Player Matchup

Sol
Sol
ItzStheno
Sol
Level 148
God Stats
8W - 4L
1,719 SR
Queue Stats
642W - 610L
1,587 Elo+
Party 2
Sobek
Sobek
Omega1018
Sobek
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
272W - 258L
1,571 Elo+
Party 2
Merlin
Merlin
RoGueDevil
Merlin
Level 128
God Stats
4W - 5L
1,500 SR
Queue Stats
273W - 309L
1,501 Elo+
Party 2
Fenrir
Fenrir
Warsong1248
Fenrir
Level 108
God Stats
9W - 4L
1,755 SR
Queue Stats
168W - 147L
1,542 Elo+
Party 2
Chiron
Chiron
XxM3D1NA10xX
Chiron
Level 47
God Stats
41W - 33L
1,598 SR
Queue Stats
408W - 380L
1,623 Elo+
Party 2
Team Averages
Level 108
1,614 SR
1,565 Elo+

VS

Team Averages
Level 47
1,667 SR
1,520 Elo+
Cliodhna
Cliodhna
Okii Boyyy
Cliodhna
Level 43
God Stats
5W - 2L
1,804 SR
Queue Stats
95W - 122L
1,474 Elo+
Solo
Cerberus
Cerberus
SakuraKitsune97
Cerberus
Level 12
God Stats
6W - 4L
1,874 SR
Queue Stats
8W - 12L
1,578 Elo+
Party 1
Zeus
Zeus
TheBmurphs
Zeus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,477 Elo+
Party 3
Chaac
Chaac
Tommy No Socks
Chaac
Level 68
God Stats
11W - 12L
1,568 SR
Queue Stats
124W - 98L
1,524 Elo+
Party 3
Charybdis
Charybdis
Yazdazkafrazzz
Charybdis
Level 93
God Stats
9W - 10L
1,587 SR
Queue Stats
597W - 572L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 1
7,199
720
5,852
5,582
3,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sobek
Omega1018
Sobek
10
1 / 1 / 6
6,166
617
1,795
6,875
4,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
RoGueDevil
Merlin
12
3 / 2 / 1
6,671
667
2,483
4,057
1,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
10
4 / 1 / 3
6,395
640
4,859
8,167
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
11
6 / 0 / 1
6,665
667
6,105
4,156
973
Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Okii Boyyy
Cliodhna
4
0 / 2 / 0
3,867
387
469
2,789
607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cerberus
7
0 / 4 / 0
4,339
434
1,018
6,578
2,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 5 / 2
5,883
588
3,543
6,280
1,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 5 / 0
5,463
546
3,107
8,757
5,359
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
Yazdazkafrazzz
Charybdis
8
0 / 4 / 0
4,762
476
2,828
6,097
810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
20
Kills
4
4
Deaths
20
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
0
1
6.5
L
Cliodhna
Okii Boyyy
Cliodhna
0
2
0
0
W
Sobek
Omega1018
Sobek
1
1
6
4
W
Merlin
RoGueDevil
Merlin
3
2
1
1.75
L
Cerberus
0
4
0
0
L
2
5
2
0.6
L
2
5
0
0.4
W
Fenrir
4
1
3
5.5
W
Chiron
6
0
1
6.5
L
Charybdis
Yazdazkafrazzz
Charybdis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,094
Damage
10,965
28,837
Taken
30,501
12,873
Mitigated
10,985
13,333
Healing
6,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,852
2,440
0
3,885
5,582
3,498
2,533
496
5,086
37,727
0
L
Cliodhna
Okii Boyyy
Cliodhna
469
55
0
748
2,789
607
0
309
2,480
0
8,956
W
Sobek
Omega1018
Sobek
1,795
450
151
2,818
6,875
4,360
162
680
6,195
15,415
1,943
W
Merlin
RoGueDevil
Merlin
2,483
126
0
962
4,057
1,219
897
1,762
2,295
38,378
0
L
Cerberus
1,018
344
0
969
6,578
2,397
45
816
5,762
11,945
0
L
3,543
538
0
765
6,280
1,812
0
3,166
3,114
26,886
0
L
3,107
447
0
1,672
8,757
5,359
0
4,954
3,803
0
23,172
W
Fenrir
4,859
826
0
3,513
8,167
2,823
0
1,430
6,737
0
27,909
W
Chiron
6,105
2,485
211
1,793
4,156
973
200
193
3,963
0
31,467
L
Charybdis
Yazdazkafrazzz
Charybdis
2,828
1,241
0
2,136
6,097
810
0
885
5,212
0
28,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,096
Gold Earned
24,314
295
Minions Killed
224
0
Camps Cleared
0
935,656
Distance Traveled
795,133
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,199
720
70
7
0
173,233
2
L
Cliodhna
3,867
387
21
2
0
123,803
2
W
Sobek
6,166
617
33
3
0
190,725
2
W
Merlin
6,671
667
72
7
0
174,976
2
L
Cerberus
4,339
434
32
3
0
155,649
0
L
Zeus
5,883
588
65
7
0
144,495
0
L
Chaac
5,463
546
48
5
0
193,706
0
W
Fenrir
6,395
640
59
6
0
207,091
0
W
Chiron
6,665
667
61
6
0
189,631
2
L
Charybdis
4,762
476
58
6
0
177,480
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role