Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Jigglez03
Baron Samedi
Level 79
God Stats
3W - 0L
1,500 SR
Queue Stats
54W - 43L
1,679 Elo+
Party 2
Kuzenbo
Kuzenbo
bookslayer07
Kuzenbo
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 53L
1,513 Elo+
Party 2
Team Averages
Level 85
1,500 SR
1,564 Elo+

VS

Team Averages
Level 114
1,542 SR
1,335 Elo+
Fenrir
Fenrir
Bandre001
Fenrir
Level 138
God Stats
1W - 2L
1,761 SR
Queue Stats
231W - 249L
1,482 Elo+
Party 1
Horus
Horus
Nanaue____
Horus
Level 59
God Stats
1W - 6L
1,243 SR
Queue Stats
11W - 31L
1,068 Elo+
Solo
Chronos
Chronos
johnnyt863
Chronos
Level 144
God Stats
11W - 12L
1,622 SR
Queue Stats
160W - 137L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
11 / 3 / 5
12,660
791
24,276
21,599
7,582
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Jigglez03
Baron Samedi
16
2 / 4 / 15
11,412
713
12,231
10,490
3,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
bookslayer07
Kuzenbo
16
5 / 4 / 9
11,583
724
10,783
16,223
17,059
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bandre001
Fenrir
15
5 / 7 / 3
10,955
685
11,373
15,396
7,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
15
3 / 8 / 6
10,889
681
11,974
22,639
18,698
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
johnnyt863
Chronos
16
3 / 3 / 4
10,798
675
12,128
14,936
4,549
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
18
Kills
11
11
Deaths
18
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
11
3
5
4.5
L
Fenrir
Bandre001
Fenrir
5
7
3
0.93
W
Baron Samedi
Jigglez03
Baron Samedi
2
4
15
2.38
L
Horus
3
8
6
0.75
W
Kuzenbo
bookslayer07
Kuzenbo
5
4
9
2.38
L
Chronos
johnnyt863
Chronos
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,290
Damage
35,475
48,312
Taken
52,971
28,589
Mitigated
30,635
16,247
Healing
10,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
24,276
10,764
0
9,706
21,599
7,582
1,215
6,837
14,506
0
54,647
L
Fenrir
Bandre001
Fenrir
11,373
2,320
0
1,871
15,396
7,388
614
6,577
8,819
0
15,961
W
Baron Samedi
Jigglez03
Baron Samedi
12,231
1,229
2,477
1,836
10,490
3,948
489
2,601
7,751
41,123
0
L
Horus
11,974
5,902
1,829
3,978
22,639
18,698
215
12,827
9,812
0
20,467
W
Kuzenbo
bookslayer07
Kuzenbo
10,783
3,054
424
1,804
16,223
17,059
597
3,071
12,910
31,815
0
L
Chronos
johnnyt863
Chronos
12,128
2,865
0
2,540
14,936
4,549
513
4,520
10,416
68,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,655
Gold Earned
32,642
151
Minions Killed
172
5
Camps Cleared
8
876,037
Distance Traveled
807,606
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,660
791
60
4
1
325,859
2
L
Fenrir
10,955
685
10
1
1
275,018
1
W
Baron Samedi
11,412
713
64
4
2
256,222
3
L
Horus
10,889
681
24
2
2
246,213
3
W
Kuzenbo
11,583
724
27
2
2
293,956
4
L
Chronos
10,798
675
138
9
5
286,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role