Player Matchup

Thoth
Thoth
 
Thoth
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Celsano
Izanami
Level 160
God Stats
8W - 1L
1,500 SR
Queue Stats
1,665W - 140L
2,202 Elo+
Party 1
Tyr
Tyr
Turneer
Tyr
Level 160
God Stats
2W - 0L
1,300 SR
Queue Stats
164W - 7L
2,006 Elo+
Party 1
Team Averages
Level 160
1,433 SR
1,903 Elo+

VS

Team Averages
Level 80
1,248 SR
1,311 Elo+
Thanatos
Thanatos
AwshTheOne
Thanatos
Level 23
God Stats
5W - 11L
1,256 SR
Queue Stats
17W - 33L
1,294 Elo+
Party 2
Cthulhu
Cthulhu
ItsCopper Wey
Cthulhu
Level 102
God Stats
1W - 5L
1,269 SR
Queue Stats
164W - 192L
1,444 Elo+
Solo
Anubis
Anubis
RubLuvSela
Anubis
Level 115
God Stats
0W - 1L
1,219 SR
Queue Stats
6W - 23L
1,195 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
7 / 2 / 13
9,897
900
17,831
9,894
3,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Celsano
Izanami
13
1 / 3 / 14
8,556
778
4,172
10,400
6,217
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tyr
15
16 / 0 / 4
10,998
1,000
11,893
10,576
7,931
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AwshTheOne
Thanatos
10
2 / 13 / 2
7,874
716
3,632
11,715
4,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
13
3 / 3 / 1
8,245
750
10,536
15,043
9,511
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
RubLuvSela
Anubis
12
0 / 8 / 1
7,026
639
2,352
13,865
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
9
24
Kills
5
5
Deaths
24
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
7
2
13
6.75
L
Thanatos
AwshTheOne
Thanatos
2
13
2
0.23
W
Izanami
Celsano
Izanami
1
3
14
2.67
L
Cthulhu
3
3
1
1.17
L
Anubis
RubLuvSela
Anubis
0
8
1
0.06
W
Tyr
16
0
4
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,896
Damage
16,520
30,870
Taken
40,623
17,388
Mitigated
17,279
9,132
Healing
5,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
17,831
617
0
3,786
9,894
3,240
47
6,633
3,229
50,381
0
L
Thanatos
AwshTheOne
Thanatos
3,632
425
183
2,003
11,715
4,322
0
3,828
7,887
0
6,486
W
Izanami
Celsano
Izanami
4,172
2,998
0
1,541
10,400
6,217
3,245
3,749
6,514
0
30,624
L
Cthulhu
10,536
1,447
64
2,366
15,043
9,511
0
6,063
8,980
25,884
0
L
Anubis
RubLuvSela
Anubis
2,352
206
0
886
13,865
3,446
0
7,940
5,925
21,516
0
W
Tyr
11,893
899
165
3,640
10,576
7,931
255
3,793
6,573
0
25,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,451
Gold Earned
23,145
151
Minions Killed
70
9
Camps Cleared
0
586,231
Distance Traveled
548,723
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,897
900
72
7
5
194,453
0
L
Thanatos
7,874
716
5
0
0
172,701
3
W
Izanami
8,556
778
55
5
4
198,543
0
L
Cthulhu
8,245
750
26
2
0
208,825
3
L
Anubis
7,026
639
39
4
0
167,197
4
W
Tyr
10,998
1,000
24
2
0
193,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role