Player Matchup

Geb
Geb
 
Geb
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Potius
Hachiman
Level 42
God Stats
0W - 4L
1,287 SR
Queue Stats
49W - 130L
1,107 Elo+
Solo
Merlin
Merlin
kylemonster1013
Merlin
Level 61
God Stats
0W - 2L
1,282 SR
Queue Stats
61W - 83L
1,286 Elo+
Solo
Team Averages
Level 73
1,356 SR
1,298 Elo+

VS

Team Averages
Level 64
1,559 SR
1,595 Elo+
Horus
Horus
CoolGoose
Horus
Level 96
God Stats
4W - 0L
1,500 SR
Queue Stats
127W - 104L
1,549 Elo+
Party 1
Ymir
Ymir
RedTiger
Ymir
Level 29
God Stats
17W - 7L
1,637 SR
Queue Stats
21W - 8L
1,646 Elo+
Party 1
Nox
Nox
neoconker
Nox
Level 67
God Stats
16W - 15L
1,541 SR
Queue Stats
66W - 42L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 5 / 1
6,494
649
2,702
11,878
8,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
Potius
Hachiman
8
0 / 6 / 0
5,669
567
4,309
6,498
2,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 0
6,634
663
4,563
6,550
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CoolGoose
Horus
12
4 / 0 / 6
7,537
754
6,147
8,764
5,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ymir
12
3 / 0 / 10
8,347
835
2,645
5,628
4,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

14
8 / 1 / 7
8,486
849
11,313
5,447
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
38
1
Kills
15
15
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
5
1
0.1
W
Horus
CoolGoose
Horus
4
0
6
7
L
Hachiman
Potius
Hachiman
0
6
0
0
W
Ymir
3
0
10
8
L
1
4
0
0.25
W
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,574
Damage
20,105
24,926
Taken
19,839
12,672
Mitigated
11,934
4,464
Healing
7,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,702
219
298
2,685
11,878
8,298
0
6,016
5,320
11,188
0
W
Horus
CoolGoose
Horus
6,147
2,289
1,760
2,962
8,764
5,171
486
3,278
5,486
0
17,688
L
Hachiman
Potius
Hachiman
4,309
1,737
0
71
6,498
2,194
0
3,166
3,020
0
14,449
W
Ymir
2,645
413
169
1,798
5,628
4,465
0
2,643
2,985
10,272
0
L
4,563
376
258
1,152
6,550
2,180
0
4,258
2,012
15,750
0
W
11,313
754
0
492
5,447
2,298
700
1,840
3,607
35,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,797
Gold Earned
24,370
74
Minions Killed
105
1
Camps Cleared
7
440,744
Distance Traveled
578,722
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,494
649
13
1
0
170,405
0
W
Horus
7,537
754
26
3
3
191,965
1
L
Hachiman
5,669
567
26
3
1
122,309
0
W
Ymir
8,347
835
17
2
0
201,320
2
L
Merlin
6,634
663
35
4
0
148,030
0
W
Nox
8,486
849
62
6
4
185,437
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role