Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
 
Terra
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
IAfroUchihaI
Eset
Level 109
God Stats
2W - 2L
1,718 SR
Queue Stats
154W - 98L
1,584 Elo+
Party 2
Team Averages
Level 115
1,573 SR
1,528 Elo+

VS

Team Averages
Level 105
1,562 SR
1,486 Elo+
Zeus
Zeus
HighParZival
Zeus
Level 146
God Stats
9W - 4L
1,678 SR
Queue Stats
381W - 362L
1,642 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MDRobinson32
Ah Muzen Cab
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
361W - 337L
1,638 Elo+
Party 1
Horus
Horus
Mute Revenge
Horus
Level 39
God Stats
12W - 5L
1,507 SR
Queue Stats
25W - 36L
1,179 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
2 / 3 / 1
6,744
674
6,423
10,105
5,280
Heavy Mace

Heavy Mace

+30
Physical Power

Terra
 
Terra
8
1 / 7 / 2
6,062
606
1,764
11,003
4,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 2 / 3
6,468
647
5,123
6,861
1,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 2 / 1
8,444
844
13,067
5,134
1,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
MDRobinson32
Ah Muzen Cab
13
2 / 0 / 9
7,768
777
7,433
5,047
1,924
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 1 / 9
7,041
704
4,026
8,095
4,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
3
Kills
12
12
Deaths
3
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
3
1
0.83
L
Terra
 
Terra
1
7
2
0.29
W
9
2
1
4.75
L
0
2
3
0.75
W
Ah Muzen Cab
MDRobinson32
Ah Muzen Cab
2
0
9
6.5
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,310
Damage
24,526
27,969
Taken
18,276
11,156
Mitigated
7,926
3,163
Healing
6,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,423
1,278
0
0
10,105
5,280
0
4,481
5,419
0
14,943
L
Terra
 
Terra
1,764
663
645
647
11,003
4,058
0
5,725
5,132
2,867
352
W
13,067
954
0
1,090
5,134
1,650
50
1,435
3,699
35,864
0
L
5,123
353
553
1,318
6,861
1,818
0
3,100
3,761
29,064
0
W
Ah Muzen Cab
MDRobinson32
Ah Muzen Cab
7,433
3,071
0
1,731
5,047
1,924
693
2,191
2,856
0
30,799
W
4,026
1,941
1,192
2,404
8,095
4,352
196
3,304
4,791
0
7,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,274
Gold Earned
23,253
87
Minions Killed
123
3
Camps Cleared
5
509,377
Distance Traveled
566,735
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,744
674
19
2
1
170,531
5
L
Terra
6,062
606
9
1
1
148,752
0
W
Zeus
8,444
844
47
5
3
177,115
2
L
Eset
6,468
647
59
6
1
190,094
1
W
Ah Muzen Cab
7,768
777
68
7
1
193,612
2
W
Horus
7,041
704
8
1
1
196,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role