Player Matchup

Gilgamesh
Gilgamesh
Donkeybringer
Gilgamesh
Level 102
God Stats
3W - 2L
1,633 SR
Queue Stats
48W - 56L
1,421 Elo+
Party 1
Nemesis
Nemesis
Dragonvapour
Nemesis
Level 106
God Stats
5W - 3L
1,324 SR
Queue Stats
52W - 62L
1,481 Elo+
Party 1
Olorun
Olorun
Louif
Olorun
Level 29
God Stats
2W - 4L
1,168 SR
Queue Stats
29W - 34L
1,397 Elo+
Party 1
Erlang Shen
Erlang Shen
PlainsPraetor
Erlang Shen
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,400 Elo+
Party 1
Anubis
Anubis
ZingJester
Anubis
Level 135
God Stats
30W - 16L
1,609 SR
Queue Stats
61W - 57L
1,478 Elo+
Party 1
Team Averages
Level 99
1,447 SR
1,435 Elo+

VS

Team Averages
Level 76
1,527 SR
1,357 Elo+
Kukulkan
Kukulkan
DeepForever
Kukulkan
Level 5
God Stats
0W - 3L
1,150 SR
Queue Stats
9W - 10L
1,111 Elo+
Party 2
Cthulhu
Cthulhu
Detroit313
Cthulhu
Level 159
God Stats
1W - 3L
1,543 SR
Queue Stats
201W - 199L
1,455 Elo+
Solo
Skadi
Skadi
Nakitia
Skadi
Level 101
God Stats
6W - 7L
1,526 SR
Queue Stats
196W - 202L
1,540 Elo+
Solo
Odin
Odin
NukinTURTLe
Odin
Level 85
God Stats
0W - 1L
1,698 SR
Queue Stats
10W - 19L
1,365 Elo+
Party 2
Fenrir
Fenrir
jrwicked
Fenrir
Level 29
God Stats
4W - 2L
1,717 SR
Queue Stats
54W - 79L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Donkeybringer
Gilgamesh
16
2 / 5 / 9
11,601
552
5,411
24,163
17,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
Dragonvapour
Nemesis
20
11 / 1 / 12
13,738
654
11,105
13,778
7,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
Louif
Olorun
14
2 / 7 / 14
10,876
518
5,761
13,200
4,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
PlainsPraetor
Erlang Shen
20
4 / 2 / 6
13,659
650
6,116
15,524
15,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
ZingJester
Anubis
20
18 / 4 / 11
14,193
676
30,560
19,275
10,097
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DeepForever
Kukulkan
15
2 / 9 / 7
9,774
465
8,799
11,485
2,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Detroit313
Cthulhu
13
3 / 8 / 7
8,933
425
9,031
17,805
12,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Skadi
Nakitia
Skadi
13
2 / 8 / 4
8,774
418
6,614
14,872
5,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

17
7 / 6 / 4
10,760
512
7,985
17,563
15,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
jrwicked
Fenrir
17
5 / 6 / 8
10,824
515
10,419
18,500
5,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
49
37
Kills
19
19
Deaths
37
52
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DeepForever
Kukulkan
2
9
7
0.61
L
Cthulhu
Detroit313
Cthulhu
3
8
7
0.81
W
Gilgamesh
Donkeybringer
Gilgamesh
2
5
9
1.3
W
Nemesis
Dragonvapour
Nemesis
11
1
12
17
W
Olorun
Louif
Olorun
2
7
14
1.29
L
Skadi
Nakitia
Skadi
2
8
4
0.5
L
7
6
4
1.5
W
Erlang Shen
PlainsPraetor
Erlang Shen
4
2
6
3.5
W
Anubis
ZingJester
Anubis
18
4
11
5.88
L
Fenrir
jrwicked
Fenrir
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,953
Damage
42,848
85,940
Taken
80,225
55,113
Mitigated
41,691
31,657
Healing
9,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DeepForever
Kukulkan
8,799
1,602
0
0
11,485
2,841
399
6,645
4,840
47,860
0
L
Cthulhu
Detroit313
Cthulhu
9,031
297
474
2,714
17,805
12,909
100
10,167
7,638
39,702
0
W
Gilgamesh
Donkeybringer
Gilgamesh
5,411
1,030
2,189
4,544
24,163
17,430
1,369
3,518
20,270
0
50,602
W
Nemesis
Dragonvapour
Nemesis
11,105
4,952
0
4,399
13,778
7,220
0
1,701
11,782
0
106,232
W
Olorun
Louif
Olorun
5,761
3,001
0
2,700
13,200
4,781
4,328
5,020
7,856
41,180
0
L
Skadi
Nakitia
Skadi
6,614
3,118
0
1,077
14,872
5,081
904
7,389
7,483
0
37,386
L
7,985
2,158
0
645
17,563
15,153
0
6,670
10,893
0
47,831
W
Erlang Shen
PlainsPraetor
Erlang Shen
6,116
3,416
113
7,367
15,524
15,585
4,122
2,031
13,152
0
99,828
W
Anubis
ZingJester
Anubis
30,560
620
0
10,345
19,275
10,097
3,003
4,472
14,006
91,913
0
L
Fenrir
jrwicked
Fenrir
10,419
1,175
0
4,503
18,500
5,707
0
5,450
13,050
0
55,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,067
Gold Earned
49,065
564
Minions Killed
401
0
Camps Cleared
0
1,874,093
Distance Traveled
1,725,152
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,774
465
92
4
0
335,520
1
L
Cthulhu
8,933
425
52
2
0
328,101
3
W
Gilgamesh
11,601
552
72
3
0
370,749
6
W
Nemesis
13,738
654
124
6
0
458,414
0
W
Olorun
10,876
518
73
3
0
338,078
0
L
Skadi
8,774
418
70
3
0
288,369
0
L
Odin
10,760
512
93
4
0
390,299
3
W
Erlang Shen
13,659
650
195
9
0
375,271
0
W
Anubis
14,193
676
100
5
0
331,581
6
L
Fenrir
10,824
515
94
4
0
382,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role