusa
 
Medusa
4,184
1,360
392
667
14,053
4,315
0
779
13,274
0
47,068
W
Nemesis
C809Xx
Nemesis
11,568
4,632
0
691
12,064
8,219
0
2,797
9,117
0
77,313
L
Cernunnos
Dragonblaze97
Cernunnos
15,612
7,832
0
4,372
16,149
5,951
800
5,962
10,187
0
79,879
L
Cerberus
Hvppier
Cerberus
6,070
456
0
3,212
16,762
15,054
0
3,385
13,377
31,839
0
W
7,443
2,756
0
4,219
15,106
5,683
3,386
2,921
12,142
73,147
11,254
W
5,922
480
517
4,046
12,601
11,414
321
1,339
11,175
20,792
0
W
King Arthur
Th3worst1
King Arthur
10,277
1,223
0
2,348
19,582
16,200
0
1,342
17,424
0
66,984
W
Ullr
Zikze
Ullr
20,145
8,989
0
856
10,160
4,597
385
3,987
6,173
0
104,629
L
Bellona
simonster37
Bellona
12,512
3,950
0
3,820
17,662
26,759
271
2,167
15,495
209
59,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,178
Gold Earned
50,035
579
Minions Killed
565
0
Camps Cleared
0
1,850,820
Distance Traveled
1,812,137
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,577
579
173
9
0
382,387
10
L
Medusa
8,709
435
63
3
0
371,930
2
W
Nemesis
10,489
524
112
6
0
418,286
5
L
Cernunnos
10,267
513
136
7
0
311,945
2
L
Cerberus
9,374
469
64
3
0
376,726
4
W
Chronos
10,470
524
144
7
0
334,505
0
W
Sobek
9,623
481
24
1
0
351,267
9
W
King Arthur
10,071
504
136
7
0
376,551
1
W
Ullr
12,525
626
163
8
0
370,211
1
L
Bellona
10,108
505
129
6
0
369,149
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role