Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
CoopKush21
Baron Samedi
Level 159
God Stats
11W - 7L
1,532 SR
Queue Stats
451W - 507L
1,462 Elo+
Solo
Scylla
Scylla
GREENGO509
Scylla
Level 123
God Stats
3W - 2L
1,473 SR
Queue Stats
58W - 67L
1,449 Elo+
Solo
Heimdallr
Heimdallr
feliciaamorioo
Heimdallr
Level 79
God Stats
3W - 1L
1,500 SR
Queue Stats
122W - 117L
1,428 Elo+
Solo
Hercules
Hercules
zTrippiNn
Hercules
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
355W - 390L
1,535 Elo+
Party 2
Team Averages
Level 115
1,501 SR
1,475 Elo+

VS

Team Averages
Level 80
1,462 SR
1,454 Elo+
Ymir
Ymir
 
Ymir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
VEM-COM-O-NINJA
Serqet
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 90L
1,441 Elo+
Solo
Raijin
Raijin
Voltary1
Raijin
Level 156
God Stats
1W - 3L
1,372 SR
Queue Stats
61W - 65L
1,439 Elo+
Solo
Nemesis
Nemesis
YandereCatBoy
Nemesis
Level 27
God Stats
0W - 3L
1,219 SR
Queue Stats
38W - 54L
1,389 Elo+
Party 1
Olorun
Olorun
kengabe
Olorun
Level 15
God Stats
0W - 2L
1,717 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
6 / 4 / 14
9,869
897
7,435
21,001
18,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Baron Samedi
CoopKush21
Baron Samedi
14
6 / 2 / 12
9,224
839
8,950
7,856
2,811
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
GREENGO509
Scylla
17
5 / 2 / 13
9,986
908
8,298
8,045
2,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
feliciaamorioo
Heimdallr
15
8 / 4 / 15
9,730
885
9,396
10,178
3,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
zTrippiNn
Hercules
17
5 / 1 / 18
10,457
951
11,812
29,391
20,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
7 / 7 / 2
9,221
838
15,824
16,391
20,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 4 / 7
6,898
627
3,899
7,083
3,509
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Voltary1
Raijin
15
2 / 4 / 6
8,819
802
11,035
5,279
1,983
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
13
3 / 8 / 3
7,983
726
9,082
12,363
4,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Olorun
kengabe
Olorun
14
1 / 7 / 5
8,050
732
12,748
11,248
4,179
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
36
30
Kills
13
13
Deaths
30
72
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
6
4
14
3.25
L
Ymir
 
Ymir
7
7
2
1.14
W
Baron Samedi
CoopKush21
Baron Samedi
6
2
12
6
W
Scylla
GREENGO509
Scylla
5
2
13
5.75
L
0
4
7
0.88
L
Raijin
Voltary1
Raijin
2
4
6
1.25
L
Nemesis
3
8
3
0.56
W
Heimdallr
feliciaamorioo
Heimdallr
8
4
15
3.88
L
Olorun
kengabe
Olorun
1
7
5
0.5
W
Hercules
zTrippiNn
Hercules
5
1
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,891
Damage
52,588
76,471
Taken
52,364
48,279
Mitigated
35,096
43,430
Healing
6,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
7,435
2,344
915
4,936
21,001
18,982
823
10,598
10,093
12,351
0
L
Ymir
 
Ymir
15,824
2,998
41
1,000
16,391
20,868
0
7,111
9,276
29,426
0
W
Baron Samedi
CoopKush21
Baron Samedi
8,950
704
6,696
3,613
7,856
2,811
239
5,050
2,806
15,064
0
W
Scylla
GREENGO509
Scylla
8,298
611
1,834
2,488
8,045
2,163
1,456
5,924
1,731
25,701
0
L
3,899
305
634
583
7,083
3,509
0
2,714
4,369
0
5,511
L
Raijin
Voltary1
Raijin
11,035
1,416
0
0
5,279
1,983
0
2,493
2,786
24,347
0
L
Nemesis
9,082
3,063
271
1,106
12,363
4,557
0
6,804
5,559
0
16,147
W
Heimdallr
feliciaamorioo
Heimdallr
9,396
2,785
889
1,554
10,178
3,398
1,701
6,653
2,339
0
19,808
L
Olorun
kengabe
Olorun
12,748
6,548
1,042
1,897
11,248
4,179
0
5,561
5,687
23,216
0
W
Hercules
zTrippiNn
Hercules
11,812
2,634
2,860
17,645
29,391
20,925
763
11,382
18,009
0
17,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,266
Gold Earned
40,971
95
Minions Killed
93
0
Camps Cleared
0
976,992
Distance Traveled
976,430
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,869
897
8
1
0
183,393
0
L
Ymir
9,221
838
21
2
0
216,868
0
W
Baron Samedi
9,224
839
12
1
0
187,277
0
W
Scylla
9,986
908
38
3
0
205,280
0
L
Serqet
6,898
627
1
0
0
197,388
4
L
Raijin
8,819
802
31
3
0
182,522
2
L
Nemesis
7,983
726
9
1
0
178,399
2
W
Heimdallr
9,730
885
27
2
0
185,444
0
L
Olorun
8,050
732
31
3
0
201,253
1
W
Hercules
10,457
951
10
1
0
215,598
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role